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    Bugbear in the Playground
     
    thoroughlyS's Avatar

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    Jul 2012
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    Sinus Concordiae, Selene
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    Default Re: Video Game characters as D&D Characters v2.0

    I know he's already been done, but I felt that the previous build didn't capture the essence of the King Koopa himself
    BOWSER

    "Mario! You again! Well that's just fine--I've been looking for something to fry with my fire breath! Your Star Power is useless against me! Your friends are all trapped in the walls... And you'll never see the princess again!"

    First things first, I need a race. And hoo-boy! Was it fun cooking up this monstrosity for, well, this monstrosity! Race breakdown in next post (because it's so long).

    Spoiler: KOOPA KING
    Show
    HALF-DRAGON (T’IEN LUNG) HALF-MINOTAUR MAGIC–BLOODED AQUATIC ANTHROPOMORPHIC DUNGEONBRED MAGEBRED HORRID TORTOISE
    Large Dragon (Augmented Monstrous Humanoid, Aquatic)
    Hit Dice: 2d10
    Speed: 30 ft., burrow 30 ft., swim 30 ft., fly 60 ft. (average)
    +31 natural armor
    Bite (1d8+˝ Str)
    2 Claw (1d6+Str)
    Gore (1d8+˝ Str)
    Special Attacks: Lightning strike, trample (3d8+1.5 Str), Acidic Attack
    Special Qualities: Darkvision 60,Low-light Vision, Ill-Tempered, Immunity to Acid, Paralysis, and Sleep Effects, Improved Natural Healing, Excellent Learner, Thick-skinned Breed, Easy Maintenance, Hardy, Spell-like Abilities, Minotaur Cunning, Scent, Water Breathing
    Str +28, Con +24, Cha +4
    Racial Skills: Hide, Knowledge (arcana), Listen, Search, Spellcraft, Spot, Swim
    Bonus Feats: Improved Natural Attack (bite), Multiattack, Improved Natural Attack (bite), Endurance, Track
    Bonus Language: Aquan
    Favored Class: Sorcerer
    Level Adjustment: +4

    Bowser is an ill-tempered beast who is quick to lash out at anyone who opposes his rule. Bony plates cover his body, giving it an armored appearance. Bowser is an impressive and robust koopa, with shining golden and green scales. His vast bulk belies his incredible strength and endurance. Bowser is more formidable than other koopas thanks to his draconic nature, and his appearance betrays this nature—bright scales, reptilian eyes, and exaggerated teeth and claws. Bowser is 8 to 15 feet tall and weighs at least 7,000 pounds.

    Lightning Strike (Ex): Bowser can lash out very rapidly. On the first round of combat, he gets a surprise round regardless of whether he has been noticed. A creature that notices him is still treated as flat-footed during this round.
    Trample (Ex): Reflex half DC (HD + Str). The save DC is Strength-based.
    Acidic Attack (Ex): Bowser’s claw attacks deal an extra 1d6 points of acid damage per 4 HD (maximum 5d6). His secondary attacks do not deal acid damage.

    Breath Weapon (Su): 1/day - 30-foot cone, 6d8 fire damage, Reflex DC (10 + ˝ HD + Con) half. The save DC is Constitution-based.
    Ill-Tempered (Ex): Handle Animal checks involving Bowser take a -4 penalty, since he is more difficult to control than normal animals or even dire animals.
    Immunity to Acid (Ex): Bowser has immunity to acid.
    Improved Natural Healing (Ex): Bowser heals naturally at three times the normal rate, recovering 3 hit points per Hit Die with a full night's rest.
    Excellent Learner: Bowser can learn a maximum of eight tricks, and the DC for all Handle Animal checks involving him is reduced by 2. In addition, the time required to train him for a purpose is reduced by 1 week (to a minimum of 1 week).
    Thick-Skinned Breed: Bowsers natural armor bonus to AC improves by an additional 2 (*reflected above).
    Easy Maintenance (Ex): Bowser consumes food and water as if he were medium size. Further, Bowser will eat the same type of food as his minions, cutting down on the need to import exotic dishes.
    Hardy (Ex): Bowser has a +2 racial bonus on saves against disease and poison.
    Spell-Like abilities: 1/day - detect magic, nystul's magical aura, nystul's undetectable aura, read magic (caster level equals spark’s character level).
    Minotaur Cunning (Ex): Bowser has a +4 bonus on Intelligence checks to escape maze spells and the ability to determine which direction is north automatically.
    Scent (Ex): Bowser has a very keen sense of smell. This allows him to detect approaching enemies, sniff out hidden foes, and track by sense of smell alone.
    Water Breathing (Ex): Bowser can breathe water and air.
    Skills: Bowser has a +12 racial bonus on Hide checks in underground terrain. He also has a +2 racial bonus on Knowledge (arcana), Listen, Search, Spellcraft, and Spot checks. A spark can use Knowledge (arcana) and Spellcraft untrained because he spends his life devoted to magic. Bowser has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can move through water at his swim speed without making Swim checks. Bowser can always choose to take 10 on a Swim check, even if distracted or endangered. Bowser can use the run action while swimming, provided he swims in a straight line.

