So I wanted to make an addition that me and my DM added to my character I mentioned earlier in this post so far things have been pretty good with no issues.

The Thirst: Do to your Vampiric nature if your hit points drop to half or to one fourth roll a Wisdom Saving Throw on success you become immune to the effects of The Thirst for 24 hours. On fail at half hit points you remain aware of friend or foe and seek to either heal or quench it. At one fourth hit points you seek out the nearest living thing to feed on.

Dhampir Magic. You can cast the disguise self spell once per day. When you reach 3rd level, you can cast the spider climb spell once per day, the effect remain as long as you are not within direct sunlight. Charisma is your spellcasting ability for these spells.