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Thread: Princess Celestia's Homebrew Corner

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    Ogre in the Playground
    Celestia's Avatar

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    Dec 2016
    Canterlot, Equestria

    Default Okami Amaterasu

    The Okami Amaterasu

    Alignment: Neutral Good
    Race: Divine Wolf
    Hit Die: d10

    Level BAB Saves Special Inkpots
    1 +1 +2/+2/+2 Celestial Brush, Godhood, Divine Instrument (Reflector), Sunrise 3
    2 +2 +3/+3/+3 Uncanny Dodge, Rejuvenation 3
    3 +3 +3/+3/+3 Divine Instrument +1, Power Slash 3
    4 +4 +4/+4/+4 Divine Instrument (Rosary), Greensprout 4
    5 +5 +4/+4/+4 Cherry Bomb 4
    6 +6 +5/+5/+5 Divine Instrument (Glaive), Waterspout 5
    7 +7 +5/+5/+5 Divine Instrument +2, Crescent 5
    8 +8 +6/+6/+6 Improved Uncanny Dodge, Galestorm 5
    9 +9 +6/+6/+6 Inferno 6
    10 +10 +7/+7/+7 Divine Instrument (Thunder Edge), Veil of Mist 6
    11 +11 +7/+7/+7 Divine Instrument +3, Catwalk 7
    12 +12 +8/+8/+8 Thunderstorm 7
    13 +13 +8/+8/+8 Divine Instrument (Solar Flare), Blizzard 7
    14 +14 +9/+9/+9 Mist Warp 8
    15 +15 +9/+9/+9 Divine Instrument +4, Fireburst 8
    16 +16 +10/+10/+10 Whirlwind 9
    17 +17 +10/+10/+10 Divine Instrument (Tundra Beads), Deluge 9
    18 +18 +11/+11/+11 Thunderbolt 9
    19 +19 +11/+11/+11 Divine Instrument +5, Icestorm 10
    20 +20 +12/+12/+12 Heaven's Illumination 10
    Class Skills (4 + Int)
    Balance, Climb, Concentration, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge (History), Knowledge (Nature), Knowledge (Religion), Listen, Move Silently, Profession (Painter), Search, Sense Motive, Spot, Survival, Tumble

    Weapon and Armor Proficiency: Amaterasu is proficient only with her Divine Instruments.

    Celestial Brush (Su): Amaterasu uses her tail as a brush to draw certain patterns on the canvas of the world. These Brush Techniques have a variety of different effects which she learns from the various Brush Gods as she levels. Using a Brush Technique is an immediate action that does not provoke attacks of opportunity. Techniques costs inkpots to draw. Most cost just one, though her more powerful techniques cost more. She begins with three inkpots and gains more as she levels as per the table. Her inkpots refill at a rate of one every three rounds. Amaterasu can never be harmed by her own Brush Techniques.

    Godhood (Su): Okami Amaterasu is the weakened God of the Sun. She may not have her full strength, but she still possesses some of her divine power. She can ignore the first hit scored against her each encounter. Amaterasu's Godhood is represented by the sharp red markings covering her otherwise pure white coat. Being of divinity, few can see these markings. Only animals, outsiders, and those of strong faith can see Amaterasu as Okami. She is also deeply connected to nature. Her every step causes flowers to grow and bloom around her feet, and she can speak to animals of any sort. If Amaterasu ever runs out of inkpots, she loses her Godhood until she refills a pot.

    Divine Instrument (Su): Amaterasu charges into battle armed with a sacred Divine Instrument that hovers over her back and is controlled mentally. The Divine Instrument functions in all ways as a normal equipped two-handed weapon. It is impervious to damage and cannot be destroyed by any other than gods of a higher Divine Rank than she. She also can never be disarmed of her Divine Instrument. Her Instrument is a magical weapon. At level three, it gains a +1 enhancement bonus which increases by one every four levels after. Her instrument is powered by her Godhood. It cannot be seen by those who cannot recognize her divinity, and it vanishes when she runs out of inkpots. She begins at level one with only the Reflector. At level four, she gains the Rosary, and at level six, she gains the Glaive. She can switch weapons as a swift action.

    Reflector: The Reflector is a round mirror that shines like the sun. It gives off light like a torch that can only be seen by those who recognize her Godhood. It deals 1d10 bludgeoning damage and gains one and a half bonus from Strength. It criticals only on a natural 20. It also gives her a bonus to AC equal to her Wisdom modifier.
    At level thirteen, Amaterasu gains the Solar Flare. It is in all ways a normal Reflector except that it deals 2d10 bludgeoning damage plus 2d6 fire damage. It does 3 damage on a critical.

