There's a spyder in the house

Quote Originally Posted by Whod'at Agin
Whod'at Agin

Human Urban Wildshape Ranger 5/Master of Many Forms 2/Zhentarim Spy 1/Master of Many Forms +8/ZS +4

Neutral Evil

Spoiler: Stats
Show

Str 08
Con 10
Dex 08
Int 18
Wis 12
Cha 16

4th: Int ... 8th: Int ... 12th: Cha ... 16th: Cha ... 20th: Int


Spoiler: Build Table
Show

Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st (Urban) (Wildshape) Ranger 1 +1 +2 +2 +0
  • 2 Autohypnosis
  • 2 Bluff
  • 4 Concentration
  • 2 Craft: Locksmithing
  • 2 Diplomacy
  • 2 Disguise
  • 2 Forgery
  • 4 Gather Info
  • 4 K: Local
  • 4 Listen
  • 2 Open Lock
  • 2 Profession: Accountant
  • 4 Search
  • 4 Sense Motive
  • 4 Spot
1st: Master Linguist; H: Able Learner; B: Urban Tracking Fast Movement; Rival Organization: A(+2); Voice of the City
2nd (Urban) (Wildshape) Ranger 2 +2 +3 +3 +0
  • 2 Autohypnosis
  • 2 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 2 Diplomacy
  • 2 Disguise
  • 2 Forgery
  • 5 Gather Info
  • 5 K: Local
  • 5 Listen
  • 2 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 5 Search
  • 5 Sense Motive
  • 5 Spot
  • 2 Skill Trick: Listen To This
-- --
3rd (Urban) (Wildshape) Ranger 3 +3 +3 +3 +1
  • 3 Autohypnosis
  • 3 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 3 Diplomacy
  • 3 Disguise
  • 3 Forgery
  • 6 Gather Info
  • 5 K: Local
  • 6 Listen
  • 3 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 6 Search
  • 6 Sense Motive
  • 6 Spot
  • 2 Skill Trick: Listen To This
3rd: Alertness; B: Endurance --
4th (Urban) (Wildshape) Ranger 4 +4 +4 +4 +1
  • 3 Autohypnosis
  • 3 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 3 Diplomacy
  • 3 Disguise
  • 3 Forgery
  • 7 Gather Info
  • 5 K: Local
  • 7 Listen
  • 3 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 7 Search
  • 7 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 7 Spot
  • 2 Skill Trick: Listen To This
-- Urban Companion
5th (Urban) (Wildshape) Ranger 5 +5 +4 +4 +1
  • 4 Autohypnosis
  • 4 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 4 Diplomacy
  • 4 Disguise
  • 4 Forgery
  • 8 Gather Info
  • 5 K: Local
  • 8 Listen
  • 4 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 8 Search
  • 8 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 8 Spot
  • 2 Skill Trick: Listen To This
-- Rival Organization: A(+4), B(+2); Wild Shape 1/day
6th Master of Many Forms 1 +5 +6 +6 +1
  • 4 Autohypnosis
  • 4 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 4 Diplomacy
  • 8 Disguise
  • 4 Forgery
  • 9 Gather Info
  • 5 K: Local
  • 9 Listen
  • 4 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 9 Search
  • 9 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 9 Spot
  • 2 Skill Trick: Listen To This
6th: Deceitful Shifter's Speech; Improved Wild Shape (Humanoid)
7th Master of Many Forms 2 +6/1 +7 +7 +1
  • 4 Autohypnosis
  • 5 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 4 Diplomacy
  • 10 Disguise
  • 5 Forgery
  • 10 Gather Info
  • 5 K: Local
  • 10 Listen
  • 4 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 10 Search
  • 10 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 10 Spot
  • 2 Skill Trick: Listen To This
-- Improved Wild Shape (giant; Large)
8th Zhentarim Spy 1 +6/1 +7 +9 +3
  • 4 Autohypnosis
  • 10 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 11 Disguise
  • 5 Forgery
  • 11 Gather Info
  • 5 K: Local
  • 11 Listen
  • 4 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 11 Search
  • 11 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 11 Spot
  • 2 Skill Trick: Listen To This
-- Cover Identity
9th Master of Many Forms 3 +7/2 +7 +9 +4
  • 5 Autohypnosis
  • 12 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 12 Disguise
  • 5 Forgery
  • 12 Gather Info
  • 5 K: Local
  • 12 Listen
  • 4 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 12 Search
  • 12 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 12 Spot
  • 2 Skill Trick: Listen To This
9th: Keen-Eared Scout Fast Wild Shape; Improved Wild Shape (monstrous humanoid)
10th Master of Many Forms 4 +8/3 +8 +10 +4
  • 6 Autohypnosis
  • 13 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 13 Disguise
  • 5 Forgery
  • 13 Gather Info
  • 5 K: Local
  • 13 Listen
  • 6 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 13 Search
  • 13 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 13 Spot
  • 2 Skill Trick: Listen To This
-- Improved Wild Shape (fey; Tiny)
