Build number 5:

Quote Originally Posted by The Quiet One
Name? He has no name in our language. We just call him "The Quiet One".
Buomman
Savant 1/(Cobra Strike) Monk 6/Savant +3/Astral Dancer 10

Spoiler: Stats
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Str 10 -- 10
Con 10 -- 10
Dex 14 -- 14
Int 18 -- 18
Wis 14 +2 16
Cha 08 -2 06

All increases to Int.

Spoiler: Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Savant 1 +0 +0 +0 +2
  • 4 Autohypnosis 4
  • 4 Balance 4
  • 4 Disable Device 4
  • 4 Jump 4
  • 4 Listen 4
  • 4 Move Silently 4
  • 4 Open Lock 4
  • 4 Search 4
  • 4 Spot 4
  • 4 Tumble 4
1st: Combat Expertise Academic Lore; Skill Assistance 5' (Listen); Trapfinding
2nd Monk 1 +0 +2 +2 +4
  • - Autohypnosis 4
  • 1 Balance 5
  • 2 Disable Device 5
  • - Jump 4
  • 1 K: religion 1
  • 1 Listen 5
  • 1 Move Silently 5
  • - Open Lock 4
  • - Search 4
  • 1 Spot 5
  • 1 Tumble 5
B: Dodge; B: Improved Unarmed Strike Flurry of Blows; Unarmed Strike (1d6)
3rd Monk 2 +1 +3 +3 +5
  • - Autohypnosis 4
  • - Balance 5
  • 2 Disable Device 6
  • 2 Escape Artist 2
  • - Jump 4
  • - K: religion 1
  • 1 Listen 6
  • 1 Move Silently 6
  • - Open Lock 4
  • - Search 4
  • 1 Spot 6
  • 1 Tumble 6
3rd: Martial Study (Burning Blade); B: Mobility Evasion Spell Reflection
4th Monk 3 +2 +3 +3 +5
  • - Autohypnosis 4
  • 1 Balance 6
  • - Disable Device 6
  • 2 Escape Artist 4
  • 1 Jump 5
  • - K: religion 1
  • 1 Listen 7
  • 1 Move Silently 7
  • - Open Lock 4
  • - Search 4
  • 1 Spot 7
  • 1 Tumble 7
-- Still Mind; Unarmored Speed Bonus +10'
5th Monk 4 +3 +4 +4 +6
  • - Autohypnosis 4
  • 1 Balance 7
  • - Disable Device 6
  • 2 Escape Artist 6
  • 1 Jump 6
  • - K: religion 1
  • 1 Listen 8
  • 1 Move Silently 8
  • - Open Lock 4
  • - Search 4
  • 1 Spot 8
  • 1 Tumble 8
-- Ki Strike (Magic); Slow Fall 20'; Unarmed Strike (1d8)
6th Monk 5 +3 +4 +4 +6
  • - Autohypnosis 4
  • 1 Balance 8
  • - Disable Device 6
  • 2 Escape Artist 8
  • 1 Jump 7
  • - K: religion 1
  • 1 Listen 9
  • 1 Move Silently 9
  • - Open Lock 4
  • - Search 4
  • 1 Spot 9
  • 1 Tumble 9
6th: Desert Wind Dodge -->Dodge; Quick Reconnoiter Purity of Body; AC Bonus +1
7th Monk 6 +4 +5 +5 +7
  • - Autohypnosis 4
  • - Balance 8
  • - Disable Device 6
  • 2 Escape Artist 10
  • 1 Jump 8
  • 1 K: arcana 1
  • - K: religion 1
  • 1 Listen 10
  • 1 Move Silently 10
  • - Open Lock 4
  • - Search 4
  • 1 Spot 10
  • 1 Tumble 10
B: Spring Attack Slow Fall 30'; USB: +20'
8th Savant 2 +5 +5 +5 +8
  • - Autohypnosis 4
  • - Balance 8
  • 4 Disable Device 10
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • 1 Listen 11
  • 1 Move Silently 11
  • - Open Lock 4
  • 1 Search 5
  • 1 Spot 11
  • 2 Truespeak 2
  • 1 Tumble 11
B: Darkstalker --
9th Savant 3 +6/1 +6 +6 +8
  • - Autohypnosis 4
  • - Balance 8
  • - Disable Device 10
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - Listen 11
  • - Move Silently 11
  • - Open Lock 4
  • - Search 5
  • - Spot 11
  • 10 Truespeak 12
  • 1 Tumble 12
9th: Craven Sneak Attack +1d6
10th Savant 4 +7/2 +6 +6 +9
  • - Autohypnosis 4
  • - Balance 8
  • 3 Disable Device 13
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - Listen 11
  • - Move Silently 11
