Starting out, this is not directed at you specifically Tanarii, you were just quoted because you tried to give a reasonable reason
Originally Posted by Tanarii
Spoiler: the full wildshape deets
Originally Posted by phb66/67
Spoiler: Magic item deets
Originally Posted by dmg140
Spoiler: specific beats general
S p e c i f i c B e a t s G e n e r a l
This book contains rules, especially in parts 2 and 3,
that govern how the game plays. That said, many racial
traits, class features, spells, magic items, monster
abilities, and other game elements break the general rules in
some way, creating an exception to how the rest o f the
. Remember this: If a specific rule
contradicts a general rule, the specific rule wins
Exceptions to the rules are often minor. For instance,
many adventurers donít have proficiency with longbows,
but every w ood elf does because of a racial trait. That
trait creates a minor exception in the game.
exam ples of rule-breaking are more conspicuous. For
instance, an adventurer canít normally pass through
walls, but some spells make that possible. Magic
accounts for most o f the major exceptions to the rules.
- Many class abilities, magic items, & more create rules exceptions. When conflict exists, the more specific one wins.
- alignment, personality, int/wis/cha scores, skill & saving throw proficiencies,
- If the creature has a magic item equivalent such as a lair or legendary action, you do not get it.
- You maintain concentration on any spells you are already concentrating on & can continue to perform actions related to them such as call lightning's strike.
- Your ability to speak or do things that requires hands is limited based on the form of the creature
- You can not use any of your special senses (such as darkvision) unless the new form also has that sense.
- "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so."
- "Magic item" is unquestionably more specific than the general term "equipment" & thus overrides "equipment" when there is a conflict in the text.
- "a magic item that's meant to be worn can fit a creature regardless of size or build."
- " Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.". While it does give an example of armor made by drow only fitting elves, druid is not a racially restricted class & there exists druids of "all races"...
so the only reason that elf only magic armor would not resize/easily adjust for an elf druid to a common druid form like a bear would pretty much be if it was metal armor.
- There are magic items that do not do that, but those exceptions are rare to the already uncommon/rare/very rare magic items. That ring of protection might be worn like an ear ring by a cave bear, but wearing a giant's ring like a bracelet is reasonable enough that I'm pretty much certain that there have been magic items like that giant's ring in past editions making it a not very radical possibility
- While a web of rules like this being used to prove a point is usually an immediate indication that punpun territory is being approached, the lengths to which certain people have shown themselves willing to ignore "DM decides whether it is practical for the new form to wear a piece of equipment " & jump straight to "nope my hands are tied, rules say no" makes the full collection of relevant rules a reasonable presentation to dismiss the bias
- Don't think people take it too far?... how about suggesting that wildshape nullifies a curse rather than allowing a wildshaped druid to benefit from the curse with or without the resistance effect on a shield of missile attraction?... If that's not enough of an example of lazy gone too far to avoid "well it says dm decides if & I decide no", a house rule along the lines of "I find druids disruptive & would prefer you not play one in my games" may be in order.