The Talismans of Shendu

Legends tell of twelve ancient talismans of unimaginable power. Each one bares the image of a particular animal and grants a unique power. It is said that these talismans once belonged to a mighty dragon named Shendu, though other stories say he was a demon. Some believe that he created the talismans, but others say that the powers were innate and were stolen from him. Regardless, these talismans now lie scattered to the four corners of the world and have remained hidden for so long that they have passed into myth.

Rooster Talisman: The flighty rooster grants its wielder the power of levitation. As long as this talisman is in your possession, you gain a Fly speed of 60 feet with perfect maneuverability. The talisman can also be activated as a standard action to use Telekinesis, as the spell with a caster level of 20, for as long as you concentrate.

Ox Talisman: The mighty ox grants its wielder great strength. As long as this talisman is in your possession, you gain a +20 enhancement bonus to strength.

Snake Talisman: The sly snake grants its wielder the ability to turn invisible. This talisman can be activated as a swift action to become invisible as by Greater Invisibility with a caster level of 20. You then remain invisible as long as the talisman remains in your possession or until you use another swift action to deactivate it.

Rabbit Talisman: The swift rabbit grants its wielder incredible speed. As long as this talisman remains in your possession, you gain a +240 enhancement bonus to your speed.

Sheep Talisman: The pastoral sheep grants its wielder the ability of mind walking. This talisman can be activated as a standard action to invoke one of two powers. You can either use Astral Projection as the spell or Dream as the spell. Both have a caster level of 20.

Dragon Talisman: The powerful dragon grants its wielder a dragon's fire. This talisman can be activated as a standard action to shoot a 120 foot line that deals 20d6 damage, half fire and half typeless. Creatures caught in the area can make a DC25 Reflex save for half damage.

Rat Talisman: The noble rat grants its wielder the ability to animate the inanimate. This talisman can be activated as a standard action in which you place the talisman within an inanimate object. The object is then animated as an Animate Object spell with a caster level of 20. The object remains animated until the talisman is removed. This talisman can only animate one object at a time.

Horse Talisman: The healthy horse grants its wielder great health. As long as this talisman is in your possession, you gain Fast Healing 20. The talisman can also be activated as a standard action to heal any one creature touched as with a Heal spell and a Renegerate spell, both with caster levels of 20. This talisman does not harm undead unlike a normal Heal spell.

Monkey Talisman: The tricky monkey grants its wielder the ability to change shape. This talisman can be activated as a standard action to invoke one of two powers. You can either Shapechange as the spell with a caster level of 20 on yourself, or you can Polymorph Any Object as the spell with a caster level of 20 on another. Both powers are permanent until dispelled or reversed with the talisman.

Dog Talisman: The loyal dog grants its wielder eternal youth. As long as this talisman is in your possession, you ignore any aging penalties you may have accrued, and you stop aging. In addition, you become immune to death effects.

Pig Talisman: The capable pig grants its wielder the power of heat vision. This talisman can be activated as a standard action to shoot a ray at a target within 60 feet that deals 20d6 fire damage. If the target takes damage this way, it must make a DC25 Fortitude save or catch on fire.

Tiger Talisman: The regal tiger grants its wielder the power of balance. This talisman can be activated as a full-round action to split your body in two as by a Fission power with a manifester level of 20. The two halves split their chi energy with one half gaining yin and the other gaining yang. Your yin side is lawful good regardless of your actual alignment, and your yang side is chaotic evil regardless of your actual alignment. Neither side directly controls the other. When the talisman is activated, it is split in half with each side of the user owning one of the pieces. The division is permanent until the two halves of the talisman are restored. This talisman can only divide one person at a time.