ValhallaBahamut's palace, one must carve their way with axe and swordclaw and breath through the waves of their foes...
Or I'd say that except the Bahamut part ended up lost when I started actually writing the legend, and I think I replaced Bahamut with Morradin for some reason
Also at some point I should have mentioned counterspelling battles with one of the red dragons or something to explain his Aid/Oppose Magic abilities, oops.
Librannon, the Protector Sage (Libro)
Librannon is in truth not a vestige but a dragon who laid their life down in the service of a dwarven citadel and was beautified in death for it, however he allows himself to be bound through pacts much like a vestige.
Vestige Level: 3rd.
Binding DC: 20
Special Rules: Librannon is not truly a vestige but a draconic saint. They may only be bound by Lawful Good, Lawful Neutral, and Neutral Good characters; if they are bound by a character whose alignment changes permanently from these three alignments Librannon is immediately unbound, if the alignment change is temporary (Morality Undone for example) they are not unbound but become suppressed for the duration.
Special Requirement: Possess the dragonblood subtype or be a dwarf.
Legend: Librannon was a tome dragon and an oddity for his species, caring for this concept of ‘Good’ more than the pursuit of knowledge, more than uncovering the Truth of Reality. He spent his days not in dedicated study of reality and the nature of magic, but in the observation of those incredibly short lived creatures called dwarves.
Librannon kept himself separate from the hard working, fortress dwellers watching from afar, until one day he say an aged dwarf about to be attacked by a pack of worgs. He took fight, a loud sonic burst from his elemental breath scattering the worgs as the dragon landed coming to the dwarf’s rescue. A few weeks later Librannon saw something that surprised him. Someone had left a statue, about the size of a dog, in the form of a tome dragon, marvelously made with silver leaf coating it and giving it a metallic shine. Librannon took to watching that site with particular interest, lingering at that particular fortress even as rumors and stirrings of war whispered up from the valleys.
Taking on dwarven form Librannon began to mingle with the dwarves of the fortress claiming to be a traveler from afar. He found himself accepted, his knowledge of the clan he chose just enough to allow him to slip within and not be caught easily even by others of the clan. Still rumors of war came, of orcs mobilizing in unheard of numbers, of the red dragon, Gilgash, declaring himself tyrant of the lands to the west of the Dragon Ridge Mountains.
Still Librannon lived in peace, learning from the dwarves the science of engineering, and the arts of craftsmanship. He found their great libraries, not places of arcane knowledge, but repositories of the history of the dwarves, back to the time of Pnakost and his Empire, some fragments dating back further to the days when ‘the tyrants from beyond’ had ruled the worlds, and even a few ancient scraps that told of the days of the Loss when magic lay wounded and tattered across the Three Worlds. Librannon absorbed himself in dwarven culture so much he missed their gearing for war until it was almost too late.
The orcs came, led by half-bloods with their fierce claws and fiery breath, spearheaded by trolls, ogres, and hill giants subverted to the red dragon’s cause. The fortress dwellers refused to flee. A city-fortress thousands strong they were still hopelessly outnumbered, hundreds of thousands of orcs clambering up towards the pass, but to flee would mean to leave the other fortress cities beyond defenseless, to stand was to buy them the time to hopefully flee from the onrushing horde.
At first Librannon was hesitant to act. He was a dragon, it wasn’t his place to stand by the dwarves and fight to save them, but to learn, to study, to live to write down their histories once more so the memory of them would not vanish. Librannon prepared himself to flee, packing his goods, and stopping when one of the dwarves of his adopted clan asked him to please gird himself with his spells of battle, the fight was soon to begin. Librannon hesitated, and knew that no dwarf would flee this fight, not one that could still call himself a dwarf afterwards. That was when his fellow said something that stunned Librannon and left him utterly flummoxed, the dwarf asked why when a dragon’s horde was at the gate of the fortress its own dragon would be readying to flee.
