Road Blockade

Spoiler: Hobgoblin Regular
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Medium Humanoid (goblinoid)
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Armor Class 18 (chain mail, shield)
HP 11
Speed 30 ft
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Str +1, Dex +1, Con +1
Int +0, Wis +0, Cha -1
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Senses darkvision 60 ft
Languages Goblin, Common
CR 1/2 (100 XP)
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
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Actions
Longsword (melee) +3: 1d8+1 slashing, or 1d10+1 slashing if wielded in two hands.
Longbow (ranged 150/600 ft) +3: 1d8+1 piercing


Spoiler: Hobgoblin Sergeant
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Medium Humanoid (goblinoid)
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Armor Class 17 (half plate)
HP 39
Speed 30 ft
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Str +2, Dex +2, Con +2
Int +1, Wis +0, Cha +1
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Skills Intimidation +3
Senses darkvision 60 ft
Languages Goblin, Common, Draconic
CR 3 (700 XP)
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 3d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
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Actions
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword (melee) +4: 2d6+2 slashing
Javelin (melee) +4: 1d6+2 piercing
Javelin (thrown 30/120 ft) +4: 1d6+2 piercing
Leadership. For 1 minute after activating this feature, the sergeant can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the sergeant. A creature can benefit from only one Leadership die at a time. This effect ends if the sergeant is incapacitated. Once the sergeant activates this feature, it must finish a short or long rest before it can use it again.


Spoiler: Ogre
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Large Giant
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Armor Class 11
HP 59
Speed 40 ft
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Str +4, Dex -1, Con +3
Int -3, Wis -2, Cha -2
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Senses darkvision 60 ft
Languages Giant, Common
CR 2 (450 XP)
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Actions
Greatclub (melee) +6: 2d8+4 bludgeoning
Javelin (thrown 30/120 ft) +4: 2d6+4 piercing


Encounter Composition
Hobgoblin Regular *6
Hobgoblin Sergeant *2
Ogre *2


XP Award: 2900

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More than most encounters, I'm considering deviating from the source material here and beefing up this encounter, probably by making the ogres something nastier. That was a common DM-adjustment to make in 3.5e anyway, because the composition of monsters presented in the module is just not very challenging at this level.

So ... ogres with barbarian features? Any other suggestions?