The Unicorn Champion
Alignment: Neutral Good or Chaotic Good
Base Attack Bonus: +5
Feats: Mounted Combat, Vow of Chastity
Hit Die: d8
Class Skills (4 + Int)
Spells per Day
1 +1 +2/+0/+2 Detect Good, Divine Health, Special Mount 2/1/-/-/-/-/- 2 +2 +3/+0/+3 Smite Evil 1/day 3/2/1/-/-/-/- 3 +3 +3/+1/+3 Cleanse the Impure 3/3/2/-/-/-/- 4 +4 +4/+0/+4 Bonus Feat 4/3/2/1/-/-/- 5 +5 +4/+1/+4 Purity of Nature 4/3/3/2/-/-/- 6 +6 +5/+2/+5 Smite Evil 2/day 4/4/3/2/1/-/- 7 +7 +5/+2/+5 Greater Healing 4/4/3/3/2/-/- 8 +8 +6/+2/+6 Bonus Feat 4/4/4/3/2/1/- 9 +9 +6/+3/+6 Nature's Bosom 4/4/4/3/3/2/- 10 +10 +7/+3/+7 Smite Evil 3/day 4/4/4/4/3/2/1
Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (Nature), Listen, Profession, Ride, Sense Motive, Spellcraft, Spot, Survival, Swim, Use Rope
Weapon and Armor Proficiency: All simple and martial weapons and all armor and shields (except tower shields).
Spellcasting: A Unicorn Champion casts spells off the Druid spell list. Her caster level equals her Unicorn Champion level. The key ability for this spellcasting is Charisma.
Detect Evil (Sp): Like her unicorn companion, a Unicorn Champion can use Detect Evil at will as a free action.
Divine Health (Ex): As the Paladin ability.
Special Mount: A Unicorn Champion makes a lifelong alliance and friendship with a unicorn who serves as her mount in battle. The Unicorn collects experience and levels just as a normal character. It does not, however, take a split of the party experience and merely gains the same amount of experience as the Unicorn Champion.
If her unicorn dies, she cannot acquire a new one. She also cannot gain further levels in the Unicorn Champion class until her unicorn has been resurrected.
Smite Evil (Su): As the Paladin ability. If a Unicorn Champion gains Smite Evil from any other class, her levels stack for determining extra damage. She can use this ability once per day at level two plus an additional use every four levels.
Cleanse the Impure: At third level, a Unicorn Champion's unicorn can use its Neutralize Poison ability at will. The caster level for this ability is either 8 or the unicorn's hit dice, whichever is higher.
Bonus Feats: At level four and every four levels after, a Unicorn Champion gains a bonus feat from the following list. She must meet all prerequisites. Great Fortitude, Iron Will, Mounted Archery, Ride-By Attack, Spirited Charge, Trample, or any Exalted feat.
Purity of Nature: At fifth level, a Unicorn Champion's unicorn gains the ability to use Remove Disease as a spell-like ability three times per day with a caster level equal to its hit dice.
Greater Healing: At seventh level, a Unicorn Champion's unicorn improves it's ability to heal others. It can now use Cure Light Wounds five times per day, Cure Moderate Wounds three times per day, and Cure Serious Wounds once per day. The caster level for each ability is either 5 or the unicorn's hit dice, whichever is higher.
Nature's Bosom: At level nine, a Unicorn Champion's unicorn gains the ability to use Greater Restoration as a spell-like ability three times per day with a caster level equal to its hit dice.
Ex-Unicorn Champions: If a Unicorn Champion changes her alignment to something other than Neutral Good or Chaotic Good, she loses access to her spellcasting and cannot contimue advancing in the class until she atones. Her unicorn does not leave her unless she turns all the way to evil. It will otherwise attempt to aid her in her atonement. If she violates her Vow of Chastity, her unicorn leaves her forever, and she can never again advance in the class.