Desert Cyclops (Al-Qadim)
Large Giant
Hit Dice: 6d8+18 (45 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 Size, +7 Natural), touch 9, flat-footed 16
Base Attack/Grapple: +4/+13
Attack: Slam +9 melee (1d4+6) or Greatclub +10 melee (2d8+9)
Full Attack: 2 Slams +9 melee (1d4+6) or Greatclub +10 melee (2d8+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: ---
Special Qualities: Low-Light Vision, See Truth
Saves: Fort +8, Ref +2, Will +3
Abilities: Str 22, Dex 10, Con 16, Int 8, Wis 12, Cha 8
Skills: Intimidate +3, Sense Motive +13, Spot +3, Survival +3
Feats: Power Attack, Cleave, Weapon Focus (Greatclub)
Environment: Warm Desert
Organization: Solitary, Family (2-6)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral
Advancement: By Character Class
Level Adjustment: +2

The Desert Cyclops are 8 ft. tall Giants with rough, sand colored skin and one unblinking sky-blue eye.

See Truth (Su): The Desert Cyclops has a +10 Enhancement Bonus to Sense Motive Checks.

Combat: Desert Cyclops aren't much different than the average Ogre really.