Librannon stopped. How long had the dwarves known that he was a dragon, how long had his ruse been seen through? Yet they had said nothing. They had left other, smaller, tributes in his honor at the same site he had saved that first dwarf, treating him almost like a patron protector even though after the first he’d never taken them back to his, now long abandoned, hoard. Shedding his humanoid guise the dragon did at last begin to gird himself for war. Looking across the battlefield he knew as well as the dwarves he was preparing to fight alongside it was a hopeless fight, but fight it he would.
He launched a series of harrying attacks upon the horde, weathering their arrows the best he could, but he could see it in the distance a flight of dragons headed towards him, a wing of red dragons. Gilgash’s forces were not mere humanoids, the would be tyrant had even bent his fellow dragons to his will, had united his children and their children under his banner, and a sight which would strike terror into any heart was born, an army led by red dragons, an army of their twisted spawn, led by full grown draconic overseers.
Librannon warned the dwarves that they were doomed, that they could not hold the pass for a day, that the dragons would tear down the walls of their fortress and the horde would overrun them. The dwarves told Librannon the simple fact, it was already too late to flee. Librannon teleported those children he could to what safety he could, and hesitated. He could teleport back, he had just enough magic to return there and stand beside those he’d spent years with, or he could flee. He could turn his back on the fight, and… He began to rationalize that he could watch over the children, that he could do more good fleeing and staying alive to help and fight on other days. Yet something in him would not let him. He teleported back to the fortress, ready for his final battle.
The battle ended as any there could have predicted. The dwarves were slaughtered to a man, and those not slain were placed in chains, to build the weapons and armor for Gilgash’s horde. Librannon’s body, fallen atop a red dragon slain in battle, was stripped of scales, before it was ritualistically desecrated, the meat fed to the trolls of the army, the bones used to make weapons.
Still Librannon’s soul did not pass on to the halls of Chronepsis as is normal for the contemplative tome dragons, or even to Bahamut’s crawling palace which makes its way across the lower slopes of Mount Celestia. No, the dragon did not become a mere petitioner in a draconic god’s realm, but was blessed by the gods of the dwarves for his service to their people, and found himself within the halls of the dwarven gods.
Manifestation: The surface of the right side of the seal rises up and folds over onto the left side. Within the revealed space pages are shown and the pages begin to swiftly turn from the right side to the left, the form of a tome dragon (Dragon #343) appearing to flicker into existence above the book.
Sign: Long, fine white hair grows from the sides of your face and the sides and back of your neck. If cut the cut off pieces vanish and the mane regrows swiftly.
Influence: While under Librannon’s influence you consider the written word sacred and cannot deface a book nor allow it to be defaced. In addition you may not intentionally cause lethal damage or Constitution damage to, or kill, a dwarf.
Granted Powers: Librannon grants you the power to assist and oppose spellcasting, knowledge of dragons, his elemental breath, and a host of divinatory powers.
Aid Casting: As a standard action you may assist the spellcasting of a willing creature within 30 ft. The next spell they cast within 1 round gains a +2 bonus to its caster level, but its duration is reduced to 1 round/binder level you possess and cannot be increased beyond that (this does not change a spell’s duration if it is already less than this duration). This bonus increases by +2 per 6 binder levels you possess beyond 5th (+4 at 11th, +6 at 17th) to a maximum of +10 (at 29th). If the creature casts an arcane spell spontaneously they may choose to forgo this bonus to negate the increased casting time for a metamagic enhanced spell and reduce the level increase due to metamagic (other than Heighten Spell) by 1 per +2 bonus to CL they gave up; the cap to the spell’s duration, however, remains. Once you have used this ability you cannot use it again for 5 rounds.
Librannon’s Lore: When making a knowledge check that pertains to dragons, the activities of dragons, dragonblooded individuals, the history of dragon-kind, a draconic deity, the church of a draconic deity, dragon slayers/hunters, or other draconic information, or knowledge check that pertains to dwarves, the history of dwarven kind, dwarven individuals, dwarven religion, or culture, or other dwarven information you may make a Librannon’s Lore check. This is a check against the same DC with a bonus of your Effective Binder Level plus your Charisma modifier plus any bonuses which apply to all Knowledge checks or Charisma based skill checks you may make.
