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    Default Re: PF - Lists of Undead Creation and Creatable Undead

    Variant skeletons & zombies are prohibitive to make compared to variant Beheaded.
    Are Beheaded really that much weaker than their more full bodied cousins?


    There are only two stackable variants apiece for Skeletons and Zombies, though there are loads of variants of similar potency that coukd be easily included via houserule.
    The Multiplying variant shares the same wording as Bloody and Burning, except that it lacks the text detailing an ability to be combined with other variants.
    That said, much of the below info is inapplicable where only two variants are allowed.
    Spoiler: Stacking Skeleton/Zombie Variants
    Show

    "...variant skeletons can be created using animate dead, but they count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller’s limit."

    *Note that the stacking used below is the most restrictive version. If one were to use PF stacking instead more variants could be stacked per HD per CL. eg: Pathfinder stacking times three times three is times five, not times nine. eg doubling is times two, doubling twice is times three, etc.

    Single Variant No Stacking
    1 HD undead
    Bloody x2 = 2
    ÷2 = CL 1
    (variant HD = CL)


    2 Variants Stacked
    (variant HD = CL x2)

    1 HD undead
    Bloody x2 = 2
    Multiplying x2 = 4
    ÷2 = CL 2

    2 HD undead
    Bloody x2 = 4
    Multiplying x2 = 8
    ÷2 = CL 4

    3 HD undead
    Bloody x2 = 6
    Multiplying x2 = 12
    ÷2 = CL 6

    4 HD undead
    Bloody x2 = 8
    Multiplying x2 = 16
    ÷2 = CL 8

    5 HD undead
    Bloody x2 =10
    Multiplying x2 = 20
    ÷2 = CL 10

    6 HD undead
    Bloody x2 =12
    Multiplying x2 = 24
    ÷2 = CL 12

    7 HD undead
    Bloody x2 =14
    Multiplying x2 = 24
    ÷2 = CL 14

    8 HD undead
    Bloody x2 =16
    Multiplying x2 = 32
    ÷2 = CL 16

    9 HD undead
    Bloody x2 =18
    Multiplying x2 = 36
    ÷2 = CL 18

    10 HD undead
    Bloody x2 =20
    Multiplying x2 = 40
    ÷2 = CL 20


    3 Variants Stacked
    1 HD undead
    Bloody x2 = 2
    Multiplying x2 = 4
    Burning x2 = 8
    ÷2 = CL 4

    2 HD undead
    Bloody x2 = 4
    Multiplying x2 = 8
    Burning x2 = 16
    ÷2 = CL 8

    3 HD undead
    Bloody x2 = 6
    Multiplying x2 = 12
    Burning x2 = 24
    ÷2 = CL 12

    4 HD undead
    Bloody x2 = 8
    Multiplying x2 = 16
    Burning x2 = 32
    ÷2 = CL 16

    5 HD undead
    Bloody x2 =10
    Multiplying x2 = 20
    Burning x2 = 40
    ÷2 = CL 20


    Theoretical
    4 Variants Stacked

    1 HD undead
    Bloody x2 = 2
    Multiplying x2 = 4
    Burning x2 = 8
    theoretical x2 = 16
    ÷2 = CL 8

    2 HD undead
    Bloody x2 = 4
    Multiplying x2 = 8
    Burning x2 = 16
    theoretical x2 = 32
    ÷2 = CL 16

    3 HD undead
    Bloody x2 = 6
    Multiplying x2 = 12
    Burning x2 = 24
    theoretical x2 = 48
    ÷2 = CL 24



    Theoretical
    5 Variants Stacked

    1 HD undead
    Bloody x2 = 2
    Multiplying x2 = 4
    Burning x2 = 8
    theoretical x2 = 16
    theoretical x2 = 32
    ÷2 = CL 16

    2 HD undead
    Bloody x2 = 4
    Multiplying x2 = 8
    Burning x2 = 16
    theoretical x2 = 32
    theoretical x2 = 64
    ÷2 = CL 32



    Theoretical
    6 Variants Stacked

    1 HD undead
    Bloody x2 = 2
    Multiplying x2 = 4
    Burning x2 = 8
    theoretical x2 = 16
    theoretical x2 = 32
    theoretical x2 = 64
    ÷2 = CL 32


    Pathfinder has a method of stacking multipliers that could net one more variants per CL. The first doubler is still x2. The second doubler is only x3, the third x4, the fourth x5, etc.
    Just add one to the number of variants and you have the multiplier. Dividing this virtual HD by two will still get you the minimum CL that you could make an undead with that many variants on it.
    Spoiler: Stacking Skeleton/Zombie Variants with PF Doubling
    Show

    GM WARNING this method of stacking allows for a lot more variants per CL
    So it is recommended to either allow all variants to be used by the player OR allow PF stacking of variants, not both.