  • 8 Open Lock 12
  • - Search 5
  • - Spot 11
  • - Truespeak 12
  • - Tumble 12
-- Skill Assistance 10' (Spot)
11th Astral Dancer 1 +7/2 +6 +8 +9
  • - Autohypnosis 4
  • - Balance 8
  • - Disable Device 13
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • 3 Listen 14
  • 3 Move Silently 14
  • - Open Lock 12
  • 2 Search 7
  • 3 Spot 14
  • - Truespeak 12
  • - Tumble 12
-- Relative Altitude
12th Astral Dancer 2 +8/4 +6 +9 +9
  • - Autohypnosis 4
  • - Balance 8
  • - Disable Device 13
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • 1 Listen 15
  • 1 Move Silently 15
  • 2 Open Lock 13
  • 6 Search 13
  • 1 Spot 15
  • - Truespeak 12
  • - Tumble 12
12th: Shi'Quos School Evasion (No-gravity)
13th Astral Dancer 3 +9/5 +7 +9 +10
  • - Autohypnosis 4
  • - Balance 8
  • 4 Disable Device 15
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • 1 Listen 16
  • 1 Move Silently 16
  • 2 Open Lock 14
  • 2 Search 15
  • 1 Spot 16
  • - Truespeak 12
  • - Tumble 12
-- Improved Maneuverability
14th Astral Dancer 4 +10/5 +7 +10 +10
  • - Autohypnosis 4
  • - Balance 8
  • 4 Disable Device 17
  • - Escape Artist 10
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • 1 K: the planes 1
  • 1 Listen 17
  • 1 Move Silently 17
  • 2 Open Lock 15
  • 1 Search 16
  • 1 Spot 17
  • - Truespeak 12
  • - Tumble 12
-- Evasion
15th Astral Dancer 5 +10/5 +7 +10 +10
  • - Autohypnosis 4
  • - Balance 8
  • 2 Disable Device 18
  • 1 Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 18
  • 1 Move Silently 18
  • 4 Open Lock 17
  • 1 Search 17
  • 1 Spot 18
  • - Truespeak 12
  • - Tumble 12
15th: Truebond Astral Dodge +2 (+1)
16th Astral Dancer 6 +11/6/1 +8 +11 +11
  • 2 Autohypnosis 5
  • - Balance 8
  • 2 Disable Device 19
  • - Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 19
  • 1 Move Silently 19
  • 4 Open Lock 19
  • 1 Search 18
  • 1 Spot 19
  • - Truespeak 12
  • - Tumble 12
-- Improved Evasion (no-gravity)
17th Astral Dancer 7 +12/7/2 +8 +11 +11
  • 4 Autohypnosis 7
  • - Balance 8
  • 2 Disable Device 20
  • - Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 20
  • 1 Move Silently 20
  • 2 Open Lock 20
  • 1 Search 19
  • 1 Spot 20
  • - Truespeak 12
  • - Tumble 12
-- Astral Agility
18th Astral Dancer 8 +13/8/3 +8 +12 +11
  • 4 Autohypnosis 9
  • - Balance 8
  • 2 Disable Device 21
  • - Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 21
  • 1 Move Silently 21
  • 2 Open Lock 21
  • 1 Search 20
  • 1 Spot 21
  • - Truespeak 12
  • - Tumble 12
18th: Staggering Strike Improved Evasion
19th Astral Dancer 9 +13/8/3 +9 +12 +12
  • 4 Autohypnosis 11
  • - Balance 8
  • 2 Disable Device 22
  • - Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 22
  • 1 Move Silently 22
  • 2 Open Lock 22
  • 1 Search 21
  • 1 Spot 22
  • - Truespeak 12
  • - Tumble 12
-- Improved Maneuverability
20th Astral Dancer 10 +14/9/4 +9 +13 +12
  • 4 Autohypnosis 13
  • - Balance 8
  • 2 Disable Device 23
  • - Escape Artist 11
  • - Jump 8
  • - K: arcana 1
  • - K: religion 1
  • - K: the planes 1
  • 1 Listen 23
  • 1 Move Silently 23
  • 2 Open Lock 23
  • 1 Search 23
  • 1 Spot 22
  • - Truespeak 12
  • - Tumble 12
-- Astral Dodge +4 (+2); Lightning Speed