11th Master of Many Forms 5 +8/3 +8 +10 +4
  • 7 Autohypnosis
  • 14 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 14 Disguise
  • 5 Forgery
  • 14 Gather Info
  • 5 K: Local
  • 14 Listen
  • 8 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 14 Search
  • 14 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 14 Spot
  • 2 Skill Trick: Listen To This
-- Improved Wild Shape (vermin)
12th Master of Many Forms 6 +9/4 +9 +11 +5
  • 7 Autohypnosis
  • 15 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 15 Disguise
  • 5 Forgery
  • 15 Gather Info
  • 5 K: Local
  • 15 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 15 Search
  • 15 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 15 Spot
  • 2 Skill Trick: Listen To This
12th: Quick Reconnoiter Improved Wild Shape (aberration; Huge)
13th Master of Many Forms 7 +10/5 +9 +11 +5
  • 8 Autohypnosis
  • 16 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 16 Disguise
  • 5 Forgery
  • 16 Gather Info
  • 5 K: Local
  • 16 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 16 Search
  • 16 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 16 Spot
  • 2 Skill Trick: Listen To This
-- Extraordinary Wild Shape; Improved Wild Shape (plant)
14th Master of Many Forms 8 +11/6/1 +10 +12 +5
  • 8 Autohypnosis
  • 17 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 17 Disguise
  • 5 Forgery
  • 17 Gather Info
  • 5 K: Local
  • 17 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 17 Search
  • 17 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 17 Spot
  • 2 Skill Trick: Listen To This
-- Improved Wild Shape (ooze; Diminutive)
15th Master of Many Forms 9 +11/6/1 +10 +12 +6
  • 9 Autohypnosis
  • 18 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 18 Disguise
  • 5 Forgery
  • 18 Gather Info
  • 5 K: Local
  • 18 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 18 Search
  • 18 Sense Motive
  • 3 Sleight of Hand
  • 1 SL: Buommi
  • 18 Spot
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
15th: Jack Of All Trades Improved Wild Shape (elemental)
16th Master of Many Forms 10 +12/7/2 +11 +13 +6
  • 9 Autohypnosis
  • 19 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 19 Disguise
  • 5 Forgery
  • 19 Gather Info
  • 5 K: Local
  • 19 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 19 Search
  • 19 Sense Motive
  • 4 Sleight of Hand
  • 1 SL: Buommi
  • 19 Spot
    [*]2 Skill Trick: Assume Quirk
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
-- Evershifting Form; Improved Wild Shape (dragon; Gargantuan)
17th Zhentarim Spy 2 +13/8/3 +11 +14 +7
  • 10 Autohypnosis
  • 20 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 20 Disguise
  • 5 Forgery
  • 20 Gather Info
  • 5 K: Local
  • 20 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 20 Search
  • 20 Sense Motive
  • 8 Sleight of Hand
  • 1 SL: Buommi
  • 20 Spot
  • 2 Skill Trick: Assume Quirk
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
-- Sneak Attack +1d6; Undetectable Alignment
18th Zhentarim Spy 3 +14/9/4 +12 +14 +7
  • 10 Autohypnosis
  • 21 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 21 Disguise
  • 5 Forgery
  • 21 Gather Info
  • 5 K: Local
  • 21 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 21 Search
  • 21 Sense Motive
  • 13 Sleight of Hand
  • 1 SL: Buommi
  • 21 Spot
  • 2 Skill Trick: Assume Quirk
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
18th: Improved Initiative Poison Use; Unlikely Cover
19th Zhentarim Spy 4 +15/10/5 +12 +15 +8
  • 11 Autohypnosis
  • 22 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 22 Disguise
  • 5 Forgery
  • 22 Gather Info
  • 5 K: Local
  • 22 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 22 Search
  • 22 Sense Motive
  • 17 Sleight of Hand
  • 1 SL: Buommi
  • 22 Spot
  • 2 Skill Trick: Assume Quirk
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
-- Slippery Mind; Sneak Attack +2d6
20th Zhentarim Spy 5 +15/10/5 +12 +15 +8
  • 11 Autohypnosis
  • 23 Bluff
  • 5 Concentration
  • 2 Craft: Locksmithing
  • 5 Diplomacy
  • 23 Disguise
  • 5 Forgery
  • 23 Gather Info
  • 5 K: Local
  • 23 Listen
  • 11 Open Lock
  • 2 Profession: Accountant
  • 2 Profession: Security Consultant
  • 2 Profession: Translator
  • 2 Profession: Doctor
  • 23 Search
  • 23 Sense Motive
  • 22 Sleight of Hand
  • 1 SL: Buommi
  • 23 Spot
  • 2 Skill Trick: Assume Quirk
  • 2 Skill Trick: Listen To This
  • 2 Skill Trick: Second Impression
-- Deep Cover