    Add 1 to the total number of variants and you have the multiplier.
    HD x multiplier = virtual HD. Divide virtual HD by 2 to get the minimum CL.

    Example
    # HD undead
    # variants +1
    HD x multiplier = virtual HD
    ÷2 = min CL needed

    1 HD undead
    1 variant +1
    HD x2 = 2 HD
    ÷2 = CL 1

    1 HD undead
    2 variants +1
    HD x3 = 3 HD
    ÷2 = CL 2

    1 HD undead
    3 variants +1
    HD x4 = 4 HD
    ÷2 = CL 2

    1 HD undead
    4 variants +1
    HD x5 = 5 HD
    ÷2 = CL 3

    1 HD undead
    5 variants +1
    HD x6 = 6 HD
    ÷2 = CL 3

    1 HD undead
    6 variants +1
    HD x7 = 7 HD
    ÷2 = CL 4

    1 HD undead
    7 variants +1
    HD x8 = 8 HD
    ÷2 = CL 4

    1 HD undead
    8 variants +1
    HD x9 = 9 HD
    ÷2 = CL 5

    1 HD undead
    9 variants +1
    HD x10 = 10 HD
    ÷2 = CL 5

    1 HD undead
    10 variants +1
    HD x11 = 11 HD
    ÷2 = CL 6

    1 HD undead
    11 variants +1
    HD x12 = 12 HD
    ÷2 = CL 6

    1 HD undead
    12 variants +1
    HD x13 = 13 HD
    ÷2 = CL 7

    1 HD undead
    13 variants +1
    HD x14 = 14 HD
    ÷2 = CL 7

    1 HD undead
    14 variants +1
    HD x15 = 15 HD
    ÷2 = CL 8

    1 HD undead
    15 variants +1
    HD x16 = 16 HD
    ÷2 = CL 8

    1 HD undead
    16 variants +1
    HD x17 = 17 HD
    ÷2 = CL 9

    2 HD undead
    1 variants +1
    HD x2 = 4 HD
    ÷2 = CL 2

    2 HD undead
    2 variants +1
    HD x3 = 6 HD
    ÷2 = CL 3

    2 HD undead
    3 variants +1
    HD x4 = 8 HD
    ÷2 = CL 4

    2 HD undead
    4 variants +1
    HD x5 = 10 HD
    ÷2 = CL 5

    2 HD undead
    5 variants +1
    HD x6 = 12 HD
    ÷2 = CL 6

    2 HD undead
    6 variants +1
    HD x7 = 14 HD
    ÷2 = CL 7

    2 HD undead
    7 variants +1
    HD x8 = 16 HD
    ÷2 = CL 8

    2 HD undead
    8 variants +1
    HD x9 = 18 HD
    ÷2 = CL 9

    2 HD undead
    9 variants +1
    HD x10 = 20 HD
    ÷2 = CL 10

    2 HD undead
    10 variants +1
    HD x11 = 22 HD
    ÷2 = CL 11

    2 HD undead
    11 variants +1
    HD x12 = 24 HD
    ÷2 = CL 12

    2 HD undead
    12 variants +1
    HD x13 = 26 HD
    ÷2 = CL 13

    2 HD undead
    13 variants +1
    HD x14 = 28 HD
    ÷2 = CL 14

    2 HD undead
    14 variants +1
    HD x15 = 30 HD
    ÷2 = CL 15

    2 HD undead
    15 variants +1
    HD x16 = 32 HD
    ÷2 = CL 16

    2 HD undead
    16 variants +1
    HD x17 = 34 HD
    ÷2 = CL 17

    2 HD undead
    17 variants +1
    HD x18 = 36 HD
    ÷2 = CL 18

    2 HD undead
    18 variants +1
    HD x19 = 38 HD
    ÷2 = CL 19

    2 HD undead
    19 variants +1
    HD x20 = 40 HD
    ÷2 = CL 20

    3 HD undead
    1 variants +1
    HD x2 = 6 HD
    ÷2 = CL 3

    3 HD undead
    2 variants +1
    HD x3 = 9 HD
    ÷2 = CL 5

    3 HD undead
    3 variants +1
    HD x4 = 12 HD
    ÷2 = CL 6

    3 HD undead
    4 variants +1
    HD x5 = 15 HD
    ÷2 = CL 8