Spoiler: Breakdowns
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Spoiler: 1-8th
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In the first part of his career, we see the typical Buomman Monk/Savant and play him as you would any other such character.
What? That's not descriptive enough for you?

At the earliest levels, he's a mechanic/scout. And not just a PMD. Search, Spot, Listen, Disable Device, Open Lock, and Trapfinding lead to his being able to find traps and disable them, pick locks, and scout.
As his career progresses, he shifts more toward a scouting role. He's still no slouch as a mechanic, taking 20 to search for traps and open locks when given time (which should be sufficient for most such obstacles at these levels), but he still shines best with Listen and Spot (which gets a big boost at level 6 from the Quick Reconnoiter feat).

At level 8, his Disable Device ability boosts well (and continues to in later levels), reinforcing his capabilities as the party mechanic.


Spoiler: 9th
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9th level, aka Sweet Spot A.

This is where The Quiet One starts to help out in combat. And it all keys off of one ability.
Please, crack open your copy of Tome of Magic and turn to page 218. At the bottle of the page, you'll see New Martial Art: Word Given Form Mastery. And you'll also note that The Quiet One meets all of the prerequisites at this level -- the same level in which he gains Sneak Attack and the Craven feat. (It's almost as though it was designed for this!)

With Desert Wind Dodge, The Quiet One moves ten feet and gains a +2 dodge bonus (because of Cobra Strike Monk) which sets off Word Given Form. The Spring Attack he then makes is a Sneak Attack (because he's attacking from total concealment) which sets off Craven for a damage boost. By then continuing movement via Spring Attack, The Quiet One can end his turn next to another opponent, still concealed, and put himself into position to make an attack of opportunity (if the chance occurs), which would also be a Sneak Attack.

Martial Arts (described in Oriental Adventures) are extensions of feats. It seems, then, (though it isn't explicitly stated) that they are (Ex) abilities (as the feats they are an extension of). If so, this trick works in a dead/anti- magic zone.
Word Given Form does not confer invisibility, so isn't subject to negation by See Invisibility or True Sight or the like.
It is still subject to non-visual location abilities (blindsight, tremorsense, etc.) But Darkstalker forces those abilities to require a Spot or Listen check, which won't be done on The Quite One's turn. There are very few things that can sense him once he moves ten feet.


Spoiler: 13th
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13th level, aka Sweet Spot B.

Ladies and gentlemen, if you would, please, open your copy of Dungeon Master's Guide II to page 231. There you will find a section on Bonded Magic Items. Basically, the run-down is that anyone can make a magic item that works only for him/her. ('Cause meleers can have nice things!!) You do have to pay XP and gold, as though you were crafting the item, and you do have to have a character level equal to or higher than the caster level needed to craft the item you want to make. And you have to fulfill a Bonding Ritual. The Quiet One meets the prerequisites for three such rituals. My preference would be for the Ritual of Theft, but opportunities may vary campaign to campaign.

Spoiler: A note on the Truebond feat
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The Truebond feat is not necessary to go through a Bonding Ritual; it simply provides added benefit to the ritual you've already undertaken. You'll note that I've taken the feat at 15th level (after the ritual is done here at 13th level since having done the ritual is a prereq to the feat.) It isn't strictly necessary, and I'd say there are plenty of other feats that grant better abilities.

