Build number 5:

Quote Originally Posted by Darkshot Shadowmover
Darkshot Shadowmover
Halfling (Halfling/Planar) Rogue 7/Shadowsmith 3/Rogue +3/Shadowsmith +7
Chaotic Good

Spoiler: Stats
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Str 14 -2 12
Con 10 -- 10
Dex 16 +2 18
Int 16 -- 16
Wis 10 -- 10
Cha 10 -- 10

All increases to INT


Spoiler: Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Halfling Rogue +0 +0 +2 +0
  • 4 Climb 4
  • 4 C:armorsmithing 4
  • 4 Disable Device 4
  • 4 Hide 4
  • 2 K:arcana 2
  • 4 Listen 4
  • 4 Move Silently 4
  • 4 Open Lock 4
  • 4 Search 4
  • 4 Spot 4
  • 4 Use Magic Device 4
1st: Darkstalker Ranged Sneak Attack (+2d6/+1d6/+0d6); Trapfinding
2nd Rogue 2 +1 +0 +3 +0
  • 1 Balance 1
  • 1 Climb 5
  • 1 C:armorsmithing 5
  • 1 Disable Device 5
  • 1 Hide 5
  • - K:arcana 2
  • 1 Listen 5
  • 1 Move Silently 5
  • 1 Open Lock 5
  • 1 Search 5
  • 1 Spot 5
  • 1 Use Magical Device 5
-- Evasion
3rd (Halfling) Rogue 3 +2 +1 +3 +1
  • - Balance 1
  • 1 Climb 6
  • - C:armorsmithing 5
  • 1 Disable Device 6
  • 1 Hide 6
  • 2 K:arcana 3
  • 1 Listen 6
  • 1 Move Silently 6
  • 1 Open Lock 6
  • 1 Search 6
  • 1 Spot 6
  • 1 Use Magical Device 6
3rd: Point Blank Shot Ranged Sneak Attack (+3d6/+2d6/+1d6); Thief's Luck
4th Rogue 4 +3 +1 +4 +1
  • 2 Balance 3
  • 1 Climb 7
  • - C:armorsmithing 5
  • 1 Disable Device 7
  • 1 Hide 7
  • - K:arcana 3
  • 1 Listen 7
  • 1 Move Silently 7
  • 1 Open Lock 7
  • 1 Search 7
  • 1 Spot 7
  • 1 Use Magical Device 7
-- Uncanny Dodge
5th Rogue 5 +3 +1 +4 +1
  • 2 Balance 5
  • 1 Climb 8
  • - C:armorsmithing 5
  • 1 Disable Device 8
  • 1 Hide 8
  • - K:arcana 3
  • 1 Listen 8
  • 1 Move Silently 8
  • 1 Open Lock 8
  • 1 Search 8
  • 1 Spot 8
  • 1 Use Magical Device 8
-- Sneak Attack (+4d6/+3d6/+2d6)
6th (Planar) Rogue 6 +4 +2 +5 +2
  • - Balance 5
  • - Climb 8
  • - C:armorsmithing 5
  • 1 Disable Device 9
  • - Hide 8
  • - K:arcana 3
  • 8 K:theplanes 8
  • - Listen 8
  • - Move Silently 8
  • - Open Lock 8
  • 1 Search 9
  • - Spot 8
  • 1 Use Magical Device 9
6th: Ancestral Relic Breach Sense
7th Rogue 7 +5 +2 +5 +2
  • - Balance 5
  • - Climb 8
  • - C:armorsmithing 5
  • - Disable Device 9
  • 2 Hide 10
  • - K:arcana 3
  • - K:theplanes 8
  • 2 Listen 10
  • 2 Move Silently 10
  • 2 Open Lock 10
  • - Search 9
  • 2 Spot 10
  • 1 Use Magical Device 10
-- Sneak Attack (+5d6/+4d6/+3d6)
8th Shadowsmith 1 +6/1 +2 +7 +2
  • - Balance 5
  • - Climb 8
  • 1 C:alchemy 1
  • - C:armorsmithing 5
  • 5 C:weaponsmithing 5
  • - Disable Device 9
  • 1 Hide 11
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 10
  • 1 Move Silently 11
  • - Open Lock 10
  • - Search 9
  • - Spot 10
  • - Use Magical Device 10
  • 2 Skill Trick: Corner Perch
-- Touch of Shadow; Mystery Known (Steel Shadows)
9th Shadowsmith 2 +7/2 +2 +8 +2
  • - Balance 5
  • - Climb 8
  • 4 C:alchemy 5
  • - C:armorsmithing 5
  • 4 C:weaponsmithing 9
  • - Disable Device 9
  • 1 Hide 12
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 10
  • 1 Move Silently 12
  • - Open Lock 10
  • - Search 9
  • - Spot 10
  • - Use Magical Device 10
  • - Skill Trick: Corner Perch
9th: Woodland Archer Shroud of Shadow
10th Shadowsmith 3 +8/3 +3 +8 +3
  • - Balance 5
  • 2 Climb 10
  • 1 C:alchemy 6
  • 3 C:armorsmithing 8
  • - C:weaponsmithing 9
  • - Disable Device 9
  • 1 Hide 13
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 10
  • 1 Move Silently 13
  • - Open Lock 10
  • - Search 9
  • - Spot 10
  • - Use Magical Device 10
  • - Skill Trick: Corner Perch
  • 2 Skill Trick: Speedy Ascent
-- Shadow Craft (Basic)
11th Rogue 8 +9/4 +3 +9 +3
  • - Balance 5
  • - Climb 10
  • - C:alchemy 6