Elemental Pellet: You may launch a pellet of elemental energy out from you hand or mouth. This pellet flies out to a range you specify up to 10 ft per binder level and explodes in a 5 ft radius burst of elemental energy. When you use this ability choose air, earth, fire, or water. The explosion deals 1d4 damage per binder level with the type of damage dealt determined by the chosen element. Air deals sonic damage, earth deals piercing damage, fire deals fire damage, and water deals nonlethal bludgeoning damage. No matter what variety of damage dealt a Reflex save halves it, and if you select earth or water DR applies but it overcomes DR as magic, good, and law.
Oppose Casting: As an immediate action you may attempt to oppose another creature’s magical power when they cast a spell or use a spell-like ability. The caster (or user of the spell-like ability) must be within 5 ft per binder level. When you use this ability roll 1d20+your binder level against DC 5, the triggering spell or spell-like ability has its caster level reduced by 1 + 1 per 5 points your result was above the DC, if this reduces its caster level to 0 the spell is countered. In addition its save DC is reduced by ½ the amount that its caster level was reduced, rounded up. Once you have used this ability you must wait 5 rounds to use it again.
Read from Chronepsis’s Library: While Liberron is bound you may use Detect Magic as a spell-like ability at-will. In addition you gain access to an array of divinatory powers usable a limited number of times per day. Expelling and rebinding Liberron does not reset this daily limit. You may use one of the following spells as a spell-like ability 1/day: Comprehend Languages, Detect Poison, Detect Secret Doors, True Strike. If your binder level is 4 or higher you may also use one of the following spells as a spell-like ability 1/day, or you may instead use one of those from the previous list an additional time: Detect Thoughts, Locate Object, See Invisibility. If your binder level is 8 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day: Arcane Sight, Clairaudience/Clairvoyance, Tongues. If your binder level is 12 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Arcane Eye, Detect Scrying, Divination, Locate Creature, Scrying. If your binder level is 16 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Commune, Prying Eyes, Quickened (spell from the first list), Telepathic Bond, and True Seeing. If your binder level is 20 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Analyze Dweomer, Greater Scrying, and Legend Lore (must have a casting time shorter than your remaining time before your pact comes undone). Caster level for these spell-like abilities equals your Binder level, and they maintain their normal casting times as spells instead of becoming a standard action.
For Contractors: Magic Insight (Dragonfire Adept invocation).
With (Improved) Bind Vestige: If bound through the use of Improved Bind Vestige Liberron grants you the Aid Casting ability. If Practiced Binding is also used Liberron also grants Read from Chronepsis’s Library.
Vestige Mastery – Liberron [General]
Prerequisites: Dragonblood or dwarf, Favored Vestige (Liberron).
Benefit: When you bind Liberron his elemental pellet ability deals 2d4 damage per effective binder level. In addition he grants you an additional ability listed below.
Conjuration of the Platinum Palace: While Liberron is bound you gain access to an array of conjuration powers usable a limited number of times per day. Expelling and rebinding Liberron does not reset this daily limit. You may use one of the following spells as a spell-like ability 1/day: Mage Armor, Mount, Summon Monster I, Unseen Servant. If your binder level is 4 or higher you may also use one of the following spells as a spell-like ability 1/day, or you may instead use one of those from the previous list an additional time: Glitterdust, Summon Monster II, Summon Swarm. If your binder level is 8 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day: Sleet Storm, Summon Monster III. If your binder level is 12 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Dimension Door, Secure Shelter, Summon Monster IV. If your binder level is 16 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Cloudkill, Teleport, Summon Monster V, Wall of Stone. If your binder level is 20 or higher you may use one of the following spells as a spell-like ability 1/day, or may use one of those from one of the previous lists an additional time per day with this use: Plane Shift, Summon Monster VI, and Wall of Iron. Caster level for these spell-like abilities equals your Binder level, and they maintain their normal casting times as spells instead of becoming a standard action. In the case of all summon monster spells used this way you may only summon Good and Lawful creatures which are not Chaotic or Evil (i.e. Lawful Good, Lawful Neutral, and Neutral Good).