This post has been redone to be where I stick Ranger Fighting Styles. My hope is to give them decent variety in options so as to not be stuck with a simple choice of type of combat.
Spoiler: Sure Shot[Combat]
Prerequisites: Dex 15
Benefit: You get a bonus of one-quarter(1/4) your BAB on ranged attack and damage rolls made against enemies within the first range increment of your weapon. In addition, the range increment of attacks you make with ranged and thrown weapons increases by one-half(1/2) and you do not suffer the normal -4 penalty for making ranged attacks into melee within the first two range increments.
Special: A Fighter may take Sure Shot as one of their bonus feats. This feat counts as Point Blank Shot, Far Shot and Precise Shot for feat prerequisites. A 2nd level Ranger that has chosen the Archery combat style may gain the effects of Sure Shot instead of Point Blank Shot, even if they lack the prerequisites, but only while they are not wearing Medium or Heavy armor.
Added scaling for the one thing you actually need to scale and getting the effects of two other feats on top of it. And it doesn't screw with prerequisites. Also, replacing the Combat Style feats. Because why not let the fix fully apply to Rangers?
Spoiler: Improved Sure Shot[Combat]
Prerequisites: Dex 17, Sure Shot, BAB +6
Benefit: Instead of being lost, the bonus to attack and damage rolls from Sure Shot decreases by one for each range increment beyond the first a target is. Additionally, the range increment of attacks you make is increased by 2.5 ft. for each +1 BAB you have, rounding down to the nearest 5ft. increment. For example, if you have BAB +11, then the range increment of attacks with ranged and thrown weapons you make is increased by 25ft.
Special: A Fighter may take Improved Sure Shot as one of their bonus feats. A 6th level Ranger that has chosen the Archery combat style may gain the effects of Improved Sure Shot instead of Manyshot, even if they lack the prerequisites, but only while they are not wearing Medium or Heavy armor.
Scaling range bonus and making the bonus from attacks get lower at longer range instead of disappearing. This is the sort of thing I will do for feat chains, improving the previous effect in some way and adding another effect of similar theme. In this case, the theme is Sniping.
Spoiler: Swift Shot[Combat]
Prerequisites: Dex 15
Benefit: After each ranged attack you would normally make during a Full Attack action you may make an additional attack at a -2 penalty from the previous attack. For example, if you would make two attacks during a normal Full Attack, you may make four attacks instead, with the two additional attacks having a -2 and -7 penalty from the first attack. If you have more attacks from another source, such as the Haste spell, you do not gain an additional attack after it from this feat.
If your base attack bonus is +6 or higher, you may make two attacks with a ranged or thrown weapon at a -4 penalty for each as a standard action. For each additional +5 of BAB you have, you may make another attack by increasing the penalty by 2. For example, at BAB +11, you may make three attacks as a standard action with a -6 penalty on each attack, or two attacks with a -4 penalty to each.
Special: A Fighter may take Swift Shot as one of their bonus feats. This feat counts as Rapid Shot for feat prerequisites, and counts as Manyshot for feat prerequisites when you have BAB +6 or more. A 2nd level Ranger that has chosen the Archery combat style may gain the effects of Swift Shot instead of Point Blank Shot, even if they lack the prerequisites, but only while they are not wearing Medium or Heavy armor.
No cap on extra attacks from the Manyshot part, so a level 21 Fighter gets five attacks as a standard action at a -10 penalty. And the Rapid Shot part scales because why wouldn't it? TWF gets the same thing for melee, so the ranged equivalent of extra attack spam focus comes in. And the Rapid Shot/Manyshot equivalent doesn't need Sure Shot so that you can ignore the precision focused feats to go full arrow spam. Also, alternative Combat Style choice.
Spoiler: Improved Swift Shot[Combat]
Prerequisites: Dex 17, Swift Shot
Benefit: Whenever you make a Full Attack or use the Standard Action ability granted by Swift Shot, all penalties on attack rolls are reduced by one-fifth(1/5) of your BAB. Additionally, for each attack you make with a ranged or thrown weapon against a target, whether it hits or not, their Dexterity bonus is reduced by one until the beginning of your next round. They count as being Flatfooted if their Dexterity bonus is reduced to zero, and their dexterity bonus cannot be reduced below zero with this effect.
Special: A Fighter may take Improved Sure Shot as one of their bonus feats. A 6th level Ranger that has chosen the Archery combat style may gain the effects of Improved Swift Shot instead of Manyshot, even if they lack the prerequisites, but only while they are not wearing Medium or Heavy armor.
This increases accuracy of specific modes of arrow spam to get you to hit more of them. You also become more likely to hit as the attack number goes up because their AC starts dropping. And Rogues will love it for making landing Sneak Attacks at range much easier, because you can provoke Flatfooted a lot easier.
Spoiler: Twin Weapon Fighting[Combat]
Prerequisites: Dex 15(No BAB requirement so that Rangers can keep it as a level one feat)
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Whenever you would be able to make an attack, you may make an additional attack with your off hand, up to your BAB divided by five(BAB/5) times per round.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each.
Special:This feat counts as Two Weapon Fighting for prerequisites. When your BAB is +6 or higher, it counts as Improved Two Weapon Fighting for feat prerequisites. When your BAB is +11 or higher, it counts as Greater Two Weapon Fighting for feat prerequisites.
The point here is that it scales up endlessly and it doesn't only apply to your standard attacks. The intended reading is that you can trigger it off of itself to preserve the function of the original Two Weapon Fighting feat, while also letting you unload it on Attacks of Opportunity if desired, or other conditional attacks that you want to capitalize on. And it's not locked behind a feat tax!