    NOTE: Due to the ambiguity of the Anthropomorphic Animal template, Bowser may lose some or all of these abilities (see next post for details).


    Next up, stats. Assuming 32 point buy, we start with 18, 12, 10, 8, 8, 16. Bowser's modifiers crank these up to:
    46 Strength
    12 Dexterity
    34 Constitution
    8 Intelligence
    8 Wisdom
    20 Charisma (24 at ECL 20)

    Finally, we can get to the build. Bowser is a brawler, first and foremost, but is also described as a powerful sorcerer. I know being described with that word does not mean he has to have that class, but I think the small selection of spells, and lack of preparation is fitting. It is also his racial favored class, for all that's worth. Warblade/Sorcerer into Ebon Phoenix Mage plays to his melee strengths, and gives him a plethora of fire based attacks, all while keeping him competitive a higher levels.
    NOTE: EBON PHOENIX MAGE
    Jade Phoenix Mage (Tome of Battle p.113) was the natural fit for this gish build, but the alignment restriction got in the way. Luckily, one of the suggested adaptations given in Tome of Battle is to make the Masters of the Jade Phoenix evil. The only differences between this and the book are reversing good and evil. The restriction is now any nongood, and mystic phoenix stance provides DR/good.

    Spoiler: PROGRESSION
    Show
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features Maneuvers Known Maneuvers Readied Stances Known Auras Known Spellcasting
    1st - 6th Koopa King 2 +2 +0 +3 +3 Concentration 2cc
    Intimidate 2cc
    Knowledge (arcana) 4
    Knowledge (history) 2cc
    Knowledge (religion) 2cc
    Spellcraft 5
    Improved Natural Attack (bite) B*
    MultiattackB*
    Improved Natural Attack (bite) B*
    EnduranceB*
    TrackB

    Draconic Heritage
    Precocious Apprentice (scorching ray)F
    Dragon TailF

    Flaw:Glory-Hound
    Flaw:Slow
    Lightning strike*
    trample (3d8+1.5 Str)*
    Acidic Attack*
    Darkvision 60
    Low-light Vision
    Ill-Tempered
    Immunity to Acid,
    Paralysis, and Sleep Effects
    Improved Natural Healing
    Excellent Learner
    Thick-skinned Breed
    Easy Maintenance
    Hardy
    Spell-like Abilities
    Minotaur Cunning
    Scent
    Water Breathing
    - - - - -
    7th Sorcerer 1 +2 +0 +3 +5 Concentration 4
    Intimidate 2
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Draconic Claw

    Fiery BurstR
    Beleaguered Spellcaster
    (Dragon 357 p.88)
    - - - - 1st level of sorcerer
    8th Sorcerer 2 +3 +0 +3 +6 Concentration 5
    Intimidate 2
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - - - - - - 2nd level of sorcerer
    9th Warblade 1 +4 +2 +3 +6 Concentration 8
    Intimidate 2
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - Battle Clarity
    Weapon Aptitude
    3 3 1 - -
    10th Marshal of Battle 1 +4 +4 +3 +8 Concentration 9cc
    Intimidate 3
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Leadership
    Might Makes RightB

