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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Traitorous Blackguard 2BB
    Creature - Human Knight R
    Whenever Traitorous Blackguard becomes paired with a creature called Loyal Paladin, exile them, and then meld them into Amoral Incarnation
    4/2
    /
    Amoral Incarnation (C)
    Creature - Eldrazi Knight R
    Creatures you control have protection from each colour that they are not. (For example, nonwhite creatures you control have protection from white)
    6/6

    Feather Flurry 1R
    Sorcery - R
    Feather Flurry deals 1 damage to target creature or player. Then, if you own feather flurry and both own and control a creature called Nivix Neophoenix, exile it and this card and meld them into Neo, Phoenix Lord.
    At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you may return feather flurry from your graveyard to your hand.
    /
    Neo, Phoenix Lord (UR)
    Creature - Phoenix Wizard R
    Flying, Prowess
    Whenever you cast your second spell each turn, you may return target card from your graveyard to your hand.
    Whenever your second creature enters the battlefield under your control each turn, you may return target card from your graveyard to your hand.
    4/5

    Rinar's Tower 1UU
    Enchantment - R
    2: Draw a card, then discard a card. Then, if you both own and control both Rinar's Tower and an enchantment called Xulda's Alleyway, exile them both and meld them into Xuldarinar's Nightmare.
    Madness comes at a price. Knowledge comes with a reward.
    /
    Xuldarinar's Nightmare (B)
    Creature - Nightmare Horror R
    Whenever a player discards a card, put a 2/2 black horror creature token onto the battlefield under your control.
    2: Draw a card, then discard a card.
    Everything comes with a reward if you try hard enough.

    The Felblade 8
    Legendary Artifact - Equipment MR
    Equip 3
    The Felblade costs 3 less for each creature you control but don't own.
    Equipped creature gets +9/-4 and has Indestructible.
    Whenever the Felblade becomes equipped to a creature called "Fel Lord", if you both own and control both cards, exile them and meld them into Red Fel, Lord of Evil
    /
    Red Fel, Lord of Evil (BR)
    Legendary Creature - Wizard MR
    Indestructible
    When Red Fel, Lord of Evil deals damage to a creature, gain control of it.
    BR: Red Fel deals 1 damage to target creature.
    13/1

    Knight of the Dragoncrest 4WW
    Creature - Human Soldier MR
    First Strike, Lifelink, Vigilance, Protection from white, from black, from blue and from green.
    T: If you both own and control Knight of the Dragoncrest and a creature called Primordial Dragon, exile them and meld them into Draconium, Dragon Champion.
    His only goal is to find his master. All else is secondary.
    /
    Draconium, Dragon Champion (WR)
    Legendary Creature - Human Dragon Knight MR
    First Strike, Flying, Lifelink, Trample, Vigilance, Protection from white, from black, from blue and from green.
    XRR: Draconium, Dragon Champion deals X damage to each creature your opponents control and each opponent.

    Sanguine Sword 1
    Artifact - Equipment U
    Equip 1
    Equipped creature gets +1/+0 and has lifelink
    Whenever Sanguine Sword becomes equipped to a creature called Field Sanguinist, if you both own and control both cards, exile them and meld them into Elric's Hospitaller
    /
    Elric's Hospitaller (W)
    Creature - Human Knight U
    First Strike, Lifelink
    Whenever Elric's Hospitaller deals damage to a creature, prevent the next X damage that would be dealt to each creature you control where X is the amount of damage dealt in this way..
    Now, he's trying to save every damned creature he can find.
    3/1

    Serpent's Seal 5
    Artifact - U
    Whenever a creature you control deals lethal damage, you gain 5 life.
    T: If you both own and control Serpent's Seal and an enchantment called World Serpent's Curse, exile them both and meld them into Jörmungandr's Brood
    /
    Jörmungandr's Brood
    Creature - Snake U
    Creatures you control have First Strike and Deathtouch.
    Creatures you don't control get -2/-2.
    3/1

    Samurai Shrimp 1UB
    Creature - Fish Samurai C
    Bushido 2
    Whenever Samurai Shrimp is returned to your hand by the effect of a card named "Ninja Prawn", if you control both cards, exile them and meld them into Seahorse Outrider.
    2/2
    /
    Seahorse Outrider (UB)
    Creature - Fish Soldier C
    Seahorse Outrider can't be blocked.
    When Seahorse Outrider deals combat damage to a player, the next spell you cast costs 2 less.
    2/2

    Crazed Gladiator BB
    Creature - Human Soldier R
    Creatures have "2: Gain control of this creature. Any player may activate this ability".
    Whenever you both own and control Crazed Gladiator and a creature called Crazed Ringmaster, exile them and meld them into Snowbluff.
    Viewer discretion advised.
    1/1
    /
    Snowbluff (BR)
    Legendary Creature R
    2: Gain control of target creature or spell on the stack.
    Current situation unknown.
    2/2

    Training Monastery
    Land R
    WT: Add CR to your mana pool.
    RT: Add CW to your mana pool.
    T: If you both own and control Training Monastery and an enchantment called Monastery Training, exile them both and meld them into Monastery Monk
    /
    Monastery Monk (WR)
    Creature - Human Monk R
    Double strike.
    Whenever Monastery monk becomes blocked or stops being blocked, it deals damage equal to its power to blocking creature.
    4/2

    (Completed up to post #72)
    Last edited by Jormengand; 2016-07-24 at 05:17 PM.