  • - C:armorsmithing 8
  • - C:weaponsmithing 9
  • 4 Disable Device 13
  • 1 Hide 14
  • - K:arcana 3
  • - K:theplanes 8
  • 1 Listen 11
  • 1 Move Silently 14
  • - Open Lock 10
  • 1 Search 10
  • - Spot 10
  • 4 Use Magical Device 14
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Improved Uncanny Dodge
12th Rogue 9 +9/4 +4 +9 +4
  • - Balance 5
  • - Climb 10
  • - C:alchemy 6
  • - C:armorsmithing 8
  • - C:weaponsmithing 9
  • 2 Disable Device 15
  • 1 Hide 15
  • - K:arcana 3
  • - K:theplanes 8
  • 2 Listen 13
  • 1 Move Silently 15
  • - Open Lock 10
  • - Search 10
  • 5 Spot 15
  • 1 Use Magical Device 15
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
12th: Planar Touchstone Sneak Attack (+6d6/+5d6/+4d6); Thief's Luck 2/day
13th (Halfling) Rogue 10 +10/5 +4 +10 +4
  • - Balance 5
  • - Climb 10
  • - C:alchemy 6
  • 1 C:armorsmithing 9
  • - C:weaponsmithing 9
  • 1 Disable Device 16
  • 1 Hide 16
  • - K:arcana 3
  • - K:theplanes 8
  • 3 Listen 16
  • 1 Move Silently 16
  • 2 Open Lock 12
  • 1 Search 11
  • 1 Spot 16
  • 1 Use Magical Device 16
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Sniping Mastery
14th Shadowsmith 4 +11/6/1 +4 +11 +4
  • - Balance 5
  • - Climb 10
  • 1 C:alchemy 7
  • 5 C:armorsmithing 14
  • - C:weaponsmithing 9
  • - Disable Device 16
  • 1 Hide 17
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 17
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • 2 Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Armor of Shadow +2
15th Shadowsmith 5 +12/7/2 +4 +11 +4
  • - Balance 5
  • 3 Climb 13
  • 1 C:alchemy 8
  • 4 C:armorsmithing 18
  • - C:weaponsmithing 9
  • - Disable Device 16
  • 1 Hide 18
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 18
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
15th: Craft Wondrous Item Widen Shroud; Mystery Known (Sight Eclipsed)
16th Shadowsmith 6 +13/8/3 +5 +12 +5
  • - Balance 5
  • 5 Climb 18
  • 2 C:alchemy 10
  • 1 C:armorsmithing 19
  • 1 C:weaponsmithing 10
  • - Disable Device 16
  • 1 Hide 19
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 19
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Shadowcraft (Enchanted)
17th Shadowsmith 7 +14/9/4 +5 +12 +5
  • - Balance 5
  • 2 Climb 20
  • 2 C:alchemy 12
  • 1 C:armorsmithing 20
  • 4 C:weaponsmithing 14
  • - Disable Device 16
  • 1 Hide 20
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 20
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Armor of Shadow +4
18th Shadowsmith 8 +15/10/5 +5 +13 +5
  • - Balance 5
  • 1 Climb 21
  • 2 C:alchemy 14
  • 1 C:armorsmithing 21
  • 5 C:weaponsmithing 19
  • - Disable Device 16
  • 1 Hide 21
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 21
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
18th: Craven Shadow Craft (Armor)
19th Shadowsmith 9 +16/11/6/1 +6 +13 +6
  • - Balance 5
  • 1 Climb 22
  • 5 C:alchemy 19
  • 1 C:armorsmithing 22
  • 2 C:weaponsmithing 21
  • - Disable Device 16
  • 1 Hide 22
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 22
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Shadow Craft (Quickened); Mystery Known (Bend Perspective)
20th Shadowsmith 10 +17/12/7/2 +6 +14 +6
  • - Balance 5
  • 1 Climb 23
  • 4 C:alchemy 23
  • 1 C:armorsmithing 23
  • 1 C:mapmaking 1
  • 2 C:weaponsmithing 23
  • - Disable Device 16
  • 1 Hide 23
  • - K:arcana 3
  • - K:theplanes 8
  • - Listen 16
  • 1 Move Silently 23
  • - Open Lock 12
  • - Search 11
  • - Spot 16
  • - Use Magical Device 16
  • - Skill Trick: Clarity of Vision
  • - Skill Trick: Corner Perch
  • - Skill Trick: Speedy Ascent
-- Shadow Craft (Shadow Striking); Armor of Shadow (Quickened)


