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    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXIX

    Duke of Weselton.
    Weaseltown!

    Quote Originally Posted by "Wee" Sal
    "Wee" Sal the Weasel
    Bakemono (Natural) Were-weasel
    RHD= 0
    LA= +3
    (Wildshape) Ranger 1/(Fox Spirit Totem) Barbarian 1/Totemist 2/(Wolf Totem) Barbarian +1/(WS) Ranger +1/Black Blood Hunter 3/Bear Warrior 1/Black Blood Hunter +7

    Spoiler: Stats
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    Stat Start Racial Bonus Lycanthrope 1st (Humanoid/Hybrid/Weasel) 4th (Humanoid/Hybrid/Weasel) 8th (Humanoid/Hybrid/Weasel) 12th (Humanoid/Hybrid/Weasel) 16th (Humanoid/Hybrid/Weasel)
    STR 16 +4 -- 20/12/12 21/13/13 22/14/14 23/15/15 24/16/16
    CON 16 +2 -- 18/18 18/18 18/18 18/18 18/18
    DEX 14 -- -- 14/18 14/18 14/18 14/18 14/18
    INT 14 -8 -- 6/6/6 6/6/6 6/6/6 6/6/6 6/6/6
    WIS 8 -- +2 10/10/10 10/10/10 10/10/10 10/10/10 10/10/10
    CHA 8 -4 -- 4/4/4 4/4/4 4/4/4 4/4/4 4/4/4


    Spoiler: Build Table
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    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    3rd Were-weasel RHD & LA -- -- -- -- Racial Bonuses: Balance +8; Climb +8; Move Silently +4 Iron Will; Weapon Finesse +8 NA (Humanoid/hybrid); Curse of Lycanthropy; Alternate Form; DR 10/silver; Lycanthropic Empathy; Low Light Vision; Scent
    4th (Wildshape) Ranger 1 +1 +2 +2 +0
    • 3 Jump
    • 3 K: nature
    • 2 SL: Common
    • 4 Survival
    • 4 Tumble
    1st: Power Attack; B: Track Fast Movement; Favored Enemy: Human; Wild Empathy
    5th (Spirit Totem: Fox/Wolf Totem) Barbarian 1 +2 +4 +2 +0
    • (-) Jump 3
    • (-) K: nature 3
    • (-) SL: Common
    • 1 Survival 5
    • 1 Tumble 5
    -- Illiteracy; Rage 1/day; +4 Hide/Move Silently
    6th Totemist 1 +2 +6 +4 +0
    • (-) Jump 3
    • 1 K: nature 4
    • (-) SL: Common
    • 1 Survival 6
    • (-) Tumble 5
    3rd: Extra Rage Wild Empathy; Illiteracy; Soulmelds (2); Essentia (1); Binds (0)
    7th Totemist 2 +3 +7 +5 +0
    • (-) Jump 3
    • (-) K: nature 4
    • (-) SL: Common
    • (-) Survival 6
    • 2 Tumble 7
    -- Totem Chakra Bind (+1 Capacity); Soulmelds (3); Essentia (2); Binds (1)
    8th (Spirit Totem: Fox/Wolf Totem) Barbarian 2 +4 +8 +5 +0
    • (-) Jump 3
    • (-) K: nature 4
    • (-) SL: Common
    • 1 Survival 7
    • 1 Tumble 8
    B: Improved Trip --
    9th (Wildshape) Ranger 2 +5 +9 +6 +0
    • 3 Jump 6
    • (-) K: nature 4
    • (-) SL: Common
    • (-) Survival 7
    • 1 Tumble 9
    6th: Vile Natural Attack --
    10th Black Blood Hunter 1 +5 +11 +8 +0
    • (-) Jump 6
    • (-) K: nature 4
    • (-) SL: Common
    • (-) Survival 7
    • 2 Tumble 10
    -- Greater Curse of Lycanthropy; Lycanthropic Spell; Wild Items
    11th Black Blood Hunter 2 +6/1 +12 +9 +0
    • (-) Jump 6
    • 1 K: nature 5
    • (-) SL: Common
    • 1 Survival 8
    • (-) Tumble 10
    -- Animal Aspect 1/day; Wild Empathy
    12th Black Blood Hunter 3 +7/2 +12 +9 +1
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 2 Survival 10
    • (-) Tumble 10
    9th: Underfoot Combat Improved Hybrid Form
    13th Bear Warrior 1 +8/3 +14 +9 +1
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 2 Survival 12
    • (-) Tumble 10
    -- Bear Form (black)
    14th Black Blood Hunter 4 +9/4 +15 +10 +1
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 2 Survival 14
    • (-) Tumble 10
    -- Animal Aspect 2/day; Improved Vile Natural Attack 1d4
    15th Black Blood Hunter 5 +9/4 +15 +10 +1
    • 1 Hide 1
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 15
    • (-) Tumble 10
    12th: Confound the Big Folk Improved Damage Reduction (+5/silver)
    16th Black Blood Hunter 6 +10/5 +16 +11 +2
    • 1 Hide 2
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 16
    • (-) Tumble 10
    -- Animal Aspect 3/day; Faster Change
    17th Black Blood Hunter 7 +11/6/1 +16 +11 +2
    • 1 Hide 3
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 17
    • (-) Tumble 10
    -- --
    18th Black Blood Hunter 8 +12/7/2 +17 +12 +2
    • 1 Hide 4
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 18
    • (-) Tumble 10
    15th: Favored Power Attack Animal Aspect 4/day; Improved Vile Natural Attack 1d6
    19th Black Blood Hunter 9 +12/7/2 +17 +12 +3
    • 1 Hide 5
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 19
    • (-) Tumble 10
    -- Quick Change
    20th Black Blood Hunter 10 +13/8/3 +18 +13 +3
    • 1 Hide 6
    • (-) Jump 6
    • (-) K: nature 5
    • (-) SL: Common
    • 1 Survival 20
    • (-) Tumble 10
    -- Animal Aspect 5/day; Improved Damage Reduction (Magic and Silver)


