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Thread: Converting Red Hand of Doom to 5e

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    Default Re: Converting Red Hand of Doom to 5e

    Mercenary Gold

    Spoiler: Goblin
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    Small Humanoid (goblinoid)
    -------------------------
    Armor Class 15 (leather armor, shield)
    HP 7
    Speed 30 ft
    -------------------------
    Str -1, Dex +2, Con +0
    Int +0, Wis -1, Cha -1
    -------------------------
    Skills Stealth +6
    Senses darkvision 60 ft
    Languages Goblin, Common
    CR 1/4 (50 XP)
    -------------------------
    Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
    -------------------------
    Actions
    Scimitar (melee) +4: 1d6+2 slashing
    Sling (ranged 30/120 ft) +4: 1d4+2 bludgeoning


    Spoiler: Ettin
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    Large Giant
    -------------------------
    Armor Class 12
    HP 85
    Speed 40 ft
    -------------------------
    Str +5, Dex -1, Con +3
    Int -2, Wis +0, Cha -1
    -------------------------
    Skills Perception +4
    Senses darkvision 60 ft
    Languages Giant, Goblin
    CR 4 (1100 XP)
    -------------------------
    Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
    Wakeful. When one of the ettin's heads is asleep, its other head is awake.
    -------------------------
    Actions
    Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
    Battleaxe (melee) +7: 2d8+5 slashing
    Morningstar (melee) +7: 2d8+5 piercing


    Encounter Composition
    Goblin *5
    Ettin *2


    XP Award: 2450

    ------------------------------------------------------------------

    Like many of the "Elsir War" encounters, there are tons of creative things that could be done to spice this encounter up, but lacking any bursts of creativity, I'm going to translate the monsters involved directly.

    In a real campaign, the DM will have to pay attention to when the players are getting bored of facing the same Horde creatures repeatedly and get more creative -- but not until the players have gotten a sense for the makeup of the Horde.
    Last edited by Draz74; 2017-07-14 at 09:19 PM.
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