"I hungry..."

Predators are the professional hunters and humanoid killers of their species. They started out as just really good hunters, but eventually segued into being paid to ferret out infestations of lesser species by hunting them down one by one if necessary.

Any sufficiently motivated Biclops will qualify.

Race: Biclops
Feats: Predators Senses, Improved Predators Senses
Skills: Listen 4 ranks, Spot 4 ranks, Survival 4 ranks
Class Abilities: Combat Style

Class Skills
The Predator's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level : 2 + int

Hit Dice: d10

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +0    Favored Enemy (Humanoid) +2
2. +2    +3     +0     +0    Improved Favored Enemy
3. +3    +3     +1     +1    Rend
4. +4    +4     +1     +1    Favored Enemy (Humanoid) +4
5. +5    +4     +1     +1    Improved Favored Enemy
6. +6    +5     +2     +2    Rend
7. +7    +5     +2     +2    Favored Enemy (Humanoid) +6
8. +8    +6     +2     +2    Improved Favored Enemy
9. +9    +6     +3     +3    Rend
10.+10   +7     +3     +3   Apex Predator
Weapon Proficiencies: A Predator is proficient with Martial Weapons, and Light and Medium Armor.

Favored Enemy (Ex): This is identical to the Ranger Ability listed in the PHB, and stacks with it. Unlike normal, this bonus applies to all Humanoids, not just one Subtype.

Improved Favored Enemy (Ex): At 2nd Level your Favored Enemy Bonus also applies to Intimidate Checks.

At 5th Level you may also add it to attack rolls.

At 8th Level you may also add it to Hide or Move Silently Checks.

Rend (Ex): At 3rd Level you do an additional 2d6 damage if both weapon attacks hit on a Full Attack.

At 6th Level, if both attacks hit and one was a successful Critical, you do an additional +2d6 damage.

At 9th Level you do an additional 2d6 damage if the target is a Favored Enemy.

Apex Predator (Ex): So long as you are aware of your attacker, you can always Take 10 on Fortitude and Reflex Saves.

The world is your buffet, and you prefer the two legged bits that run from you screaming. You like it when they run, chases are fun.
Combat: You prefer your prey Humanoid. You'll charge into melee with anything as long as it has no obvious magic. Spellcasters can give you a fight when they have their meat shields running interference.
Advancement: Predators are pretty similar, training (if you can call it that) exclusively in skills thar help them bring down prey.
Resources: Predators generally have whatever they can steal, or whatever they're "paid" for killing off people.

"Ah'll give yer three goats ta get rid of them damn halflins' down ta the holler."
Everything but you is food. It cannot be stressed enough how much this shapes your outlook on life. Unless it's too powerful to fight, you are literally incapable of considering other beings as anything but something to kill.
Daily Life: If you aren't stalking or eating prey, you're making (or stealing) the equipment to do so.
Organizations: Predators are loners. They sometimes hire out to mercenaries, but not often.

NPC Reaction
You have a tendency to eat anyone smaller than you. Needless to say, this doesn't endear you to people.

This assumes the PC is a murderer who eats people. May be best off for NPC's or Evil parties.
Adaptation: This is decent for any all Evil campaign.
Encounters: Predators are usually encountered because they're hungry, and they like munching people.

Sample Encounter
EL x: The PC's are breaking camp, when a freakish, greasy two headed giant stumbles out of the woods and asks "You seen any damn halflins'?"

Init +0, Senses: Listen +, Spot +,
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
Speed ft. ( squares)
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
Abilities Str , Dex , Con , Int , Wis , Cha


Hit Die: d10
Skills Points at Each Level : 2 + int
Bonus Feats: The Epic Predator gains a Bonus Feat every 2 levels higher than 20th

Biclops Giant Racial Feats

Double Hit
You can really mess a guy up.
Prerequisites: Biclops or Ettin, Power Atack
Benefits: IF both of your melee attacks hit the same target, he must make a Fortitude Save (DC is 10 plus 1/2 HD plus Str Modifier) or be Dazed 1 Round.

Pet Bear
You have a pet Cave Bear. Seriously.
Prerequisites: Biclops or Ettin, must be 10 HD
Benefits: This is identical to the Wild Cohort, but you can only choose a Cave Bear (use Polar Bear stats).

Predators Senses
You can see at night.
Prerequisites: Biclops or Ettin, Wis 15+
Benefits: You gain Darkvision with a range of 90 ft.

Improved Predators Senses
You can sniff out food.
Prerequisites: Biclops or Ettin
Benefits: You gain the Scent ability listed in the MM.