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Thread: Princess Celestia's Homebrew Corner

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    Ogre in the Playground
     
    Celestia's Avatar

    Join Date
    Dec 2016
    Location
    Canterlot, Equestria
    Gender
    Female

    Default Anima Thief

    Anima Thief

    "My power is the strength of my enemies." ~Shira, Human Anima Thief

    There are those who study and train for years to gain new abilities and perfect their skills. They put their very heart and soul into bettering themselves the hard way. Then their are those who walk the easy path and take the shortcut to power. The Anima Thief is the shortest of all shortcuts.

    Adventures: Most Anima Thieves value power, especially power that is easy to use. They adventure to acquire that power, typically through whatever means they can. Some pursue specific goals or ambitions, but they all value power.

    Characteristics: An Anima Thief is typically arrogant and egotistical, often unjustifiably. They flaunt and exaggerate whatever strength they have, but when the going gets tough, they usually run or hide.

    Alignment: Anima Thieves are usually evil or chaotic, but they can be of any alignment.

    Religion: Some Anima Thieves worship gods, hoping to buoy favor. Others reject such faith and trust only in themselves. There are, ironically, few who walk the middle ground.

    Background: The back stories of most Anima Thieves are characterized by cheating and cutting corners. If they tended towards responsibility and hard work, they'd pick a different class.

    Races: The short lived races are more likely to become Anima Thieves than those with more time to devote to training. Humans, especially, seem to be the most common.

    Other Classes: Anima Thieves like adventuring with a wide variety of classes, giving them a larger selection of abilities that they can siphon. Some classes, most notably paladins, tend to have concerns, however, with the way Anima Thieves function.

    Role: An Anima Thief can literally fill any role in the party given the proper material to work with.

    Adaptation: Anima Thieves can probably fit most settings.

    GAME RULE INFORMATION
    Anima Thieves have the following game statistics.
    Abilities: The most important ability score for an Anima Thief is Charisma as it govern her Soul Siphon ability.
    Alignment: Any
    Hit Die: d4
    Starting Age: As a Barbarian.
    Starting Gold: As a Cleric.

    Class Skills
    The Anima Thief's class skills (and the key ability for each skill) are Listen (Wis), Hide (Dex), Move Silently (Dex), Profession (Wis), Spot (Wis), Use Magic Device (Cha), and Use Psionic Device (Cha)

    Skill Points at First Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +0
    +0
    +0
    Soul Siphon
    2nd
    +1
    +0
    +0
    +0
    3rd
    +1
    +1
    +1
    +1
    4th
    +2
    +1
    +1
    +1
    5th
    +2
    +1
    +1
    +1
    Reactive Soul Siphon
    6th
    +3
    +2
    +2
    +2
    7th
    +3
    +2
    +2
    +2
    8th
    +4
    +2
    +2
    +2
    9th
    +4
    +3
    +3
    +3
    10th
    +5
    +3
    +3
    +3
    Greater Soul Siphon
    11th
    +5
    +3
    +3
    +3
    12th
    +6
    +4
    +4
    +4
    13th
    +6
    +4
    +4
    +4
    14th
    +7
    +4
    +4
    +4
    15th
    +7
    +5
    +5
    +5
    Fatal Soul Siphon
    16th
    +8
    +5
    +5
    +5
    17th
    +8
    +5
    +5
    +5
    18th
    +9
    +6
    +6
    +6
    19th
    +9
    +6
    +6
    +6
    20th
    +10
    +6
    +6
    +6
    Soul Absorption

    Class Features
    All of the following are class features of the Anima Thief.

    Weapon and Armor Proficiencies: One simple weapon and light armor. If the Anima Thief is proficient in a light or one-handed weapon, then she is also proficient in light shields.

    Soul Siphon (Su): The one and only trick that an Anima Thief learns is the ability to tap into the soul of another and siphon off some of its power for herself. She can use this ability at will by making a melee touch attack. If the attack is successful, she acquires some of the skills and abilities of her target. She chooses a number of features off the following list equal to one plus one half her Anima Thief level. She gains those features for a number of rounds equal to twice her Anima Thief level plus her Charisma modifier.

