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Thread: Princess Celestia's Homebrew Corner

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    Ogre in the Playground
     
    Celestia's Avatar

    Join Date
    Dec 2016
    Location
    Canterlot, Equestria
    Gender
    Female

    Default Rogue Fix

    The Rogue

    Alignment: Any
    Hit Die: d6

    Level BAB Saves Special
    1 +0 +0/+2/+0 Sneak Attack +1d6, Trapfinding
    2 +1 +0/+3/+0 Evasion, Weapon Insight
    3 +2 +1/+3/+1 Sneak Attack +2d6, Trap Sense +1
    4 +3 +1/+4/+1 Uncanny Dodge
    5 +3 +1/+4/+1 Sneak Attack +3d6, Special Ability
    6 +4 +2/+5/+2 Trap Sense +2, Skill Mastery 2
    7 +5 +2/+5/+2 Sneak Attack +4d6, Improved Uncanny Dodge
    8 +6 +2/+6/+6 Improved Evasion, Special Ability, Skill Mastery 4
    9 +6 +3/+6/+3 Sneak Attack +5d6, Trap Sense +3
    10 +7 +3/+7/+3 Skill Mastery 6
    11 +8 +3/+7/+3 Sneak Attack +6d6, Special Ability
    12 +9 +4/+8/+4 Trap Sense +4, Skill Mastery 8
    13 +9 +4/+8/+4 Sneak Attack +7d6
    14 +10 +4/+9/+4 Special Ability, Skill Mastery 10
    15 +11 +5/+9/+5 Sneak Attack +8d6, Trap Sense +5
    16 +12 +5/+10/+5 Skill Mastery 12
    17 +12 +5/+10/+5 Sneak Attack +9d6, Special Ability
    18 +13 +6/+11/+6 Trap Sense +6, Skill Mastery 14
    19 +14 +6/+11/+6 Sneak Attack +10d6
    20 +15 +6/+12/+6 Greater Skill Mastery, Special Ability, Skill Mastery 16
    Class Skills (8 + Int)
    Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Infornation, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Open Lock, Peform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope

    Weapon Insight (Ex): Can substitute Intelligence modifier on attack rolls with finesse weapons.

    Special Ability: Defensive Roll, Opportunist, Slippery Mind, Bonus Feat
    Dexterous Strike (Ex): Can Substitute Dexterity modifier on damage rolls with finesse weapons.
    Insightful Strike (Ex): Can substitute Intelligence Modifier on damage rolls with finesse weapons.

    Skill Mastery (Ex): At level six, a Rogue chooses two skills in which she has at least one rank. She can take 10 on those skills even when threatened. Every two levels thereafter, she chooses two more skills.

    Greater Skill Mastery (Ex): At level twenty, a Rogue can now take 15 on all skills that she has mastered.
    Last edited by Celestia; 2017-03-07 at 12:06 PM.
    Princess Celestia's Homebrew Corner
    Old classes, new classes, and more!

    Thanks to AsteriskAmp for the avatar!