The OctobearSize/Type: Huge Magical Beast (Aquatic)
Hit Dice: 10d10+50 (105 hp)
Speed: 20 ft (4 squares), Swim 40 ft
Armor Class: 19 (-2 size, +3 Dex, +8 Natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+34
Attack: Claw +20 melee (1d10+12)
Full Attack: 8 Claws +20 melee (1d10+12) and Bite +15 melee (2d8+6)
Space/Reach: 15 ft/15 ft (30 ft with claw)
Special Attacks: Constrict, Improved Grab
Special Qualities: Amphibious, Darkvision 60 ft, Ink Cloud, Jet, Low-light Vision, Scent
Saves: Fort +12, Ref +10, Will +4
Abilities: Str 35, Dex 17, Con 20, Int 2, Wis 12, Cha 7
Skills: Escape Artist +13, Hide: +9 Listen +2, Spot +3, Swim +20
Feats: Endurance, Improved Grapple, Improved Initiative, Run
Organization: Solitary or pair
Challenge Rating: 12
Alignment: Always neutral
Advancement: 11-14 HD (Huge), 15+ HD (Gargantuan)
Level Adjustment: ---
An octobear has the body of an octopus with the head of a bear and has eight tentacles each ending in sharp claws. It is covered in water resistant fur.
An octobear is a vicious predator that attacks and eats anything smaller than itself.
An opponent can attack an octobear’s tentacles with a sunder attempt as if they were weapons. An octobear’s tentacles have 15 hit points each. If an octobear is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of an octobear’s tentacles deals 5 points of damage to the creature. An octobear usually withdraws from combat if it loses six tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): An octobear deals 2d8+12 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a pyrobear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Amphibious (Ex): Although octobears are aquatic, they can survive indefinitely on land.
Ink Cloud (Ex): An octobear can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octobear normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octobear can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octobear can change colors, giving it a +4 racial bonus on Hide checks. An octobear also can squeeze and contort its body giving it a +10 racial bonus on Escape Artist checks. An octobear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.