    Spoiler: Play Style
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    Typical Soulmelds:
    Crown: Threefold Mask of the Chimera (Bound to Totem)
    Feet: Dread Carapace
    Hands: Kruthik Claws

    Out of combat, Sal can use Track (via Ranger) and Scent (via Lycanthropy) to be a tracker. Ranks in survival are kept maxed out for most levels (damn you, LA!) Neither Hide nor Move Silently have any ranks for most of the build, but a racial bonus to MS (via weasel) plus a size bonus to Hide (Tiny in animal form; Small in humanoid or hybrid forms) plus the bonus from Spirit Totem Fox (via Barbarian) plus a bonus from Kruthik Claws adds up to being a pretty decent scout.

    In combat is where things get...weird.
    Threefold Mask of the Chimera gives two bite attacks (and one gore.) Sal has a bite attack (and two claws) in all three forms (humanoid, animal, and hybrid.) As an animal, he can bite and Attach (see: weasel) with each jaw. Once all three are Attached, Sal shifts his essentia to Dread Carapce and uses Power Attack to its fullest capability. The penalties to attack are ignored with no attack roll; bite damage just happens.
    Along with that bite damage, comes the Curse of Lycanthropy if the target is a valid one (see Note below). If the curse is passed on (a better likelihood once Black Blood Hunter levels get tacked on), the foe becomes an afflicted lycanthrope. Once Sal deals enough damage, his foe must make a Control Shape check or involuntarily change into animal form. That change should very muchly be in Sal's favor for the rest of the fight!