Spoiler: Ancestral Relic
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Level Abilities Price
6th +1 2,000 gp
7th +1 Returning 8,000 gp
8th +1 Returning 8,000 gp
9th +1 Returning, Precise 18,000 gp
10th +1 Returning, Sizing, Precise 23,000 gp
11th +1 Returning, Sizing, Precise 23,000 gp
12th +1 Returning, Sizing, Precise 23,000 gp
13th +1 Returning, Sizing, Precise; Telekinetic Boomerang 5/day 35,000 gp
14th +1 Sizing, Precise; Telekinetic Boomerang 5/day 35,000 gp
15th +1 Speed, Sizing, Precise; Telekinetic Boomerang 5/day 82,000 gp
16th +1 Transmuting, Speed, Sizing, Precise; Telekinetic Boomerang 5/day 130,000 gp
17th +1 Seeking, Transmuting, Speed, Sizing, Precise; Telekinetic Boomerang 5/day 160,000 gp
18th +1 Seeking, Transmuting, Speed, Sizing, Precise; Telekinetic Boomerang 5/day 160,000 gp
19th +1 Seeking, Transmuting, Speed, Sizing, Precise; Continuous Telekinetic Boomerang 253,000 gp
20th +1 Exit Wound, Seeking, Transmuting, Speed, Sizing, Precise; Continuous Telekinetic Boomerang 325,000 gp

Spoiler: Resources
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Dungeon Master's Guide - Returning; Speed; Seeking
Magic Item Compendium - Sizing; Precise; Transmuting
Races of the Wild - Telekinetic Boomerang power
Complete Warrior - Exit Wound



Spoiler: Level 1-7
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Through these levels, you're a rogue. And you're good at it. Don't try to be something else.
Darkstalker + small size + racial bonus + full ranks in Hide and Move Silently = sneak
Sneak + full ranks in Listen and Spot = scout
Continued advancement of Disable Device, Open Lock, Search makes you the skill monkey.

So, be what you are. Don't engage in melee. Scout around, return to the party with information, then use guerilla tactics in combat to launch a surprise round attack from range and stay in range while the BSF advances into melee.

Of note, at 6th level, the Planar Rogue substitution level offers Breach Sense in exchange for a point of trapsense. But trapsense was already replaced by Thief's Luck. A great many DMs will just allow Breach Sense in place of one use of Thief's Luck. Others won't. At a table where that isn't allowed, do note that the Planar Rogue substitution level is still useable, you just won't get Breach Sense. But getting Knowledge: the planes as a class skill that's the real benefit here, anyway.


Spoiler: Levels 8-10
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Same tactics apply. Now with a Shroud of Shadow to help out with the sneaking.

Woodland Archer and Corner Perch with Speedy Ascent add an interesting bit of fun together: make a snipe attack, then move to climb the walls in the corner of a room. If shadows are sufficient there, you can still hide. Then, snipe from above in the following round. Touch of Shadow can help out with this.

But the real fun (and the headache), of course, comes from Shadow Craft. What, exactly, can be done with Shadow Craft? Well, flexible items are out. As are heavy items. So....
Spoiler: Shadow Craft questions
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Q: Can Shadow Craft be used to make magical items or only mundanes?
A: Unspecified. By a purely RAW reading, you can create a Wand of Cure Light Wounds (or any other wandable spell for that matter). Or an Amulet of Flying Manuals or a Ring of Greater Gamebreaking.
Which is why most DMs will rule that it only allows mundanes until the specified levels of being able to create magical weapons and armor, and even then, only those magical qualities specified.
Still, if you're at a table where the DM is ruling things by strict RAW, those ranks in UMD will come in handy.

