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Thread: Converting Red Hand of Doom to 5e

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    Firbolg in the Playground
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    Aug 2006

    Default Re: Converting Red Hand of Doom to 5e

    Chimera Attack

    Spoiler: Chimera
    Large Monstrosity
    Armor Class 14
    HP 114
    Speed 30 ft, fly 60 ft
    Str +4, Dex +0, Con +4
    Int -4, Wis +2, Cha +0
    Skills Perception +8
    Senses darkvision 60 ft
    Languages understands Draconic but can't speak it
    CR 6 (2300 XP)
    Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
    Bite (melee) +7: 2d6+4 piercing
    Horns (melee) +7: 1d12+4 bludgeoning
    Claws (melee) +7: 2d6+4 slashing
    Fire Breath (Recharge 5-6, 15-ft cone): 7d8 fire (Dex DC 15 half)

    Encounter Composition

    XP Award: 2300


    This is straight out of the MM; no creativity to see here. The CR is fine for a solo encounter. It's a little weird narratively that this throwaway encounter is tougher than Koth or Ozzy were individually, but that's how solo encounters vs. group encounters work out.
    Last edited by Draz74; 2017-06-04 at 10:22 PM.
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