2017-02-16, 11:30 AM (ISO 8601)
Bugbear in the Playground
Re: How to -- 4th century BCE setting
Cities of hats are convenient for stories about travelers. The civilization might be more complex, but really, they're only going to be playing with it for a single story (or a few sessions), so why bother with going into too much detail?
Originally Posted by Max_Killjoy
For more complex cities, you need multiple factions that want things. I find that looking at the Estates is a good way to accomplish this, classically determined as being the Clergy, the Nobility, and the Burghers, but having other estates is a good idea for your older setting.