    3 HD undead
    5 variants +1
    HD x6 = 18 HD
    ÷2 = CL 9

    3 HD undead
    6 variants +1
    HD x7 = 21 HD
    ÷2 = CL 11

    3 HD undead
    7 variants +1
    HD x8 = 24 HD
    ÷2 = CL 12

    3 HD undead
    8 variants +1
    HD x9 = 27 HD
    ÷2 = CL 14

    3 HD undead
    9 variants +1
    HD x10 = 30 HD
    ÷2 = CL 15

    3 HD undead
    10 variants +1
    HD x11 = 33 HD
    ÷2 = CL 17

    3 HD undead
    11 variants +1
    HD x12 = 36 HD
    ÷2 = CL 18

    3 HD undead
    12 variants +1
    HD x13 = 39 HD
    ÷2 = CL 20

    3 HD undead
    13 variants +1
    HD x14 = 42 HD
    ÷2 = CL 21

    4 HD undead
    1 variants +1
    HD x2 = 8 HD
    ÷2 = CL 4

    4 HD undead
    2 variants +1
    HD x3 = 12 HD
    ÷2 = CL 6

    4 HD undead
    3 variants +1
    HD x4 = 16 HD
    ÷2 = CL 8

    4 HD undead
    4 variants +1
    HD x5 = 20 HD
    ÷2 = CL 10

    4 HD undead
    5 variants +1
    HD x6 = 24 HD
    ÷2 = CL 12

    4 HD undead
    5 variants +1
    HD x6 = 24 HD
    ÷2 = CL 12

    4 HD undead
    6 variants +1
    HD x7 = 28 HD
    ÷2 = CL 14

    4 HD undead
    7 variants +1
    HD x8 = 32 HD
    ÷2 = CL 16

    4 HD undead
    8 variants +1
    HD x9 = 36 HD
    ÷2 = CL 18

    4 HD undead
    9 variants +1
    HD x10 = 40 HD
    ÷2 = CL 20

    5 HD undead
    1 variants +1
    HD x2 = 10 HD
    ÷2 = CL 5

    5 HD undead
    2 variants +1
    HD x3 = 15 HD
    ÷2 = CL 8

    5 HD undead
    3 variants +1
    HD x4 = 20 HD
    ÷2 = CL 10

    5 HD undead
    4 variants +1
    HD x5 = 25 HD
    ÷2 = CL 13

    5 HD undead
    5 variants +1
    HD x6 = 30 HD
    ÷2 = CL 15

    5 HD undead
    6 variants +1
    HD x7 = 35 HD
    ÷2 = CL 18

    5 HD undead
    7 variants +1
    HD x8 = 40 HD
    ÷2 = CL 20

    6 HD undead
    1 variants +1
    HD x2 = 12 HD
    ÷2 = CL 6

    6 HD undead
    2 variants +1
    HD x3 = 18 HD
    ÷2 = CL 9

    6 HD undead
    3 variants +1
    HD x4 = 24 HD
    ÷2 = CL 12

    6 HD undead
    4 variants +1
    HD x5 = 30 HD
    ÷2 = CL 15

    6 HD undead
    5 variants +1
    HD x6 = 36 HD
    ÷2 = CL 18

    6 HD undead
    6 variants +1
    HD x7 = 42 HD
    ÷2 = CL 21

    7 HD undead
    1 variants +1
    HD x2 = 14 HD
    ÷2 = CL 7

    7 HD undead
    2 variants +1
    HD x3 = 21 HD
    ÷2 = CL 10

    7 HD undead
    3 variants +1
    HD x4 = 28 HD
    ÷2 = CL 14

    7 HD undead
    4 variants +1
    HD x5 = 35 HD
    ÷2 = CL 17

    7 HD undead
    5 variants +1
    HD x6 = 42 HD
    ÷2 = CL 21

    8 HD undead
    1 variants +1
    HD x2 = 16 HD
    ÷2 = CL 8

    8 HD undead
    2 variants +1
    HD x3 = 24 HD
    ÷2 = CL 12

    8 HD undead
    3 variants +1
    HD x4 = 32 HD
    ÷2 = CL 12

    8 HD undead
    4 variants +1
    HD x5 = 40 HD
    ÷2 = CL 20

    9 HD undead
    1 variants +1
    HD x2 = 18 HD
    ÷2 = CL 9

    9 HD undead
    2 variants +1