    Skill Focus (Diplomacy)R
    Aura 3 3 1 1 -
    11th Ebon Phoenix Mage 1 +5 +6 +3 +8 Concentration 9
    Intimidate 4
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Draconic ClawR Arcane Wrath
    Rite of Waking
    4 3 1 1 -
    12th Ebon Phoenix Mage 2 +6 +7 +3 +8 Concentration 9
    Intimidate 5
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - Mystic Phoenix Stance 4 3 1 1 3rd level of sorcerer
    13th Ebon Phoenix Mage 3 +7 +7 +4 +9 Concentration 9
    Intimidate 6
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Dragon Breath - 5 4 1 1 4th level of sorcerer
    14th Ebon Phoenix Mage 4 +8 +8 +4 +9 Concentration 9
    Intimidate 7
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Practiced SpellcasterR Empowering Strike 5 4 1 1 5th level of sorcerer
    15th Ebon Phoenix Mage 5 +9 +8 +4 +9 Concentration 9
    Intimidate 8
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - - 6 4 2 1 6th level of sorcerer
    16th Ebon Phoenix Mage 6 +10 +9 +5 +10 Concentration 9
    Intimidate 9
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Improved Cohort Firebird Stance
    Ebon Phoenix Master
    6 5 2 1 -
    17th Ebon Phoenix Mage 7 +11 +9 +5 +10 Concentration 9
    Intimidate 10
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - - 7 5 2 1 7th level of sorcerer
    ECL 18th -> ECL 17th (LA 4 -> LA 3)
    17th Ebon Phoenix Mage 8 +12 +10 +5 +10 Concentration 9
    Intimidate 11
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - Quickening Strike 7 5 2 1 8th level of sorcerer
    18th Ebon Phoenix Mage 9 +13 +10 +6 +11 Concentration 9
    Intimidate 12
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    Undead Leadership - 8 6 2 1 9th level of sorcerer
    19th Ebon Phoenix Mage 10 +14 +11 +6 +11 Concentration 9
    Intimidate 13
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - emerald immolation 8 6 2 1 10th level of sorcerer
    20th Warblade 2 +15 +12 +7 +11 Concentration 9
    Intimidate 16
    Knowledge (arcana) 4
    Knowledge (history) 2
    Knowledge (religion) 2
    Spellcraft 5
    - Uncanny Dodge 9 6 2 1 -
    Spells per Day
    ECL 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st-6th - - - - - - - - - -
    7th 5 3 - - - - - - - -
    8th 6 4 - - - - - - - -
    9th 6 4 - - - - - - - -
    10th 6 4 - - - - - - - -
    11th 6 4 - - - - - - - -
    12th 6 5 - - - - - - - -
    13th 6 6 3 - - - - - - -
    14th 6 6 4 - - - - - - -
    15th 6 6 5 3 - - - - - -
    16th 6 6 5 3 - - - - - -
    17th 6 6 6 4 - - - - - -
    ECL 18th -> ECL 17th (LA 4 -> LA 3)
    17th 6 6 6 5 3 - - - - -
    18th 6 6 6 6 4 - - - - -
    19th 6 6 6 6 5 3 - - - -
    20th 6 6 6 6 5 3 - - - -
    Spoiler: FEAT RETRAINING AND BONUS FEATS
    Show
    Retraining: Bowser starts the game with 2 RHD and two flaws, granting three feats: Draconic Heritage, Precocious Apprentice, and Dragon Tail. When he gains his class first level, he retrains Dragon Tail into Fiery Burst because it was only for aesthetics. At Marshal 1, he retrains Draconic Claw into Skill Focus (Diplomacy) to free up his bonus feat for Might Makes Right. At Ebon Phoenix Mage 1, he retrains Skill Focus back into Draconic Claw. At Ebon Phoenix Mage 4, he retrains Precocious Apprentice (which became obsolete last level) into Practiced Spellcaster.

    Racial Bonus Feats: Assuming Bowser keeps his racial bonus feats from before Anthropomorphic Animal, he should also retrain one of the Improved Natural Attacks from (bite) to (claw) at Sorcerer 2. Bowser can do this because at his first racial hit die (when he gained Improved Natural Attack) he had both attack forms.

    Fly Speed Bonus Feats: The Fly speed granted by Half-Dragon - while useful - does not fall in line with Bowser as a concept. Unfortunately there is no legal variant that trades the Fly speed away. One extralegal solution is to treat the Fly speed as its equivalent in feats, and reassign them. The Fly speed most closely matches the feats Dragon Wings, Improved Dragon Wings, and Air Heritage.


    Spoiler: SPELLS, MANEUVERS, STANCES AND AURAS KNOWN
    Show
    Spells Known
    ECL 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st-6th - - - - - - - - - -
    7th 4 2 - - - - - - - -
    8th 5 2 - - - - - - - -
    9th 5 2 - - - - - - - -
    10th 5 2 - - - - - - - -
    11th 5 2 - - - - - - - -
    12th 5 3 - - - - - - - -
    13th 6 3 1 - - - - - - -
    14th 6 4 2 - - - - - - -
    15th 7 4 2 1 - - - - - -
    16th 7 4 2 1 - - - - - -
    17th 7 5 3 2 - - - - - -
    ECL 18th -> ECL 17th (LA 4 -> LA 3)
    17th 8 5 3 2 1 - - - - -
    18th 8 5 4 3 2 - - - - -
    19th 9 5 4 3 2 1 - - - -
    20th 9 5 4 3 2 1 - - - -

    Spells Known (in chronological order):
    Cantrips: arcane mark, daze, detect magic, touch of fatigue, fire hand, fire flash, resistance, light, read magic
    1st: blood wind, lesser orb of fire, fist of stone, mighty wallop, true strike
    2nd: heroics, scorching ray, local tremor,dimension leap
    3rd: fireball, hamatula barbs, ferocity of the sanguine rage
    4th: orb of fire, sharptooth
    5th: fire brand

    Maneuvers Known (in chronological order):
    1st: charging minotaur,sudden leap*
    2nd:rabid wolf strike*,foehammer
    3rd: death mark
    4th: fan the flames
    5th: daunting strike
    6th: desert tempest
    7th: salamander charge

    Stances Known (in chronological order):
    leading the charge
    thicket of blades

    *Rabid wolf strike is taken with the first level of warblade, this qualifies you for sudden leap at the same level.

    Aura Known:
    bloodthirsty commander
    Last edited by thoroughlyS; 2018-01-19 at 02:51 PM.
    Goblin in the Playground

    Most 3.5 thing I've ever seen: RAW on RAW. Love you, Curmudgeon.