Skills: Hide 6 ranks, Move Silently 6 ranks, Spellcraft 4 ranks
Feats: Silent Spell, Spell Focus (Illusion)
Spellcasting: 3rd level spells, including one illusion spell
Special: 1d6 Sneak Attack
Hit Die: d4
Class Skills (6 + Int)
Level BAB Saves Special Spellcasting 1 +0 +0/+2/+2 Illusion Talent +1 to existing spellcasting class 2 +1 +0/+3/+3 +1d6 Sneak Attack +1 to existing spellcasting class 3 +2 +1/+3/+3 Silent Casting +1 to existing spellcasting class 4 +3 +1/+4/+4 +2d6 Sneak Attack +1 to existing spellcasting class 5 +3 +1/+4/+4 Tenacious Illusions +1 to existing spellcasting class 6 +4 +2/+5/+5 +3d6 Sneak Attack +1 to existing spellcasting class 7 +5 +2/+5/+5 Spell Channelling +1 to existing spellcasting class 8 +6 +2/+6/+6 +4d6 Sneak Attack +1 to existing spellcasting class 9 +6 +3/+6/+6 Hide in Plain Sight +1 to existing spellcasting class 10 +7 +3/+7/+7 Illusion Mastery
Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Tumble, Use Rope
Weapon and Armor Proficiency: A Shadowknife does not gain any proficiency in weapons or armor.
Illusion Talent (Su): A Shadowknife is especially skilled at crafting convincing illusions and seeing through the illusions of others. When casting spells of the Illusion school, she is considered to be one caster level higher. In addition, her Illusion spells receive a +2 bonus on their save DCs. Lastly, she gains a +2 bonus on Will saves vs. Illusions.
Silent Casting (Su): By level three, a Shadowknife has mastered the art of casting spells without making noise. All spells she casts are automatically silenced as if using the feat, except there is no increase in spell level or casting time.
Tenacious Illusions (Su): The illusions of a Shadowknife are more difficult to defeat. At fifth level, any creature attempting to disbelieve one of the Shadowknife's illusion spells must make two Will saves at the same bonus. If either of them fail, the creature does not disbelieve. Also, her illusions are considered to be two caster levels higher when subject to a dispell effect.
Spell Channelling (Su): As a swift action, a seventh level Shadowknife can channel any touch spell she knows into her weapon. The spell then discharges on the next successful hit with that weapon, affecting the creature as if it had been cast. If the channeled spell is not used within a number of rounds equal to the Shadowknife's Intelligence or Charisma modifier (whichever is higher), it dissipates and is wasted. If the spell is successfully discharged upon a creature that is denied its Dexterity bonus to AC, then it bypasses any spell resistance the creature may have, and the creature suffers a -2 penalty on the spell's save, if any. A Shadowknife can only have one channeled spell at a time. This ability can be used a number of times per day equal to half her Shadowknife level.
Hide in Plain Sight (Su): As the Shadowdancer ability.
Illusion Mastery (Su): A tenth level Shadowknife has mastered the crafting of illusions and knows what is and isn't real. She can make her spells irresistible and can easily identify the illusions of others. Any spell she casts from the Illusion school functions normally against mindless creatures and creatures otherwise immune to mind-affecting effects. Whenever she comes within 10 feet of an illusion, she can automatically save to disbelieve, rolling twice and taking the better result.