The BumblebearSize/Type: Medium Magical Beast
Hit Dice: 4d10+8 (30 hp)
Speed: 20 ft (4 squares), Fly 80 ft (average)
Armor Class: 14 (+2 Dex, +2 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +4/+8
Attack: Stinger +8 melee (1d8+4 plus poison)
Full Attack: Stinger +8 melee (1d8+4 plus poison), 2 Claws +3 melee (1d6+2), and Bite +3 melee (1d10+2)
Space/Reach: 5 ft/5 ft
Special Attacks: Poison
Special Qualities: Darkvision 60 ft, Low-light Vision, Scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 19, Dex 14, Con 15, Int --, Wis 12, Cha 6
Skills: Spot +5, Survival +1*, Swim +8
Environment: Temperate forests or meadows
Organization: Solitary, buzz (2-5), or hive (11-20)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 5-10 HD (Medium), 11+ HD (Large)
Level Adjustment: ---
A bumblebear possesses the head, arms, and torso of a bear and the wings, legs, and abdomen of a giant bee.
A bumblebear is highly aggressive and attacks anything it sees. However, bumblebears will not attack creatures larger than themselves unless they outnumber it by at least two to one.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d4 Con. The save DC is Constitution-based.
Skills: A bumblebear has a +4 racial bonus on Spot and Swim checks and a +4 racial bonus on Survival checks to orient themselves.