But it seemed to me, for the purposes of this contest, it would be reasonable to pay a "feat tax" to acquire a magic item.
If you decide to play this character in a campaign, my advice is to skip this feat and choose something else.
If your DM takes umbridge with your use of creating a bonded item, look instead to use the Ancestral Relic feat, which can do essentially the same thing.


So, what will The Quiet One be gaining from this? A use-activated magic item of whatever kind (ring, cloak, gloves, shoes...) that can cast the spell Planar Bubble (Spell Compendium p.158) x/day. Being a Buomman (and thus native to the Astral Plane), the spell will create a 10' radius area of Astral Plane traits around The Quiet One (including the gravitational trait!)

According to the chart in the DMG p.285, such an item should cost 36,400 gp per daily use (half of that to create). (Page 282 of the same book has a section that allows a 10% discount for an item that requires a skill to use and a 30% discount for those requiring a specific class or alignment. It doesn't seem like too much of a stretch to me to offer a 20% discount for a racial requirement. (By requiring that the user be from the Astral Plane, a decent requirement considering the spell.) Your mileage may vary on that argument.)
At 13th caster level (hence the reason for making this item at level 13), the spell has a duration of 130 minutes. Three uses per day (or approx. half of WBL at level 13) allows for 6.5 hours of use per day. More uses can be added later as more wealth becomes available (and bonding ritual opportunities arise) until the entire day is covered.
Subsequently, a continuous use effect would be valued at 273,000 gp (again, half of that to create).

The issue to watch out for here is that the Astral Plane is timeless and thus doesn't allow natural healing. So be careful wearing such an item overnight if you don't have a healer about.


Spoiler: 13-20th
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Once that Planar Bubble is up, The Quiet One becomes pretty cool. Flying around in his little bubble (which moves with him) at (INT x 10)+20 feet (230' at levels 13-15, 240' at levels 16-19, 250' at level 20) with perfect maneuverability. And all it takes is a meager 10' to set off Word Given Form. Improved Maneuverability (Astral Dancer levels 3 & 9) make double-moves easy, which is perfect for scouting and sneaking around.

Relative Altitude (Astral Dancer 1) works in perfect sinc with the Shi'Quos School feat, which in turn couples well with the Staggering Strike feat.

(Improved) Evasion (Astral Dancer 2 & 4 & 6 & 8) combines nicely with Spell Reflection for fine defense. And Evasion is the perfect defense for AOE spells and effects (which are the bane of hidden creatures).

A note on Astral Dodge: Virtual Feats (Masters of the Wild p.20) states "If a character has a class feature or special ability that exactly duplicates the effects of a feat, then he or she can use that "virtual feat" as a prerequisite for other feats, as well as prestige classes, and so forth." Astral Dodge (Astral Dancer level 5) grants a +1 dodge bonus when outside of a no-gravity environment. That exactly matches the Dodge feat. If it can, then, be used as a virtual feat, it would fulfill the requirements of Word Given Form without The Quiet One having to move 10 feet. In a no-gravity environment, Astral Dodge grants a +2 dodge bonus to AC, exactly matching the benefit of the Dodge feat for a 6th+ level Cobra Strike Monk, thus setting off Word Given Form, even when The Quiet One hasn't moved.
Astral Dodge improves (Astral Dancer level 10) and the +4 bonus isn't exactly the same anymore, though the +2 remains in normal gravity.
Your Virtual Feat argument(s) will, of course, be viewed differently by different DMs. Your mileage will vary. It would certainly increase The Quiet One's power if used.



Spoiler: Bibliography
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  • Planar Handbook -- Buomman race; Astral Dancer PrC
  • Dragon Compendium -- Savant class
  • Unearthed Arcana -- Cobra Strike monk variant
  • Tome of Battle -- Martial Study feat; Burning Blade maneuver; Desert Wind Dodge feat
  • Complete Mage -- Spell Reflection Alternate Class Feature
  • Complete Adventurer -- Quick Reconnoiter feat; Staggering Strike feat
  • Lords of Madness -- Darkstalker feat
  • Champions of Ruin -- Craven feat
  • Drow of the Underdark -- Shi'Quos School feat
  • Dungeon Master's Guide II -- Truebond feat (p.232)