Fhoimorien Giant (Birthright)
Large Giant (Earth, Air)
Hit Dice: 13d8+36 (94 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 Size, +8 Natural), touch 9, flat-footed 17
Base Attack/Grapple: +9/+19
Attack: Slam +16 melee (1d6+8) or Club +16 melee (1d8+8) or or Rock +16 ranged (2d6+8)
Full Attack: 2 Slams +16 melee (1d6+8) or Club +16 melee (1d8+8) or or Rock +16 ranged (2d6+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing, Spell-Like Abilities
Special Qualities: Low Light Vision, Uncanny Dodge, Camouflage
Saves: Fort +11, Ref +4, Will +6
Abilities: Str 26, Dex 10, Con 16, Int 8, Wis 14, Cha 16
Skills: Climb +12, Listen +6, Knowledge (Nature) +3, Spot +6
Feats: Brutal Throw, Power Attack, Power Throw
Environment: Any Forest, Swamp or Underground
Organization: Solitary, pair, gang (3-4), or band (5-8)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By Character Class
Level Adjustment: +4

The Fhoimorien are 13' tall Cerilian giants with strong ties to the Elemental Planes of Earth and Air. They are often quite deformed, and seek to expand their realm.

Rock Throwing (Ex): The range increment is 180 feet for a Fhoimorien Giantís thrown rocks. It uses both hands when throwing a rock.

Uncanny Dodge (Ex): This is identical to the Rogue ability listed in the PHB.

Camouflage (Ex): This is identical to the Ranger ability listed in the PHB.

Spell-Like Abilities (Sp): 1/day: Animate Objects (stone only), Passwall, Stone Tell
2/day: Gaseous Form. Unlike normal while in Gaseous Form they have a Flight Speed of 50 (Perfect).

Combat: Fhoimoriens use their gaseous forms to find vantage points to fling boulders at opponents, or to cross chasms to finish them off after doing so.