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    Ogre in the Playground

    Join Date
    Apr 2017
    Vancouver <-> Dublin

    Default Re: Local Speakeasy: Home Brewing 3.X Competition V: The Curtain Call


    MEDIUM OUTSIDER (Evil, Extraplanar, Lawful)
    Hit Dice: 12d8+60 (114 hp)
    Initiative: +9
    Speed: 30 ft. (6 squares)
    Armor Class: 28 (+5 Dex, +13 natural), touch 15, flat-footed 23
    Base Attack/Grapple: +12/+12
    Attack: Claw +12 (1d6)
    Full Attack: 2 claws +12 (1d6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Bardic music, black magic bargain, golden fiddle, spells, spell-like abilities, summon debtor, summon devil
    Special Qualities: Creative sterility, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft.
    Saves: Fort +13, Ref +13, Will +13
    Abilities: Str 10, Dex 20, Con 20, Int 14, Wis 20, Cha 24
    Skills: Balance +7, Bluff +22, Concentration +20, Diplomacy +26, Jump +2, Knowledge (any one) +17, Listen +20, Perform (any two) +25, Sense Motive +20, Spellcraft +17, Tumble +20
    Feats: Augment Summoning, Eschew Material Components, Improved Initiative, Skill Focus (Perform)x2
    Environment: A lawful-evil aligned plane
    Organization: Solitary or band (1 devilish musician and 1d4+1 bearded devils)
    Challenge Rating: 12
    Treasure: Standard
    Alignment: Always lawful evil
    Advancement: 13-20 HD (Medium)
    Level Adjustment: -

    It is said that a bard of limited talent can receive a special sort of instruction. Wait at a crossroads at midnight and you might meet someone who can train you to be a master musician... for a price.

    A devilish musician is a handsome and debonair fiend, well-dressed and bearing a shining golden musical instrument (typically a fiddle). They delight in preying on the desperation of frustrated musicians by offering their dastardly bargains. In combat they prefer to summon minions and provide support from a distance.

    Devilish musicians speak Abyssal, Common, Celestial, Draconic, Elven, Infernal, and Sylvan.

    Combat Abilities

    Bardic Music (Su/Sp)
    Devilish musicians have the bardic music abilities of 12th-level bards (countersong, fascinate (DC=Perform check result), inspire courage+2, inspire competence, suggestion (DC 23), inspire greatness, and song of freedom).

    Black Magic Bargain (Sp)
    As the spell, save that the wish is almost always for musical talent or fame (in the form of the Devil-Inspired feat, see below) and the required payment is always the beneficiary's soul after a specified time.

    Creative Sterility (Ex)

    Devilish musicians are creatures of law at heart, not true artists. They cannot benefit from any bonus to their Perform checks other than their skill ranks, feats, and Charisma bonus. They take a -4 penalty on saves against morale effects and are shaken for the duration of such effects.

    Golden Fiddle (Ex)
    A devilish musician always carries a golden instrument of some kind, which is the source of all his powers. It has hardness and hitpoints as a masterwork item of its kind and functions as such for any creature other than the musician. Destroying it banishes the devilish musician back to his home plane instantly. A creature who is under contract to the musician may challenge him (or a summoned debtor, see below) to a Perform contest to break the contract and win the instrument. Failure means immediate collection of the creature's soul.

    A devilish musician casts arcane spells as a 12th-level bard.
    Typical Bard Spells Known (3/5/4/4/4; save DC 17 + spell level)

    0-dancing lights, detect magic, ghost sound, lullaby, prestidigitation, summon instrument; 1st-charm person, disguise self, expeditious retreat, undetectable alignment; 2nd-darkness, enthrall, glitterdust, suggestion; 3rd-charm monster, confusion, dispel magic, major image; 4th-greater invisibility, shadow conjuration, summon monster IV.

    Spell-Like Abilities (Sp)
    At willógreater teleport (self plus 50 pounds of objects only), 2/day-plane shift (only if called by a prospective client or to return to home plane), 1/day-soul bind (only to trap a client's soul at the appointed time; the soul is retained in the golden instrument).

    Summon Debtor (Sp)
    Once per day a devilish musician can summon a former client to fight for them or engage in a Perform challenge on their behalf. A debtor is typically an 10th-level bard with the ghost template. This ability is the equivalent of a 4th-level spell.

    Summon Devil (Sp)
    Once per day a devilish musician can attempt to summon 1d6 bearded devils or another musician with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

    New Feat

    Your musical talent comes from the fiends themselves.

    Bard 1st, must have made a black magic bargain with a devilish musician.

    You gain a +2 profane bonus to your Charisma score. Whenever you make a Perform check to impress audiences, you double your check result.

    If you break your contract with the devilish musician by challenging him or one of his debtors to an opposed Perform check, you retain the benefits of this feat. If you break it by any other means you lose the benefits of this feat.
    Last edited by rferries; 2017-06-27 at 12:50 AM.