Quote Originally Posted by Lemmy View Post
How would you (and everyone else who has a cool idea ) give an advantage to longer weapons without giving them reach (say... a rapier vs a dagger)?
Attach a PoW maneuver-like mechanic to the weapon. Standard action make a reach attack at no/small penalty, full-round action to recover. Would make sense for a rapier.

Quote Originally Posted by Lemmy View Post
Also... How would you make TWF cool and effective/balanced without doubling the number of attacks?
I'd just use stats for one weapon and fluff it as two. Not everything has to have mechanics associated with it, and TWF is a pain to make balanced and sensible.