    At ECL 12 (9 HD), some interesting things start to happen. Improved Hybrid Form allows Sal to Attach in hybrid form (Small creature). This allows him to bite for 1d8, instead of 1d3 as a weasel, which sets off Vile Natural Attack.
    Also, he gains the feat Underfoot Combat, so his Tiny form can move into the space of most enemies without provoking AoOs. (No more having to rely on Hide/Move Silently and/or 5' steps!) He can do the same to Large or larger enemies while in Small hybrid form. The soft cover may very well be apprieciated.

    Just one level later (ECL 13, 10 HD), Sal ends up with a bear form when he rages. Here's the weird part. If Sal begins a rage while in animal form and becomes a bear, he loses the Attach ability because it is an (Ex) ability from a natural (racial) source. If, however, he beings the rage from hybrid form and becomes a bear, he'd keep the Attach ability as it's an (Ex) ability granted from a class feature (Improved Hybrid Form).
    He'd then be a Medium black bear with Attach (and still a possibly three bites) with a smaller die of damage for his natural bite, but larger damage from his soulmeld bites (due to being a larger size). The added strength from being in bear form is a lovely boon.
    Once Improved Vile Natural Attack starts being added on to all of those bites (as per the Chair's ruling in-thread), Sal becomes quite the evil little varmit!

    Now, think about this fun bit. A Tiny weasel slips into an enemy's space (via Underfoot Combat) and bites and Attaches. On the following round, he uses Confound the Big Folk's Unsteady Footing ability to trip his enemy (without the foe's size bonus), then uses a free action to change to hybid form and another free action to start a rage and become a bear, and then follows with an attack (via Improved Trip) for two more bite attacks as a full-round action (from Threefold Mask of the Chimera) and each Attaches to deal bear-strength damage with full Power Attack, full Dread Carapace damage, and Improved Vile Natural Attack damage each round.

    Spoiler: A Note on Curse of Lycanthropy
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    Curse of Lycanthropy states:
    Quote Originally Posted by SRD
    Curse of Lycanthropy (Su)

    Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. If the victim’s size is not within one size category of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope.
    (Emphasis mine.)
    The Lycanthropy template states under "Size and Type":
    Quote Originally Posted by SRD
    This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size
    Which brings up something of an odd conundrum. When Sal is a weasel and bites a Small humanoid, we have no problem. But if Sal is in hybrid form (Small) and bites a Medium sized humanoid, we seem to run into an issue. The victim, in this case, is within one size catagory of the lycanthrope, so all qualifies the attack for all parameters of the Curse of Lycanthropy ability. But since the victim is not within one size catagory of a weasel (Tiny), it doesn't qualify to become a Were-weasel, as per the Lycanthropy template. Likewise, the problem creeps up when Sil, in bear form (Medium), bites a Large giant.

    The interesting thing to note, I think, is that, by RAW, lycanthropy is never stated to be of single-animal nature. In other words, nowhere is it ever stated that were-wolf bites make other were-wolves. Or that were-bear bites make other were-bears. Just that they spread lycanthropy. By RAW, it's entirely possible for a were-weasel to turn a humanoid or a giant into a were-boar or a were-crocodile.

    The question that remains, then, is... If Sal turns into a bear and bites a troll and that troll fails the saving throw against Curse of Lycanthropy, who gets to decide which animal that troll becomes? The troll? Sal? A random roll of the dice? Have the editors at WotC vowed to make themselves available to pick for you each time this issue comes up (since they're the folks who made this problem in the first place)?



    Spoiler: Resources
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    Oriental Adventures -- Bakemono race (p.146)
    Unearthed Arcana -- Wildshape Ranger ACF; Wolf Totem Barbarian ACF
    Complete Champion -- Spirit Totem (Fox) Barbarian ACF
    Magic of Incarnum -- Totemist class
    Complete Warrior -- Extra Rage feat; Bear Warrior class, Favored Power Attack feat
    Elder Evils -- Vile Natural Attack feat
    Races of the Wild -- Underfoot Combat feat; Confound the Big Folk feat
    Last edited by Heliomance; 2016-07-19 at 03:45 AM.
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