Quote Originally Posted by Anarion View Post
Testing time! Next feature request: click and drag scrolling. Not that there's anything wrong with scrolling by moving my mouse to the edge of the screen, but I love it when you can treat the map like it's a piece of cloth and use the mouse to scroll while keeping your arrow centered. So, hold down left click on empty space and move mouse to scroll would be lovely (but totally optional).
I can't even afford the good instant noodles what makes you think I can get features like this

Yeah, I think I can do that. May not be fancy, but such is the prototype life.

Quote Originally Posted by Anarion View Post
Another feature request: some sort of highlight of where I can forge links to. I struggled to figure out where I was and wasn't allowed to draw a line or move to with this update. It took me about 10 minutes to get my P1 executive into Egypt, it just wouldn't forge a link there from most places, even ports. I eventually got there from Russia by forging a link, which worked for some reason (though only after several tries of button clicking. Maybe it's being finicky about the actual location of selectable objects?)
That Egypt thing sounds like a bug. I'll poke about a bit and make sure it's a valid port country. As far as linkable countries go, I'll think about it. I agree that it'll be a good usability feature, I'm just not sure how to make it happen easy-like. I have some ideas, though, and I'll see how they pan out.

Quote Originally Posted by Anarion View Post
Yet another™ feature request: movement waypoints. Click on a country 3 spaces away and my executive will route there through the intervening countries if it's possible to get there (or error if there's no route without need for some other action).
I think this one is going to go firmly in the "will be implemented much later" bin. It's a good idea, but right now we're aiming for baseline functionality of game mechanics. Later, it'll make a good usability feature.

Quote Originally Posted by Anarion View Post
Didn't find any weird bugs, though I'm still accidentally deselecting things when I move them to a place with other things and accidentally click on the other thing instead. Would probably suggest that "move to space clicked" has a higher priority than "select unit on space" if that's possible to do.
I'm not sure if it's possible, and I'm not sure if it's worth the investment at this stage. This is a quick and dirty solution to Units and Countries, and I fully expect it to change later. I don't want to put too much development time into something I intend to replace.

I increased the clickable area on Countries for this prototype, so I would advise just clicking a little further away from the other Units. It should still work correctly. (Compromise idea: Some basic UI outline of the clickable Country area, so you know what exactly you're clicking on.)

Quote Originally Posted by Thanqol View Post
No. I feel like there's scope for horizontal differentiation between Output Speed, which manages how fast things come out, and Development Tier, which manages what things come out. It could be cruft but let's leave it in for now.

Yes.

I don't think this should be necessary, no.
I am concerned that this single +Development Tier idea could have some balance issues. Other Technology effects, you generally only want to spread to a relatively small subset of your held territory. Lab effects to Lab countries, unit-specific effects to their respective Output countries, defensive Techs to your borders/super important countries, etc. If there is a Tech - or Techs - with +Development Tier, you'd want that to go to all of your countries that provide Bonuses, even if it means eating some negative effects.

It's something to keep an eye on when we get to proper playtesting.