    HD x3 = 27 HD
    ÷2 = CL 14

    9 HD undead
    3 variants +1
    HD x4 = 36 HD
    ÷2 = CL 18

    9 HD undead
    4 variants +1
    HD x5 = 45 HD
    ÷2 = CL 23

    10 HD undead
    1 variants +1
    HD x2 = 20 HD
    ÷2 = CL 10

    10 HD undead
    2 variants +1
    HD x3 = 30 HD
    ÷2 = CL 15

    10 HD undead
    3 variants +1
    HD x4 = 40 HD
    ÷2 = CL 20

    11 HD undead
    1 variants +1
    HD x2 = 22 HD
    ÷2 = CL 11

    11 HD undead
    2 variants +1
    HD x3 = 33 HD
    ÷2 = CL 17

    11 HD undead
    3 variants +1
    HD x4 = 44 HD
    ÷2 = CL 22

    12 HD undead
    1 variants +1
    HD x2 = 24 HD
    ÷2 = CL 12

    12 HD undead
    2 variants +1
    HD x3 = 36 HD
    ÷2 = CL 18

    12 HD undead
    3 variants +1
    HD x4 = 48 HD
    ÷2 = CL 24

    13 HD undead
    1 variants +1
    HD x2 = 26 HD
    ÷2 = CL 13

    13 HD undead
    2 variants +1
    HD x3 = 39 HD
    ÷2 = CL 20

    14 HD undead
    1 variants +1
    HD x2 = 28 HD
    ÷2 = CL 14

    14 HD undead
    2 variants +1
    HD x3 = 42 HD
    ÷2 = CL 21

    15 HD undead
    1 variants +1
    HD x2 = 30 HD
    ÷2 = CL 15

    15 HD undead
    2 variants +1
    HD x3 = 45 HD
    ÷2 = CL 23

    16 HD undead
    1 variants +1
    HD x2 = 32 HD
    ÷2 = CL 16

    16 HD undead
    2 variants +1
    HD x3 = 48 HD
    ÷2 = CL 24

    17 HD undead
    1 variants +1
    HD x2 = 34 HD
    ÷2 = CL 17

    18 HD undead
    1 variants +1
    HD x2 = 36 HD
    ÷2 = CL 18

    19 HD undead
    1 variants +1
    HD x2 = 38 HD
    ÷2 = CL 19

    20 HD undead
    1 variants +1
    HD x2 = 40 HD
    ÷2 = CL 20

    21 HD undead
    1 variants +1
    HD x2 = 42 HD
    ÷2 = CL 21





    There are more Beheaded variants and stacking them is cheaper.
    Since each beheaded requires one casting of air walk (4th) or fly (3rd; sor/wiz only), they don't come online until 7th level unless one of your domains has fly as a domain spell. Other than that, they trade offense for mobility. Squishy as hell, though.
    thanks iceifur
    Spoiler: Beheaded Variants
    Show

    Beheaded are +1 HD per variant instead of x2 like skeletons & zombies.

    There are 5 variants.
    Belching
    Flaming
    Grabbing
    Screaming
    Swarming (+1 HD)


    There are 5 kinds of beheaded with differing HD.
    Beheaded 1 HD
    Flaming Skull 1HD
    Severed 1 HD
    (CL 4 could create all 7 HD in variants)

    Skull Swarm 2 HD* (already swarming)
    (CL 3 could create all 6 HD in variants)

    Giant 3 HD (too big for swarming)
    (CL 4 could create all 7 HD in variants)

    Medusa 4 HD (too big for swarming)
    (CL 4 could create all 8 HD in variants)


    Note: The 'Bestiary 4' Beheaded entry is newer than the 'Pathfinder #43: Haunting of Harrowstone' entries.
    However, there's little reason they can't all exist together.
    Last edited by unseenmage; 2020-04-18 at 01:21 PM.