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    Barbarian in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2016
    Gender
    Male

    Default Re: Base Class Contest XXXX - Happy Little Accidents

    Storyteller

    Put a quote by or about a member of your class here!

    Some bards and scholars delve into the annals of history to drive their present work, but the preservation of the past is the calling and the mantra of the Storyteller. Through oral tradition Storytellers preserve the great heroes of the past and project them to listeners of the present day: heroic champions, pure maidens, wise wizards, and terrible conquerors. And let it never be said that words do not have power, as the ancient and well-kept magic of the Storytellers allows them empower those in the present with the skill and capabilities of those from the past.

    Adventures: Storytellers are often travelers by default, venturing from village to town to city and back again plying their trade and picking up new stories as they go. A Storyteller might be enticed into dungeon exploration or taking on an evil empire by the promise of gold, or maybe, and more importantly, the possibility that they themselves may go down in history to be told of by future generations- by far the highest honor to be bestowed upon a Storyteller.

    Characteristics: Storytellers are competent fighters and versed in a wide variety of skills, but their ability to infuse allies with the abilities of past heroes is where they truly shine. A Storyteller can infuse a wizard with the spirit of a champion and turn the wizard into an armored battle-mage, or infuse a fighter with the spirit of a minstrel and transform them into a smooth-talking, ballad-singing swordsman.

    Alignment: Storytellers come from varied groups and with many different motivations- one storyteller might be an adventurous scholar plotting the past of his civilization, another might be a lorekeeping shaman from a far-removed tribe- and as such can be of any alignment.

    Religion: Storytellers typically worship the particular gods of their native civilization or region, but also often pay deference to gods of knowledge, history, and travel.

    Background: Storytellers come from all walks of life, but all of them are motivated by a desire to explore and learn about the past. It is this pursuit that bestows upon them their profession and their unique magical gift.

    Races: Anyone from anywhere can be a Storyteller, though long-lived races with strong emphasis on tradition such as dwarves and elves typically see the most use for them.

    Other Classes: Storytellers are gregarious and get along with most anyone, but their shared fields of performance and knowledge bring them closest to Bards. Wizards of more elitist breeds look down at Storytelling as a poor imitation of true magic, and some Clerics may also take issue with the occupation's emphasis on reverence of mere mortals over the deities that guided them.

    Role: Storytellers function well in a variety of mundane roles- diplomats, scholars, and melee combatants are among their many secondary vocations- but a Storyteller is strongest when using their Storytelling abilities to amplify allies with the power of heroes of yore to cover their weaknesses, amplify their strengths, or gain entirely new abilities.

    Adaptation: Storytellers can be used in many cases as a replacement for Bards, and they can also function well substituting in for tribal shamans, mysterious magicians, and other casters with odd and unknown powers.

    GAME RULE INFORMATION
    Storytellers have the following game statistics.
    Abilities: Charisma is the most important class for Storytellers, as it empowers their core abilities and is also useful for a few of their class features. Beyond that, a Storyteller might have use for any ability score due to their diverse access to skills and the different KAMs (see below) necessitated by heroic spirits.
    Alignment: Any.
    Hit Die: d8
    Starting Age: As bard.
    Starting Gold: As bard.

    Class Skills
    The CLASS NAME's class skills (and the key ability for each skill) are...

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    CLASS NAME
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +0
    +0
    +2
    Storytelling, The Champion, Heroic Spirit, Historic Knowledge
    2nd
    +1
    +0
    +0
    +3
    Legendary Talent
    3rd
    +2
    +1
    +1
    +3
    4th
    +3
    +1
    +1
    +4
    Heroic Spirit, Legendary Talent
    5th
    +3
    +1
    +1
    +4
    6th
    +4
    +2
    +2
    +5
    Legendary Talent
    7th
    +5
    +2
    +2
    +5
    Heroic Spirit
    8th
    +6/+1
    +2
    +2
    +6
    Legendary Talent
    9th
    +6/+1
    +3
    +3
    +6
    10th
    +7/+2
    +3
    +3
    +7
    Heroic Spirit, Legendary Talent
    11th
    +8/+3
    +3
    +3
    +7
    12th
    +9/+4
    +4
    +4
    +8
    Legendary Talent
    13th
    +9/+4
    +4
    +4
    +8
    Heroic Spirit
    14th
    +10/+5
    +4
    +4
    +9
    Legendary Talent
    15th
    +11/+6/+1
    +5
    +5
    +9
    16th
    +12/+7/+2
    +5
    +5
    +10
    Heroic Spirit, Legendary Talent
    17th
    +12/+7/+2
    +5
    +5
    +10
    18th
    +13/+8/+3
    +6
    +6
    +11
    Legendary Talent
    19th
    +14/+9/+4
    +6
    +6
    +11
    Heroic Spirit
    20th
    +15/+10/+5
    +6
    +6
    +12
    True Storytelling

    Class Features
    All of the following are class features of the Storyteller.

    Weapon and Armor Proficiencies: A Storyteller is proficient with all simple weapons, plus two martial or exotic weapons of their choice. Storytellers are also proficient with light armor and shields (except tower shields).
    Last edited by ElFi; 2017-06-21 at 03:02 PM.
    My Homebrew
    Healer: Pathfinder remake of the 3.5 class of the same name. Light, restoration, and more positive energy effects than you can shake a cleric at.