Spoiler: Spells
Show

At fourth level and beyond, Agin has 1 1st level spell. He uses the Ranger spell list, but do note the changes from the Urban Ranger ACF. As usual with characters with spell lists, remember he does have access to wand use (and other such trigger items).


Spoiler: Consult with your DM
Show

What kinds of organizations are active in the world?
At first and fifth levels, Agin gains a Rival Oragnization. Knowing who is active in the world will help determine which organizations to rival.

Which languages are open and available?
By taking the Master Linguist feat at first level (and with a high starting Intelligence modifier), Agin has access to a plethora of languages. Knowing which are most used in the world you'll be playing in should be a factor in deciding which to learn when. (Also, knowing which are obscure should be a factor!)
While we're on the subject, Agin's Urban Companion can use his skill ranks. Master Linguist grants one language per level as though a skill rank were spent in learning it. Does this allow the Companion to use these languages? Probably not. But one language was learned with skill ranks: Buommi. It's a language without words, just songs and inflections. Can an owl use it? Can a hawk? How about a snake? A toad? Surely, a raven would be able to. Consult the DM before choosing a Companion best suited for your game.


Spoiler: Style of Play
Show

Early on, Agin sets himself up to be a spy. He's not going to be the brash fighter bashing down the front door of a castle. He's not going to be the magic user, teleporting inside. He's not going to be the thief, quietly sneaking through the shadows to sneak through an open window.
Nope, he's simply going to walk up to the front gates, knock, introduce himself (or some version of himself), and ask to be invited inside. Whether he's pretending to be a tax collector coming to comb through the organization's records for accuracy or a consultant beefing up security before that diamond goes on display to the public or a professor of linguistics called in to translate during the top secret, hush-hush meeting between dignitaries of far away lands or the private doctor in to see the Lord of the Manor or the locksmith here to upgrade that safe in the church's basement or.... He'll casually stroll through the front door, chit-chat idly as he's escorted straight to the mcguffin, and walk out again a few hours later (pockets slightly heavier than when he entered).

And thanks to Master of Many Forms, he can do it anywhere, as anything! Pick a city in the world and he can fit in. Halfling villiage? No problem. Goliath town? He can do that. Dwarven kingdom, elven empire, raptoran sky-city? Check, check, check. Treant grove? Yup. Dragon lair? Sure. He's no mere "master of a form"; he's the Master of Many Forms!

A few things to consider:
Wildshape into whatever, then use the disguise skill. You can pick up the abilities of, say, a troll, and then disguise yourself as a half-giant or a goliath. True-seeing won't stop your skills.

Likewise, wildshape to a form that gains strengths/weaknesses and disguise yourself to confuse enemies. Shape into a red dragon, then disguise yourself as white. Laugh while enemies keep fireballing you.

You don't always need to steal the secret documents. Autohypnosis lets you memorize writings/drawings. Agin can auto-succeed at level 15 (with a bit of help from his Companion.)

The Keen-eared Scout feat (level 9) can be helpful in finding the mcguffin. Shhh... Listen... Can you hear that? That guy over there is carrying the secret documents in the inside breast pocket of his dinner jacket. Now, just go talk him into handing them over (you know, for security reasons. -Wink-)


Spoiler: Book List
Show

Unearthed Arcana: Urabn Ranger ACF; Wilderness Ranger ACF
Expanded Psionics Handbook: Autohypnosis skill
Races of Eberron: Master Linguist feat
Races of Destiny: Able Learner feat
Cityscape: Urban Tracking feat
Urban Class Features: Rival Organization; Urban Companion; Urban Tracker; Voice of the City
Complete Scoundrel: Skill Tricks
Player's Guide to Faerun: Zhentarim Spy
Player's Handbook II: Keen Eared Scout feat
Dungeonscape: Quick Reconnoiter feat
Complete Adventurer: Jack of All Trades feat