Pony Races

Earth Pony:
+4 Str, +2 Con, -2 Dex
Magical Beast
Small size
Speed 50 ft
Low-light Vision
Natural Weapons: Hoof 2 (1d8), Bite (1d6)
Fine Manipulation (Ex): A pony can use her front hooves and mouth to manipulate objects with the same level of manual dexterity as hands. She can wield weapons and fulfill the somatic components of spells.
Cutie Mark Magic (Su): Each pony has a special talent, something they are especially good at. This gives her a bonus feat at level one for which she meets the prerequisites as well as a +4 racial bonus on a skill of choice. The chosen skill must be a class skill of her first level class.
Earthen Connection (Sp): Once per day, an earth pony can use Plant Growth as a spell-like ability with a caster level equal to her HD.
+2 Racial bonus on Fortitude saves
Automatic Languages: Equine, Common
Bonus Languages: Any, except secret languages
Favored Class: Ranger
Level Adjustment: +1

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Pegasus Pony:
+4 Dex, -2 Con
Magical Beast
Small size
Speed 40 ft, Fly 80 ft (Good)
Low-light Vision
Natural Weapons: Hoof 2 (1d6), Bite (1d4)
Fine Manipulation (Ex): A pony can use her front hooves and mouth to manipulate objects with the same level of manual dexterity as hands. She can wield weapons and fulfill the somatic components of spells.
Cutie Mark Magic (Su): Each pony has a special talent, something they are especially good at. This gives her a bonus feat at level one for which she meets the prerequisites as well as a +4 racial bonus on a skill of choice. The chosen skill must be a class skill of her first level class.
Cloud Walking (Su): A pegasus pony can walk upon the clouds as if they were solid ground. She can also grab and move the clouds around in the sky or kick them to make them dissipate.
+2 Racial bonus on Reflex saves
Automatic Languages: Equine, Common
Bonus Languages: Any, except secret languages
Favored Class: Fighter
Level Adjustment: +1

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Unicorn Pony:
+2 Int, +2 Cha, -2 Con
Magical Beast
Small size
Speed 40 ft
Low-light Vision
Natural Weapons: Hoof 2 (1d4), Bite (1d3), Horn (1d6)
Fine Manipulation (Ex): A pony can use her front hooves and mouth to manipulate objects with the same level of manual dexterity as hands. She can wield weapons and fulfill the somatic components of spells.
Cutie Mark Magic (Su): Each pony has a special talent, something they are especially good at. This gives her a bonus feat at level one for which she meets the prerequisites as well as a +4 racial bonus on a skill of choice. The chosen skill must be a class skill of her first level class.
Unicorn Horn (Su): Unicorn ponies can use their horns to enhance their magic. They gain a +1 racial bonus on the DCs of all arcane spells. They can also ignore the verbal and somatic components and non-costly material components of arcane spells. Lastly, they can use Telekinesis at will with a caster level equal to their HD.
+2 Racial bonus on Will saves
Automatic Languages: Equine, Common
Bonus Languages: Any, except secret languages
Favored Class: Wizard
Level Adjustment: +1

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Alicorn Pony:
+2 Str, +2 Dex, +2 Int
Magical Beast
Medium size
Speed 50 ft, Fly 80 ft (Good)
Low-light Vision
Natural Weapons: Hoof 2 (1d8), Bite (1d6), Horn (1d10)
Fine Manipulation (Ex): A pony can use her front hooves and mouth to manipulate objects with the same level of manual dexterity as hands. She can wield weapons and fulfill the somatic components of spells.
Cutie Mark Magic (Su): Each pony has a special talent, something they are especially good at. This gives her a bonus feat at level one for which she meets the prerequisites as well as a +4 racial bonus on a skill of choice. The chosen skill must be a class skill of her first level class.
Earthen Connection (Sp): Once per day, an alicorn pony can use Plant Growth as a spell-like ability with a caster level equal to her HD.
Cloud Walking (Su): An Alicorn pony can walk upon the clouds as if they were solid ground. She can also grab and move the clouds around in the sky or kick them to make them dissipate.
Unicorn Horn (Su): Alicorn ponies can use their horns to enhance their magic. They gain a +2 racial bonus on the DCs of all arcane spells. They can also ignore the verbal and somatic components and non-costly material components of arcane spells. Lastly, they can use Telekinesis at will with a caster level equal to their HD.
+2 Racial bonus on all saves
Automatic Languages: Equine, Common
Bonus Languages: Any, except secret languages
Favored Class: Any
Level Adjustment: +2