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    Barbarian in the Playground
     
    MindFlayer

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    Jan 2013

    Default Re: Base Class Contest XXXX - Happy Little Accidents

    The Artist Macabre
    "Sometimes the news doesn't need pictures, a few words can convey my art, and only true connoisseur truly would understand its beauty." Selina Sinclair the Black Buther of Westromere


    Many men venerate the field of battle, know the horror and macabre beauty of the scene after. Some say the sky is painted in red the morn after a great battle. And still, there are those who experience this an estimate to the horrors of war. While few men would argue the horror there in the Artist Macabre is one of those few. Masters of murder, Butcher, serial killers, artist macabre provide a vital service bringing beauty into the world.

    Bards sing songs and recite poetry to be passed on through word and pen, while painters create beautiful image venerated and put on a show by the masses. The artist macabre carves their art into the skin of the subjects, and perform diligent work in the aftermath of a fresh kill to ensure not an ounce goes to waste. There are those who relish in the artist's work, but constraints of society get in the way. It is not uncommon for an artist to begin by following a fellow artist or believe they are. Should they find their inspiration to be less it's not uncommon for the inspiration to become the art.

    Hit Die: d8
    Skill Points: 8+ Intelligence Modifier
    Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge(any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
    Proficiencies: Artist Macabre are proficient with simple weapons, but no armor.

    Level BAB Fort Ref Will Special Unearthly
    Meins
    Techniques
    Known
    1st +1 +0 +2 +2 Dance of Blood, Unearthy Grace 0 1
    2nd +2 +0 +3 +3 - 1 2
    3rd +3 +3 +3 +3 - 1 3
    4th +4 +4 +4 +4 Unearthly Nervel 2 3
    5th +2 +4 +4 +4 - 2 4
    6th +3 +5 +5 +5 - 3 5
    7th +3 +5 +5 +5 - 3 6
    8th +4 +6 +6 +6 Unearthly Fortitude 4 6
    9th +4 +6 +6 +6 - 4 7
    10th +5 +7 +7 +7 - 5 8
    11th +5 +7 +7 +7 - 5 9
    12th +6/+1 +8 +8 +8 Unearthly Guise 6 9
    13th +6/+1 +8 +8 +8 - 6 10
    14th +7/+2 +9 +9 +9 - 7 11
    15th +7/+2 +9 +9 +9 - 7 12
    16th +8/+3 +10 +10 +10 Uneartly Presence 8 12
    17th +8/+3 +10 +10 +10 - 8 13
    18th +9/+4 +11 +11 +11 - 9 14
    19th +9/+4 +11 +11 +11 - 9 15
    20th +10/+5 +12 +12 +12 Unearthly Dance Imortalis 10 15

    Dance of Blood (Ex): Artists earn their name not only from the scenes the scenes they leave behind but also the beauty of their combat. Whenever an artist provokes an attack of opportunity and the attack misses they add 1d8 precision damage to their next attack, if multiple attacks miss adding 1 die per attack that missed. In a round, the artist moves at least 10ft they add their level precision damage to the damage roll of any attack they make until the end of their next turn. All damage from this ability stacks. While using a 2 handed weapon the damage dice increase to 1d12 and the move damage is 1.5 times your level precision damage. If an attack benefiting from dance of blood would bring a target to 0hp or less they must fort save or die DC equal to the damage dealt. If an artist makes a perform check of anykind and uses the remains of someone that was killed by the artist they add the bonus damage from Dance of Blood they dealt to the victim, to the perform check.

    Unearthly Mien (Su): Artist draw on an otherworldly power that makes others unnerved. At the start of each day, they begin with unearthly mien points equal to class level and loose any points beyond that. Their maximum number of mien points is equal to class level times charisma modifier. Whenever an attack benefits from Dance of Blood they gain 1 point of unearthly mien, when they score a critical hit they gain a number of points equal to the weapons critical multiplier, when they kill something they gain points equal to its HD. All supernatural abilites of the class are tied to their mien as such they provide a mien bonus if a bonus is provided, mien bonus functions similar to deflection bonus for armor and is negated against anything that instills fear to the source of the mien bonus, IE the artist is the source of their bonus.
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    Aether Step (Su): If the artist spends a move action traveling in a strait line they may spend a standard action to teleport as dimension door in a random direction out of line of sight by spending 2 points. Requires 7th level.
    Blood Stained Laughter (Su): While performing a preform check the artist can make some audible display, laughter is a favorite, and intimidate all in audible range to shaken. If they have sight of the gore and you exceed the DC by 10 they are frightened, if you exceed the DC by 20 they are panicked.
    Collateral Damage (Su): The artist gains the collateral damage ability of a hobkins gremlin. Activating the ability costs 1 point.
    Out of Phase (Su): The artist gains the out of phase ability of a hobkins gremlin. Additionally they gain the benfit of blur spell as a supernatural ability, activating the ability costs 3 points and last 1 minute.
    Preternatural Grace (Su): While benefiting from unearthly grace the artist additionally gains evasion as the rogue ability. Requires 3rd level
    Preternatural Fortitude (Su): When the artist makes a fortitude save for partial, on a successful save they instead negate the effect. Requires 11th level.
    Preternatural Nerve (Su): When the artist makes a will save for partial, on a successful save they instead negate the effect. Requires 7th level.
    Psuedonatural Grace (Su): While benefiting from unearthly grace the artist additionally gains improved evasion as the rogue ability. Requires 7th level
    Psuedonatural Fortitude (Su): When the artist makes a fortitude save for partial, on a failed, save they instead take the partial effect. Requires 15th level.
    Psuedonatural Nerve (Su): When the artist makes a will save for partial, on a failed save they instead take the partial effect. Requires 11th level.
    Unearthly Strikes (Su): The artist can use thier charisma modifer instead of strength or dexterity modifier for weapons attack and damage rolls. By spending a swift action and a point the artist's attacks ignore miss chance.
    Sinister Bladework (Su): While benefiting from Dance of Blood the artist can expend points equal to 1/2 their level to add an additional die per point spent.
    Sanguine Leak (Su): When dealing damage with Dance of Blood the artist can spend 1 point to cause 1 bleed damage per die of precision damage.
    Sanguine Slick (Su): When causing bleed damage the artist can spend 1 points to unleashe a torrent of blood form their victim creating the greese spell. Unlike the spell this is blood and cannot burn.


