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    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Feb 2015
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    Default Re: Anima Beyond Fantasy Thread: Bring out your d10s!

    Spoiler: Classes
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    You will see that Perception is rarely mentioned as an important stat. That's because of two things: Builds based around Perception are very specific, and Perception is the one stat that you even though you might not need high, you never want low. Usually Perception lower than 6 is being risky, but higher than 8 is rarely needed.

    Spoiler: Warrior
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    The Warrior is the master class at combat. It is, perhaps, the most reliable class at combat. A small analysis shows this.

    With their LP progression and some Wear Armour, they are able to withstand a lot of punishment. Their Martial Knowledge is also good enough that they can easily get a couple Ki Techniques at very early levels. They don't have many bonuses to Secondary Skills (Only to Feats of Strength), but the fact that they most likely will have 40% of their DPs free to spend on them means they'll still be somewhat decent.

    For the most part, a Warrior is a middle ground between Technician and Weaponmaster. At low levels, a Warrior is usually a bit less powerful than a Weaponmaster, being less resiliant and versatile, but probably having a couple of good Ki Abilities. At high levels, he has less power than a Technician, as whatever techniques or Ars Magnus he has, they are going to be of lower power or shorter length, but once he runs out of Ki, he can still keep fighting at a decent level.

    Dextery and Constitution are the most useful stats for a Warrior, with Strength just behind those. Power and Willpower can also be useful to them, both for techniques (They are the most versatile accumulation stats) and for Resistances and Skills (The bonus is quite good, and the skills depending on Willpower are quite useful). Almost any Common Advantage is good for a Warrior. From those that maximize their strengths (Use of Armor, Hard to Kill, Increased Resistances, Natural Armor...), to those that help them with their weaknesses (Fast Reflexes, Natural Learner...), and of course, the miscellaneous ones, like See Supernatural. All in all, Warrior is possibly one of the most versatile classes to build from, since they don't really absolutely need any Advantage.

    For the most part, Warriors are very good Mundanes, with the ability to have a decent second side as either Nullificators or Supernaturals.

    Spoiler: Acrobatic Warrior
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    Similar to the Warrior, the Acrobatic Warrior has a couple more tricks, but is also a lot less durable.

    With less LP and no Wear Armour, Acrobatic Warriors are quite fragile, but also more nimble, and with a cheap Initiative technique, they can be lightning fast and win Initiative almost every turn, and the fact that they use Dodge, which helps a lot when fighting against shooting oponents, is also a good extra. In many ways, they are similar to Warriors when building them, but with more focus in speed.

    In the secondary skills department, they are better than Warriors, somewhat making up for their lack of durability. Acrobatics, in particular, can see a lo of use in combat.

    Acrobatic Warriors make for very good Mundanes with a strong Supernatural side, as they can easily win initiative and thus use their powers before anyone else can act. While they also have the option of being Nullificators (Through use of Interruption Techniques, mostly), they are not as good in that, as they are probably going to be detected, and once detected, they lack the ability to last enough to use their nullification abilities.

    WIP.
    Last edited by Khaiel; 2016-10-27 at 05:20 AM.