I think it would be a good idea. There is little in the wargame vein which video games can't do better, and focusing on the wargame side of things weakens the aspects of TRPGs that video games simply can't emulate well. The question of whether it's possible/practical is a separate matter entirely.
"Ex Machina had a strong female character. Sexism isn't a problem in movies anymore! Never mind that it's clearly still an issue in most of the big movies, there's an example of a movie that doesn't have the problem, so it's solved!"Originally Posted by Various
The only ones of those games that I'd heard of before are Toon and FATE. FATE is basically Roll to Dodge with an ego, while Toon is...a cartoon. And still focuses more on combat than it should need to.
...No. Just no. Equivocation fallacy, big time.
There are an awful lot of rules for shooting cultists, madmen, and even the "horrors" themselves for a non-combat game...
Which gets at a bigger problem with these arguments. The wargaming roots of the TRPG genre haven't just affected the games, though that's a big part of it. They've also affected the players. When I talk about New Gods of Mankind—one of the few TRPGs that I feel actually is properly focused on something other than combat—people automatically assume that it's something like Exalted. And why wouldn't they? Basically every TRPG on the market gives more focus to its combat rules than other types of conflict. And why wouldn't they? That's what the market clearly wants, based not only on market data but on playtests and observing player stories and basically everything else.
TRPGs have pigeonholed themselves, and it's going to take some serious work to dig them out. But hardly anyone cares enough to even start digging. If anything is going to kill this medium, it's apathy towards change.