    Rosary: The Rosary is a string of prayer beads that flings at opponents like a whip. It is a reach weapon that still threatens adjacent squares, and it applies a +2 bonus on trip attempts. It deals 1d6 slashing damage with a bonus of one half her Strength. It criticals on a 19-20. The Rosary is a fast weapon and possesses the Speed enchantment.
    At level seventeen, Amaterasu gains the Tundra Beads. It is in all ways as a normal Rosary except that it deals 1d12 slashing damage plus 2d6 cold damage. Creatures struck by it must also make a Fortitude save (DC10 + 1/2 level + Wisdom modifier) or be frozen in a block of ice and become immobilized for one round. It criticals on an 18-20.

    Glaive: The Glaive is a large, double-edged blade. It is heavy and slow but supremely powerful. It deals 2d8 bludgeoning and slashing damage plus double Strength. It criticals only on a natural 20 but does 3 damage on a critical. However, it cannot be used to full attack. Creatures struck by the Glaive must make a Fortitude save (DC10 + 1/2 level + Strength modifier) or become dazed for one round. It also possesses the Mighty Cleaving enchantment. The Glaive can be charged, and if a full-round action it used to attack, it deals an extra 50% damage.
    At level ten, Amaterasu gains the Thunder Edge. It is in all ways a normal Glaive except that it deals 2d12 bludgeoning and slashing damage plus 2d6 electricity damage. It criticals on a 19-20.

    Heaven's Illumination (Su): By level twenty, Okami Amaterasu has finally earned enough praise to restore her to true divinity. She gains a Divine Rank of 0. She becomes an Outsider with the Good subtype. She receives maximum hit points for all her hit dice. Her speed increases to 100 ft She adds her Charisma modifier as a deflection bonus to AC. She gains DR10/epic, and her natural weapons and Divine Instruments count as both epic and good for bypassing damage reduction. She gains immunity to transmutaion, energy drain, ability drain, ability damage, and mind-affecting effects. She gains Fire Resistance 5 and Spell Resistance 32. Finally, she becomes immortal. She does not eat, sleep, or breathe and cannot die of natural causes. To represent her ascension, her red markings become more pronounced, and she gains a long, flowing mane of white fur. Her Godhood has become so overwhelming that none can now deny her as Okami. She can now also ignore the first three hits each encounter, and her inkpots refill at a rate of one per round.


    Celestial Brush Techniques (Sp): Amaterasu has an effective caster level equal to her class level, and all techniques that offer a saving throw have a DC of 10 + 1/2 level + Wisdom modifier. All harmful techniques are ineffective against good aligned creatures.

    Sunrise (1 inkpot): Amaterasu's innate ability as the God of the Sun is to call forth the light of day. This technique is a circle drawn upon the sky. When used, the sun shines brightly, and time jumps to dawn.

    Rejuvenation (1 inkpot): The first Brush Technique Amaterasu learns is granted by Yomigami, Dragon God of Restoration. It is used by filling in the broke and/or missing areas of an object. It functions like the spell mending except that there is no damage to large to fix. However, it cannot restore magic items or repair constructs. It can be used at a range of 60 feet.

    Power Slash (1 inkpot): The second technique Amaterasu learns is from Tachigami, Rat God of Rending. Power Slash is drawn as a horizontal line covering three adjacent squares. Any creatures or objects within those squares takes 1d4/2 levels Force damage. This attack is too fast to dodge and deals automatic damage.

    Greensprout (1 inkpot): Greensprout is actually a collection of three techniques each learned by one of the Hanagami, the Monkey Gods of Flowers. The first one is Bloom which restores life to withered plants, inspires confidence in good aligned creatures (as the spell Heroism), and removes curses (as the spell Remove Curse). It can also sprout trees from the ground which immediately shoot upwards to their full height but quickly fade into nothingness after 1d4+1 rounds. The second technique is Water Lily which creates a five foot wide lily on the surface of water or any other similar substance that is strong enough to support Amaterasu. The lilies fade into nothingness after 2d4 rounds. Both of these techniques are accomplished by drawing a circle over the intended target(s) and have a range of 60 feet. The third and final technique of Greensprout is Vine. This is performed by drawing a line from either Amaterasu or an object to a sturdy plant. The target then gets pulled by the vine until it is adjacent to the plant. This technique has a range of 60 feet.

    Cherry Bomb (1 inkpot): The Cherry Bomb is learned from Bakugami, Boar God of Explosive Force. It is used by drawing a circle with an intersecting line, much like a Q shape. This creates a four foot diameter bomb at a designated location within 60 feet that explodes one round after appearing. It can be doused with water before that time. If it takes any damage, it blows up immediately. When the bomb explodes, it deals 4d6 force damage within a 20 foot radius burst, Reflex half. At level ten, she can create up to two bombs which deal 6d6 damage each, and at level fifteen, she can create up to three bombs which deal 8d6 damage each. Drawing additional bombs costs one additional inkpot each. At level twenty, the bombs each deal 10d6 damage.

    Waterspout (1 inkpot): This technique is learned from Nuregami, Serpent God of Water. It is performed by drawing a line from an existing water source through any number of squares within a 30 foot radius. A stream of water follows that line and flows for two rounds dealing 1d6/3 levels damage, Reflex half, to creatures with the Fire subtype immediately and on each turn they remain in the area of effect.

