Quote Originally Posted by Bohandas View Post

10.) Set of Healing Crystals: These crystals, when stood up in a circle/ellipse around a resting character, allow the character a 75% chance to regain 1 additional hit point per 8 hour rest period or to definitely regain 2 additional hit points per full day rest period, and have a 50% chance on any given day where at least 8 hours are spent under their effect to grant a +1 resistance bonus to either the character's save against a disease afflicting them (but only one if they have more than one disease) or, at their discretion, a healer's check to treat a disease afflicting them (but only one if they have more than one disease). (CL 3rd; Craft Wondrous Item, resistance or cure minor wounds or necrosurgery OR Craft Universal Item, vigor; Price 500 gp {of which ~200-460 of which is simply the cost of the crystals themselves and doesn't contribute to xp cost or creation time})
Following along that theme:

115.) Greater Healing Crystal

Unlike a Set of Healing Crystals, this simple quartz crystal has no innate value save for its magical powers and is typically worn on a leather cord around the neck. Twice per day it may be used to grant a +5 competence bonus on a Heal check made by the bearer, by touching it to the patient to be treated.

Faint conjuration; CL 1st; Craft Wondrous Item, cure minor wounds; Price 1000 gp


116.) Ring of Lesser Djinni Calling

Although it might be confused with one of the marvellous rings of djinni calling, this ring instead summons a lesser spirit from the Elemental Plane of Air to serve the bearer once per day, as unseen servant. If the servant is ever destroyed the ring instantly crumbles into dust.

Faint conjuration; CL 1st; Craft Wondrous Item, unseen servant; Price 400 gp