B'rohg (Dark Sun)
Large Giant
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 Size, +4 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Slam +8 melee (1d4+6) or Shortspear +8 melee (1d8+6) or Rock +3 Ranged (2d6+6)
Full Attack: 4 Slams +8 melee (1d4+6) or Shortspear +8 melee (1d8+6) or Rock +3 Ranged (2d6+6)
Multiweapon Attack Shortspear +6/+4/+4/+4 melee (1d8+6) or Rock +1/-1/-1/-1 Ranged (2d6+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing, Multiweapon Training
Special Qualities: Low Light Vision
Saves: Fort +7, Ref +1, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 6, Wis 10, Cha 6
Skills: Climb +8, Listen +2, Spot +2, Survival +2
Feats: Large and in Charge, Multiweapon Fighting
Environment: Any Land
Organization: Solitary, pair, gang (3-4), or band (5-8)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +4

B'rohg are odd four armed primitives in some way related to Athasian giants. They have burnt orange skin and long black hair with flat noses.

Rock Throwing (Ex): The range increment is 120 feet for a B'rohgs thrown rocks.

Multiweapon Training (Ex):
The B'rohg reduces it's Penalties when fighting with Multiple weapons by 2. For Example if it doesn't have any Multiweapon Fighting Feats it would normally take -6 with the primary hands and -10 with the off hands. The B'rohg takes -4/-8 respectively, and this stacks with Mutiweapon Fighting Feats.

Combat: B'rohg fight with either short spears or clubs, though some older ones use a pair of spears and a pair of shields. Unless a leader is present they generally do simple frontal assaults and fight to the death.