    Techniques (Ex):
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    Bash Their Brains In (Ex): While attacking with a bludgeoning weapon, the artist can make a perform check against the targets AC on a success the target is dazed for 1 round, in addition to the other effects of the attack.
    Deadly Finesse (Ex): The artist gains the weapon finese feat as a bonus feat, and any wepon that benefits from weapon finesse also replaces dex of damage.
    Death Attack (Ex): The artist gains Death Attack as the Assassin class feature. DC 10 + 1/2 class level + Charisma Modifier. Requires 6th level.
    Frightener (Ex): The artist gains frightener ability of a hobkins gremlin.
    Weapon Training, Advanced (Ex): The artist gains weapon specialization with chosen weapon, and greater weapon focus at the 10th level. The artist must have wepaon focus and be level 6 to learn technique.
    Weapon Training (Ex): The artist gains proficiency with a weapon chosen and weapon focus with the weapon. This may be taken multiple times. Each time take for a new weapon.
    Weapon Mastery (Ex): The artist gains melee weapon mastery or ranged weapon mastery depnding on weapon type, and gains . The artist must have Advanced Weapon Training with the weapon.
    Poison Training (Ex): Gain poison use as an assassin class feature. Any poison the artist uses has its DC increased by 1/2 class level.
    Poke Phem Full of Holes (Ex): While attacking with a piercing weapon, the artist can make a perform check against the targets AC on a success the target gains bleed damage equal to the artist charisma modifer, in addition to the other effects of the attack. Because of the nature of the wound the heal DC is increased by 1/2 class level + charisma modifier.
    Slice Them to Ribbons (Ex): While attacking with a slashing weapon, the artist can make a perform check against the targets AC on a success the target looses your dexterity modifier + charisma modifer in armor bonus to AC to a maximum penalty equal to the artist level. If the target has natural armor any excess pnealty is applied to thier natural armor. Any repair spell fixes the damge to the armor and any healing spell restores the natural armor, other wise the armor can be fixed with a craft check and a days work, and natural armor heals at the same rate has hitpoints.
    Sneak Attack(Ex): Gain 1d6 of sneak attack damage, to a maximum of 1/3 level sneak attack die.


    Unearthly Grace (Su): The first indication of their unearthly mien comes with their odd way of moving that almost twists their bodies in ways it shouldn't. As long as the artist wears no armor or light armor and is not above light load, they add their charisma modifier to AC and reflex saves. Additionally, if they wear no armor they add 1/2 their class level to AC in addition to their charisma modifier.

    Unearthly Nerve (Su): The next sign is their dead eyes, alight with glee. Though the sign is their eyes the true concern is their mind, starting at the 4th level artist gain immunity to fear and emotion based effects and add their charisma modifier to Will saves.

    Unearthly Fortitude (Su): There is something wrong almost dead in the flesh of an artist. At the 8th level, the artist adds becomes immune to disease and adds their charisma modifier to Fortitude saves.

    Unearthly Guise (Su): Artists lose something along the way normal people covet. The flesh is so universal, the artist learns to meld their own and use their other worldly abilities to change faces as easily as you or I change clothes, starting at the 12th level, artists gaining Alter Self at-will, and are constantly under the effects of a nondetection spell, both have a caster level equal to class level and are supernatural abilities. The form they take with alter self becomes their new form after 1 week in the form, at which point they can only change their base form back to their original form by spending a week in the form via this alter self ability.

    Unearthly Presence (Su): Begining at the 16th level the artist projects an aura of abnormality even when people are not directly aware of the artist's presence they feeling unease. The aura of unease causes all with in 30ft of the artist to make a Fortitude save or be sickened on a failed roll. If someone knows who the artist is, the line of sight is enough to force them to save, at level 20 someone aware of the artist is instead affected if they are with-in 1 mile of the artist. While making a perform check using a victim the aura quadruples in size, Anyone witnessing the event is nauseated on a failed save.

    Unearthly Dance Imortalis (Su): At the 20th level the artist learns the cadence of immortals. When an attack benefiting from Dance of Blood would knock a target below 25% health, it must make a Fortitude save DC equal to the damage dealt or die. This is not a death effect. Any attack benefiting from Dance of Blood ignore precision damage immunity and critical immunity.
    Last edited by Lanth Sor; 2017-07-24 at 01:00 AM.

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