    Acquirable features:
    Increase one of her ability scores to the target's respective value. (Can be selected multiple times, once per ability score.)
    Increase one of her saving throw bonuses to the target's respective value. (Can be selected multiple times, once per saving throw.)
    Increase her base attack bonus to the target's base attack bonus.
    Gain temporary hit points equal to one half the target's hit point total.
    Gain ranks in one skill equal to the target's respective value. (Can be selected multiple times, choosing a different skill each time.)
    Gain one feat possessed by the target. (The perquisites need not be met.) (Can be selected multiple times, choosing a different feat each time.)
    Gain one class feature possessed by the target. (Spellcasting grants a number of random memorized spells or spells known/spell slots equal to her Charisma modifier and must be ones that the target has memorized or knows, starting with the highest level the target can cast.) (Manifesting grants power points equal to one quarter the amount of the target and a number of random powers known equal to her Charisma modifier and must be ones the target knows, starting with the highest level the target can manifest) (Can be selected multiple times, choosing a different class feature each time.)
    Gain one special ability possessed by the target. (Can be selected multiple times, choosing a different special ability each time.)

    An Anima Thief can only possess the features of one target at a time. She can, as a swift action, choose to prematurely give up her siphoned features before the duration expires to gain the features of another target.

    When an Anima Thief uses her Soul Siphon ability on an unwilling opponent, the target must make a Fortitude save (DC10 + 1/2 Anima Thief level + Charisma modifier). On a failed save, the target is stunned for 1d4 rounds and fatigued for 1d4+1 minutes. On a successful save, the target is, instead, dazed for one round.

    The Soul Siphon can only work on creatures with a soul. Non-living creatures, thus, are immune to this ability.

    Reactive Soul Siphon (Su): At level five, an Anima Thief learns how to use her Soul Siphon ability defensively. When she is hit with an unarmed strike or natural weapon, when she is grappled, or when she is otherwise touched by an opponent, her Soul Siphon ability automatically activates without an attack roll if she can acquire the features of the target.

    Greater Soul Siphon (Su): By level ten, an Anima Thief's Soul Siphon ability has grown more powerful. She can now acquire the features of multiple targets, up to a limit equal to her Charisma modifier. In addition, targets who fail their Fortitude save are knocked unconscious for 1d4 minutes and fatigued for one hour. Targets who succeed are also fatigued for 1d4 minutes.

    Fatal Soul Siphon (Su): At level fifteen, the Anima Thief has grown strong enough in her ability to steal souls that she can rip them straight out of their bodies. When using her Soul Siphon ability, she can choose to attempt to kill her target instead of merely knocking them unconscious. A target who fails the save is instantly slain, and the Anima Thief gains the target's features for twice the normal length. A target that succeeds the save is only dazed for one round and is not fatigued. In addition, if the save is successful, the Anima Thief gains none of the target's features. This ability can be used a number of times per day equal to her Charisma modifier.

    Soul Absorption (Su): By level twenty, an Anima Thief has reached the pinnacle of soul stealing and can fully absorb a target's life force. By maintaining physical contact with a target for one minute, she can force the target to make a Fortitude or Will save (whichever is higher). If the save is unsuccessful, the Anima Thief merges the target's soul with her own. The target dies and cannot be resurrected by mortal magic until the Anima Thief dies. She gains the target's features as with her Soul Siphon ability, except she keeps them permanently. Once the Soul Absorption is complete, the Anima Thief must make an opposed Charisma check against the target. If she loses, the target's mind takes over her body, and the Anima Thief's personality is permanently destroyed. She can only be restored by the use of Psychic Chirurgery. This ability can only be used once per month.

    The Anima Thief cannot gain temporary hit points with this ability. Instead, she increases her Anima Thief hit dice to that of the target's highest hit die and rerolls her hit point total. Neither spellcasting nor manifesting can be acquired with this ability.
    Last edited by Celestia; 2017-03-27 at 10:00 AM.
    Princess Celestia's Homebrew Corner
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