    Crescent (1 inkpot): The opposite of Sunrise, Crescent is learned from Yumigami, Rabbit God of the Moon. It is drawn upon the sky as a curving line, like a backwards C. When used, the moon shines brightly in the sky, and time jumps to dusk.

    Galestorm (1 inkpot): This technique is learned from Kazegami, Horse God of Wind. It is drawn as either a loop or spiral. It functions like the spell Gust of Wind except that it can originate from any square within 60 feet and then blow in any direction up to 60 feet.

    Inferno (1 inkpot): Inferno is learned from Moegami, Phoenix God of Flames. It functions like Waterspout except it starts at a source of fire and deals fire damage to creatures and flammable objects in its area.

    Veil of Mist (1 inkpot): This powerful technique is learned from Kasugami, Sheep God of Mist. It is performed by drawing two horizinal lines, like an = sign, over Amaterasu. When used, it functions like the spell Time Stop except that it lasts for only one round.

    Catwalk (1 inkpot): The Catwalk is learned from Kabegami, Cat God of Walls. It is used by drawing a vertical line on a wall. It functions like the spell Spider Climb.

    Thunderstorm (1 inkpot): Amaterasu learns this technique from Gekigami, Tiger God of Thunder. It functions like Waterspout except it starts at a source of electricity and deals electricity damage to creatures in its area.

    Blizzard (1 inkpot): The final Brush Technique is Blizzard which is learned from Itegami, Ox God of Ice. It functions like Waterspout except it starts from a source of ice and deals no damage. Instead, creatures within the area become frozen in blocks of ice and are immobilized for 1d4+1 rounds, Fortitude negates. While immobilized, creatures can attempt a DC25 Strength check or Escape Artist check each turn to free themselves.

    Mist Warp (1 inkpot): The first if the Secret Brush Techniques is an upgrade to Veil of Mist. It is performed by drawing an X over Amaterasu and her allies. It functions like the spell Greater Teleport.

    Fireblast (3, 6, or 9 inkpots): This technique is an upgrade to Inferno and is drawn as an infinity symbol over a designated area within 60 feet. It creates a large ball of fire that deals either 6d6, 12d6, or 18d6 fire damage in a 10 foot, 15 foot, or 20 foot emanation that lasts for 1d4, 2d4, or 3d4 rounds.

    Whirlwind (3 inkpots): Whirlwind is an upgrade to Galestorm and is drawn as three horizontal lines over a designated location within 60 feet. It functions like the spell Whirlwind.

    Deluge (3, 6, or 9 inkpots): This technique is an upgrade to Waterspout that is used by drawing two vertical lines at designated location within 60 feet. It causes a downpour of cleansing rain in a 20 foot, 30 foot or 40 foot radius that deals 1d6 damage to evil outsiders, 2d6 damage to creatures with the Fire subtype, or 3d6 damage to evil Outsiders with the Fire subtype and lasts for 2d4, 4d4, or 6d4 rounds.

    Thunderbolt (3, 6, or 9 inkpots): The mighty Thunderbolt is an upgrade to Thunderstorm and is performed by drawing a jagged vertical line at a designated location within 60 feet. It calls down a massive bolt of lighting that deals 10d10, 15d10, or 2d10 electricity damage within a 10 foot, 20 foot, or 30 foot radius burst.

    Icestorm (3, 6, or 9 inkpots): The final Secret Brush Technique is an upgrade to Blizzard and is drawn as an X with a horizontal or vertical line through the center over a designated area within 60 feet. It conjures a massive snowflake in the air that rains down icicles that deal 4d6, 8d6, or 12d6 cold damage in a 20 foot, 30 foot, or 40 foot radius and lasts for 1d4, 2d4, or 3d4 rounds. Creatures that take damage by Icestorm also become frozen and immobilized for 1d4 rounds, Fortitude negates. While immobilized, creatures can attempt DC25 Strength check or Escape Artist check each turn to free themselves.


    Divine Wolf:
    +2 Str, +2 Dex, +2 Con, +2 Wis
    Magical Beast
    Medium size
    Speed: 40 ft
    Low-light Vision
    Natural Weapons: Bite (1d8), Claw 2 (1d6)
    Trip (Ex): A divine wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the divine wolf
    Tongues (Su): Can understand but not speak every language.
    Ageless (Su): Does not age and cannot be magically aged. Does not acquire either bonuses or penalties for aging and cannot die of old age.
    Damage Reduction (Su): Equal to Wisdom modifier and bypassed by magic or evil.
    Track as a bonus feat.
    +2 Racial bonus on Knowledge (History) and Knowledge (Religion) checks
    Favored Class: Okami Amaterasu
    Last edited by Celestia; 2016-12-31 at 09:44 PM.
    Princess Celestia's Homebrew Corner
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