Quote Originally Posted by lynx502 View Post
I hope everything works out good for you.
Doing better than I was (see my thread in friendly banter)

Large Giant
Hit Dice: 11d8+33 (82 hp)
Initiative: +0
Speed: 40 ft. (6 squares), 30 ft. in Hide Armor
Armor Class: 19 (-1 Size, +7 Natural, +3 Hide), touch 9, flat-footed 19
Base Attack/Grapple: +8/+19
Attack: Slam +14 melee (1d4+7) or Club +14 melee (1d8+7) or Rock +14 ranged (2d6+7)
Full Attack: 2 Slams +14 melee (1d4+7) or 2 Clubs +14 melee (1d8+7) or 2 Rocks +14 ranged (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing
Special Qualities: Low-light vision, Darkvision 90 ft., superior two-weapon fighting
Saves: Fort +10, Ref +3, Will +7
Abilities: Str 25, Dex 10, Con 17, Int 6, Wis 14, Cha 8
Skills: Listen +8, Search +4, Spot +8, Survival +5
Feats: Alertness, Iron Will, Power Attack
Environment: Temperate Hills and Mountains, Underground
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
Level Adjustment: +5

The Biclops is a grayish-brown, two headed giant standing 11+ feet tall. Each head has one large yellow eye. Presumably they are hybrids of Ettins and Cyclopskin, but they appear to have been rejected by both if this is true. They are filthy, disgusting creatures, not even speaking Common or Giant, but communicating through grunts and crude pantomime. They will devour anything organic, even rotting meat.

Rock Throwing (Ex): The range increment is 120 feet for a Biclopes thrown rocks.

Superior Two-Weapon Fighting (Ex): A Biclops fights with a club in each hand. Because each of its two heads controls an arm, the Biclops does not take a penalty on attack or damage rolls for attacking with two weapons. It may also throw two rocks, provided they are at the dame target.

Skills: An Biclope’s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.

Combat: The Biclopes prefer throwing rocks to soften up foes, before charging in with clubs.