Q: Can Shadow Craft be used to make alchemical items?
A: I see no reason why it shouldn't be able to, within its limits. So, thunderstones are certainly in. But what about a vial of whatever? Does the liquid in an acid flask count as something with "moving or flexible parts"? Is alchemist's fire a liquid before it ignites? These things aren't explicitly stated and it will be up to each individual DM to make a ruling for his/her table. Though, being able to create splash weapons, antitoxin, smokesticks, etc would certainly increase the usefullness of the ability.
One thing that is certainly allowed, and somewhat interesting, is using Shadow Craft to make a sunrod -- thus creating light from shadows. Weird.

Q: Can Shadow Craft be used to create items made of multiple parts?
A: Again, there isn't sufficient explination to give an exact answer here. The various kits available as equipment (Healer's, Climber's, Disguise,...) and many of the tool sets (Artisan's, Thieves', etc) are typically made of multiple parts. As such, they are movable, so seem to be on the forbidden list, but each DM will see this differently. Ask before you play.

Q: Can Shadow Craft be used to make food?
A: Baked goods are certainly craftable. They don't weigh much. A good, crusty loaf of artisinal bread isn't flexible. I say go for it. Sustain your whole party!

Q: Can you shadow craft a map of the dungeon you're in, complete with a listing of secret passages and traps, if you don't know the layout?
A: By RAW, yes, so long as the map isn't on anything flexible. However, if you've ever seen a map of the dungeon before, you will need to make a craft (mapmaking) check at DC 20. If you've never seen such a map before, you won't need to make any kind of check at all. Silly WoTC.
Expect a DM to not allow this.

Q: Can Shadow Craft be used to make weapons of various substances (cold iron, adamantium, silver, etc.)?
A: There's nothing that says that you can't. So long as it's a weapon you could otherwise make and the specific material doesn't increase the weight beyond your limits. There is, however, also nothing saying that you can, specifically. From my view, a silver dagger is an item, it's fairly light, and it isn't flexible. So it fits the criteria. But Rule 0 is a thing, so ask before you assume.


So what do you use Shadow Craft for here?
Ancestral Relic. The feat requires that you sacrifice money/items and meditate for awhile. So, pull a two suits of Moon-Ivy armor (Arms and Equipment Guide p.15) (sized for a small character) out of the shadows and sacrifice them to your Relic. Then sit and meditate for a few days. Nothing like some free upgrades in your downtime.


Spoiler: Levels 11-13
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At 12th level comes the Planar Touchstone feat which requires an item from a planar site to be expended. A quick flip to page 78 of the Planar Handbook shows the item Touchstone Blade (which is specifically called out as being able to qualifiy as the item used in the Planar Touchstone feat). Shadow Craft should be able to produce a touchstone blade free of charge.
Oxyrhynchus (p.172) is the planar site of choice.

At 13th level, the halfling rogue substitution level grants Sniping Mastery, which lowers the penalty to Hide checks after a sniping attack and allows for multiple attacks to be made. Add that to Oxyrhynchus, Telekinetic Boomerang on the Ancestral Relic, Woodland Archer, and +6d6 ranged sneak attack and there's damage to be done from the shadows.


Spoiler: Sweet Spot 15th level
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At 15th level come two things that make this build shine.
The Craft Wondrous Item feat.
And the Sight Eclipsed mystery.
You see, I'm sure, how the two can be combined. Call it whatever you want to. Shoes of Obscurity. Ten-gallon Hat of Shadowy Form. Beltbuckle of Darkened Disappearance.
It'll cost WBL, but you've saved enough from your Ancestral Relic.

And oh, what you can do now.
Sight Eclipsed lets you hide anywhere, even while being observed. Which lets you snipe (with Sniping Mastery) for eight attacks (three from BAB, one from a speed weapon -- all doubled by Oxyrhynchys) which will all use +6d6 sneak attack. At the end of the attacks, Woodland Archer allows a move before a hide check (which can be anywhere, thanks to Sight Eclipsed) is made at -10 (thank you Sniping Mastery), which is made all the easier by Shroud of Shadow.
With Darkstalker, you can hide and attack most anything, anywhere, anytime.


Spoiler: Levels 16-20
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At each of these levels, Shadow Crafting just gets better and better. It lasts longer, can make heavier items, and, of course, weapons and armor can be crafted with magical enchantment (which just feeds your Ancestral Relic all the better!) Each level also brings an increase in skill ranks to Hide and Move Silently.
At 18th level, armor can be crafted with the improved shadow property, which will completely negate the sniping penalty to hide checks. Craven makes the attack array that much more deadly.


Spoiler: Resources
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Races of the Wild - Halfling Rogue substitution levels; Woodland Archer feat
Lords of Madness - Darkstalker feat
Planar Handbook - Planar Rogue substitution levels; Planar Touchstone feat
Book of Exalted Deeds - Ancestral Relic feat
Complete Scoundrel - Skill Tricks
Champions of Ruin - Craven feat