The PyrobearSize/Type: Large Magical Beast (Fire)
Hit Dice: 12d10+60 (126 hp)
Speed: 40 ft (8 squares)
Armor Class: 20 (-1 size, +2 Dex, +9 Natural), touch 11, flat-footed 18
Base Attack/Grapple: +12/+27
Attack: Claw +23 melee (1d8+11 plus 2d6 fire)
Full Attack: 2 Claws +23 melee (1d8+11 plus 2d6 fire) and Bite +17 melee (2d6+5 plus 2d6 fire)
Space/Reach: 10 ft/5 ft
Special Attacks: Flaming Body, Improved Grab
Special Qualities: Darkvision 60 ft, Low-light Vision, Immunity to Fire, Scent, Vulnerability to Cold
Saves: Fort +13, Ref +10, Will +5
Abilities: Str 33, Dex 15, Con 20, Int 2, Wis 12, Cha 9
Skills: Listen +8, Spot +9
Feats: Endurance, Improved Initiative, Run, Track, Weapon Focus (Claw)
Environment: Warm forests or plains
Organization: Solitary or pair
Challenge Rating: 11
Alignment: Always neutral
Advancement: 13-15 HD (Large), 16+ HD (Huge)
Level Adjustment: ---
A pyrobear is a creature that looks much like a hairless bear that is enveloped in roaring flames.
A pyrobear is an astonishingly peaceful creature that seldom attacks unless provoked. However, when it does become angry enough, it furiously tears apart its aggressors with its claws and teeth.
Flaming Body (Su): A pyrobear is continuously alight with magical fire. Its natural weapons deal an extra 2d6 fire damage, and any creature that attacks it with natural weapons or unarmed attacks takes that fire damage, as well. It also sheds light in a 60 foot radius with shadowy illumination out to 120 feet.
Improved Grab (Ex): To use this ability, a pyrobear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Every round that the pyrobear successfully grapples an opponent, it deals 2d6 fire damage from its Flaming Body.