The Chicken Bombardier

Prerequisites:
Feats: Quick Draw
Flaws: Chicken Infested

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Hit Die: d6

Level BAB Saves Special
1 +0 +2/+2/+0 Chicken Fried Weaponry, Barbecue Bomb
2 +1 +3/+3/+0 Uncanny Dodge, Evasion
3 +2 +3/+3/+1 Poultry Trooper
4 +3 +4/+4/+1 Colonel Commando
Class Skills (6 + Int)
Appraise, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (Local), Knowledge (Nature), Listen, Move Silently, Profession, Search, Sense Motive, Sleight of Hand, Spot, Survival, Tumble

Weapon and Armor Proficiency: A Chicken Bombardier gains no proficiency in weapons or armor.

Chicken Fried Weaponry (Su): A Chicken Bombardier can fight with his chickens. He can wield them as light weapons that do 1d6 bludgeoning and piercing damage. He can also ignite them with flames that do an extra 1d6 fire damage per Chicken Bombardier level. He is proficient with his chickens and can always successfully draw one when desired.

Barbecue Bomb (Su): A Chicken Bombardier can also throw his chickens which explode on contact. They are treated as light thrown weapons with a range increment of 30 feet. They do 1d6 bludgeoning and piercing damage as well as an extra 1d6 fire damage per Chicken Bombardier level on a successful attack roll against a target. Then, regardless of whether or not they hit, they explode dealing 1d10 untyped damage per Chicken Bombardier level and 1d6 fire damage per Chicken Bombardier level to every creature within a ten foot radius. If the Chicken Bombardier misses his target, it bounces 1d4 squares away in a random direction before exploding.

Poultry Trooper (Su): Upon reaching level three, a Chicken Bombardier can command his chickens in battle. He can release his chickens to attack his enemies on their own. The chickens follow basic commands (attack, defend, stop, etc.) but cannot perform complex tasks. A Chicken Bombardier can command a number of chickens equal to four times his HD and can pull out one per round as a swift action. The chickens exist until killed or dismissed from service.

Colonel Commando (Su): By level four, a Chicken Bombardier has spent long, grueling hours in both the kitchen and the battlefield. He becomes immune to fire and gains a bonus on attack and damage rolls with thrown weapons equal to his Chicken Bombardier level.

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Poultry Trooper:
Size/Type: Tiny Magical Beast
Hit Dice: 1d10 (6 HP)
Initiative: +7
Speed: 20 ft, Fly 10 ft (clumsy)
Armor Class: 15 (+3 Dex, +2 size), Flat-footed 12, Touch 15
Base Attack/Grapple: +1/-11
Attack: Claws +4 melee (1d4-4, +1d6 fire)
Full Attack: Claws +4 melee (1d4-4, +1d6 fire)
Space/Reach: 2-1/2 ft/0 ft
Special Attacks: Explosion, Flaming Aura
Special Qualities: Fire Immunity, Magical Beast Traits
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 2, Dex 16, Con 12, Int 2, Wis 13, Cha 7
Skills: Listen +2, Spot +4
Feats: Improved Initiative, Weapon Finesse
Alignment: Always Neutral

Explosion (Su): Upon death, a Poultry Trooper explodes, dealing 2d10 untyped damage and 1d6 fire damage to all creatures within ten feet. Creatures within the area are allowed a Reflex save for half damage (DC11). The DC is Constitution-based.

Flaming Aura (Su): A Poultry Trooper is constantly ablaze. Any creature within five feet of it takes 1d6 fire damage per round, and any creature that attacks it in melee takes an additional 1d6 fire damage. In addition, the Poultry Trooper's Claws attack deals 1d6 fire damage on a successful hit.