Alignment: Any non-lawful
Hit Die: d6
Class Skills (6 + Int)
Level BAB Saves Special 1 +0 +0/+2/+2 Bardic Music, Bardic Knowledge, Countersong, Inspire Courage +1 2 +1 +0/+3/+3 Opening Act, Riff (Shatter) 3 +2 +1/+3/+3 Evasion, Inspire Competence 4 +3 +1/+4/+4 Riff (Sound Burst) 5 +3 +1/+4/+4 Skilled Performer +2 6 +4 +2/+5/+5 Inspire Courage +2 7 +5 +2/+5/+5 Break the Silence 8 +6 +2/+6/+6 Riff (Shout) 9 +6 +3/+6/+6 Limelight 10 +7 +3/+7/+7 The Sound of Music, Skilled Performer +4 11 +8 +3/+7/+7 Inspire Courage +3 12 +9 +4/+8/+8 Song of Freedom 13 +9 +4/+8/+8 Allegro 14 +10 +4/+9/+9 Stage Theatrics, Riff (Greater Shout) 15 +11 +5/+9/+9 Inspire Heroics, Skilled Performer +6 16 +12 +5/+10/+10 Inspire Courage +4 17 +12 +5/+10/+10 Song of Storms 18 +13 +6/+11/+11 Riff (Wail of the Banshee) 19 +14 +6/+11/+11 Staccato 20 +15 +6/+12/+12 The Show Must Go On, Skilled Performer +8
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Infornation, Hide, Jump, Knowledge (All), Listen, Move Silently, Peform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device
Level Spells per Day Spells Known 0|1|2|3|4|5|6 0|1|2|3|4|5|6 1 2/-/-/-/-/-/- 4/-/-/-/-/-/- 2 3/-/-/-/-/-/- 4/-/-/-/-/-/- 3 3/0/-/-/-/-/- 4/2*/-/-/-/-/- 4 3/1/-/-/-/-/- 4/3/-/-/-/-/- 5 3/2/0/-/-/-/- 4/3/2*/-/-/-/- 6 3/3/1/-/-/-/- 5/4/3/-/-/-/- 7 3/3/2/0/-/-/- 5/4/3/2*/-/-/- 8 3/3/3/1/-/-/- 5/4/4/3/-/-/- 9 3/3/3/2/0/-/- 5/4/4/3/2*/-/- 10 3/3/3/3/1/-/- 5/4/4/4/3/-/- 11 3/3/3/3/2/0/- 6/4/4/4/3/2*/- 12 3/3/3/3/3/1/- 6/4/4/4/4/3/- 13 3/3/3/3/3/2/0 6/4/4/4/4/3/2* 14 4/3/3/3/3/3/1 6/4/4/4/4/4/3 15 4/4/3/3/3/3/2 6/5/4/4/4/4/3 16 4/4/4/3/3/3/3 7/5/5/4/4/4/4 17 4/4/4/4/3/3/3 7/5/5/5/4/4/4 18 4/4/4/4/4/3/3 7/5/5/5/5/4/4 19 4/4/4/4/4/4/3 7/5/5/5/5/5/4 20 4/4/4/4/4/4/4 7/5/5/5/5/5/5
Bardic Music: Usable a number of times per day equal to Bard level plus Charisma modifier.
Opening Act (Ex): A second level Bard is always ready to perform at a moment's notice. He gains Improved Initiative as a bonus feat.
Riff (Sp): A second level Bard has learned that playing music isn't just about strumming the chords. While performing Bardic Music, a Bard can produce a Riff that acts like a spell-like ability. The first Riff he learns is Shatter. At level four he gains Sound Burst. At level eight, he gets Shout. At level fourteen, he gets Greater Shout. Finally, at level eighteen, he gets Wail of the Banshee. These all act like the spells of the same name with a caster level equal to the Bard's level. They are all Charisma-based. A Bard can Riff a total number of times per day equal to three plus his Charisma modifier.
Skilled Performer (Ex): Bards are the best musicians in the land due to their ample amounts of practice and experience. At level five, a Bard gains a +2 competence bonus on all Perform checks. This bonus increases by +2 every fifth level after.
Break the Silence (Su): A Bard's music can overpower any sound or lack thereof. By level seven, a Bard has learned how to use Bardic Music even when Silenced. However, he still cannot use Riffs or any spells that require a verbal component.
Limelight (Su): Bards love to be the center of attention, even if this sometimes draws the wrong kind of attention. A ninth level Bard has learned how to use his charm and good looks to his advantage in battle. While performing Bardic Music, he can add his Charisma modifier to AC.
The Sound of Music (Su): By level ten, a Bard has become so narrowly focused on his music that it drowns out all other distractions. While performing Bardic Music, he becomes immune to all mind-affecting effects.
Allegro (Su): Upon reaching level thirteen, a Bard has learned the secret of Allegro temo and can play much faster than before. His Riffs can now be used as move-equivalent actions.
Stage Theatrics (Su): A fourteenth level Bard has learned how to seamlessly add acrobatics into his routine. While performing Bardic Music, he acts as if under the effects of a Freedom of Movement spell.
Song of Storms (Sp): At level seventeen, a Bard's music is so powerful that even the forces of nature move to his rhythm. A Bard with 20 or more ranks in Perform can create an effect equivalent to the Control Weather spell. Using this ability requires ten minutes of uninterrupted concentration and music to initially seize control. Afterwards, the weather will remain under his power even if he stops. Changing to a new weather pattern requires strumming a few notes as a standard action.
Staccato (Su): At nineteenth level, a Bard has finally mastered the Staccato and can deliver one sharp note in the middle of his music. His Riffs can now be used as swift actions.
The Show Must Go On (Su): A twentieth level Bard is fully dedicated to the music, and it punctuates every facet of his life. He gains the benefits of Limelight, The Sound of Music, and Stage Theatrics at all times, even when not performing Bardic Music.