View Single Post

Thread: Converting Red Hand of Doom to 5e

  1. - Top - End - #15
    Firbolg in the Playground
    Draz74's Avatar

    Join Date
    Aug 2006

    Default Re: Converting Red Hand of Doom to 5e

    Old Warklegnaw

    Spoiler: Old Warklegnaw
    Huge Giant
    Armor Class 14
    HP 134
    Speed 30 ft
    Str +6, Dex +0, Con +5
    Int -1, Wis +2, Cha -2
    Skills Intimidation +1, Perception +5
    Senses darkvision 60 ft
    Languages Giant, Common
    CR 7 (2900 XP)
    Multiattack. Old Warklegnaw makes two melee attacks or two ranged attacks.
    Greatclub (melee, reach 10 ft) +8: 3d8+6 bludgeoning
    Boulder (thrown 60/240 ft) +8: 3d10+5 bludgeoning

    Encounter Composition
    Old Warklegnaw

    XP Award: 2900
    The PCs can earn the full XP Award for this encounter either peacefully or through combat.


    Old Warklegnaw is a Hill Giant, advanced to CR 5, with significant tweaks here and there.

    I haven't playtested this encounter, and I don't know if I'll get around to it, because its difficulty doesn't matter too much. (Comparing the stat block with the hydra's, even though they're supposedly the same CR, it looks like our giant friend will be a little too easy of an encounter.) But the party isn't "supposed" to fight Old Warklegnaw, they're supposed to recognize him as a possible ally and turn the encounter into a social one rather than a combat. So it doesn't matter if they fight Warklegnaw and he goes down a little too easily.
    Last edited by Draz74; 2017-06-04 at 10:11 PM.
    You can call me Draz.

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.