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Thread: Princess Celestia's Homebrew Corner

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    Ogre in the Playground
     
    Celestia's Avatar

    Join Date
    Dec 2016
    Location
    Canterlot, Equestria
    Gender
    Female

    Default Psycho-Bear

    The Psycho-Bear
    Size/Type: Large Magical Beast (Psionic)
    Hit Dice: 9d10+45 (94 hp)
    Initiative: +5
    Speed: 40 ft (8 squares)
    Armor Class: 16 (-1 size, +1 Dex, +6 Natural), touch 10, flat-footed 15
    Base Attack/Grapple: +9/+22
    Attack: Claw +17 melee (1d8+9)
    Full Attack: 2 Claws +17 melee (1d8+9) and Bite +14 melee (2d6+4)
    Space/Reach: 10 ft/5 ft
    Special Attacks: Improved Grab, Mind Shatter, Telekinesis
    Special Qualities: Darkvision 60 ft, Low-light Vision, Power Resistance 19, Scent, Telepathy 100 ft
    Saves: Fort +11, Ref +7, Will +7
    Abilities: Str 29, Dex 13, Con 20, Int 2, Wis 14, Cha 19
    Skills: Concentration +10, Hide +7, Listen +3, Move Silently +11, Spot +3, Swim +14
    Feats: Improved Initiative, Iron Will, Mindsight*, Run, Track
    Environment: Cold forests or mountains
    Organization: Solitary, pair, or cabal (3-5)
    Challenge Rating: 10
    Treasure: None
    Alignment: Always neutral
    Advancement: 10-13 HD (Large), 14+ HD (Huge)
    Level Adjustment: ---

    A psycho-bear is a large, hairy beasts similar in appearance to a brown bear. Its fur is a deep, almost black shade of purple, and its eyes are a bright magenta which glow faintly whenever it uses one of its psionic abilities.

    Combat
    A psycho-bear typically begins combat with a Mind Shatter and then tears apart its enemies with its claws and teeth.

    Improved Grab (Ex): To use this ability, a psycho-bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Mind Shatter (Ps): A psycho-bear can launch a mental attack against any non-mindless creatures it can detect within its Telepathy range. Affected creatures make a Will save versus a DC of 18 (Charisma based). If they fail, they are dazed and stunned for 1d4+1 rounds. If they succeed, they are stunned for 1 round. This ability can be used 3/day.

    Telekinesis (Ps): A psycho-bear can lift and move objects with its mind. It can lift an object weighing up to 20 time its hit dice pounds and move it at a speed of 30 feet. It can only lift and move objects within the range of its Telepathy. It can maintain control of the object for as long as it concentrates. It can also lift creatures, and they are entitled to a DC18 Fortitude save (Charisma based) to avoid the effect. This ability can be used at will.

    Power Resistance (Ex): A psycho-bear has Power Resistance of 10 plus its hit dice.

    Telepathy (Su): A psycho-bear can project its thoughts into the minds of those within 100 feet. As a creature with only 2 intelligence, these thoughts are unintelligible nonsense.

    Skills: A psycho-bear has a +4 racial bonus on Concentration and Swim checks and a +6 racial bonus on Hide and Move Silently checks.
    Last edited by Celestia; 2017-01-20 at 05:58 PM.
    Princess Celestia's Homebrew Corner
    Old classes, new classes, and more!

    Thanks to AsteriskAmp for the avatar!