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Thread: Princess Celestia's Homebrew Corner

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    Ogre in the Playground
    Celestia's Avatar

    Join Date
    Dec 2016
    Canterlot, Equestria

    Default Spellvoid

    The Spellvoid

    Base Attack Bonus: +5
    Feats: Mage Slayer, Great Fortitude
    Special: Must have made a successful Fortitude save against a spell effect.


    Hit Die: d10

    Level BAB Saves Special
    1 +1 +2/+0/+2 Spell Consumption, Spell Resistance 5 + HD
    2 +2 +3/+0/+3 Aura of Spell Protection, Pierce Magical Protection
    3 +3 +3/+1/+3 Spell Resistance 10 + HD, Pierce Magical Concealment
    4 +4 +4/+1/+4 Spelldrain Strike
    5 +5 +4/+2/+4 Spell Reflection, Spell Resistance 15 + HD
    Class Skills (4 + Int)
    Climb, Craft, Gather Information, Handle Animal, Heal, Intimidate, Knowledge (Arcana), Knowledge (Nature), Knowledge (Religion), Listen, Profession, Ride, Sense Motive, Spellcraft, Spot, Swim, Use Magic Device, Use Rope

    Weapon and Armor Proficiency: A Spellvoid does not gain any proficiency in weapons or armor.

    Spell Consumption (Su): Whenever a Spellvoid successfully avoids the effects of a spell because of her Spell Resistance, she absorbs some of the spell's magical energy and converts it into a bonus for herself. She can choose one bonus each time she resists a spell. Bonuses of the same type overlap, not stack. All bonuses last for a number of rounds equal to the resisted spell's caster level.

    A bonus on attack and damage rolls equal to the resisted spell's spell level.
    A bonus on AC equal to the resisted spell's spell level.
    A bonus on saves equal to the resisted spell's spell level.
    Temporary hit points equal to the resisted spell's spell level multiplied by her Spellvoid level.

    Spell Resistance (Su): A Spellvoid develops keen anti-magical defenses. At first level, she gains SR 5 + HD. This improves to 10 + HD at level three and 15 + HD at level five. Her Spell Resistance is constantly active, but she can suppress or resume it as a free action.

    Aura of Spell Protection (Su): At second level, a Spellvoid can extend her protection against magic to her allies. She gains a 30 foot aura that grants a bonus on AC and saves equal to her Spellvoid level to all allies within the area. These bonuses only apply against spells and spell-like abilities.

    Bonus Feats: At level two, a Spellvoid gains Pierce Magical Protection as a bonus feat, and at level three, she gains Pierce Magical Concealment as a bonus feat.

    Spelldrain Strike (Su): At fourth level, a Spellvoid has learned how to move her weapon in such a way as to disrupt and drain a caster's magic. As a standard action, a Spellvoid can make a Spelldrain Strike on her next melee attack. If her attack hits and deals damage, the target must make a Fortitude save with a DC equal to the damage taken. If the save is unsuccessful, the caster loses one spell slot of their highest level. If the attack misses or the save is made, the attempt is wasted. A Spellvoid can use this ability a number of times per day equal to her Constitution modifier.

    Spell Reflection (Su): Upon reaching fifth level, a Spellvoid can reflect spells back at their caster. Whenever she successfully avoids the effects of a spell because of her Spell Resistance that targets specific creatures, she can, instead of using Spell Consumption, reflect it back to the creature that cast the spell. That spellcaster becomes subject to the spell as if they had cast it upon themself.
    Last edited by Celestia; 2017-01-12 at 12:00 PM.
    Princess Celestia's Homebrew Corner
    Old classes, new classes, and more!

    Thanks to AsteriskAmp for the avatar!