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    Aug 2013

    Default Re: Base Class Contest XXXX - Happy Little Accidents


    John Singer Sargent

    A photorealist doesnít paint like most painters, at least not when painting with pure magic. Some paintings move; others behave like different forms of art entirely. All of them seek to improve reality by making it just a bit more beautiful.

    Paintings are organized by styles. Each style has an associated technique which, if learned, can be applied to paintings of that style. Not all styles or techniques seem at first glance to make sense with physical paints, but thatís why thereís magic involved.
    Interactive Art (Str) Type Description
    Lead Paint Technique Companions have more HP, last longer.
    Whistlejacket Sketch Painting Create a mount.
    Octopos Vulgo Graeco Novice Painting Create a many-armed grappler.
    The Painter and his Pug Apprentice Painting Create a strong attacker.
    Dragon Journeyman Painting Create a big, strong attacker and fast mount.
    Apollo L'Uomo Vitruviano Masterpiece Painting Make a companion out of any monster.
    Lightpainting (Dex) Type Description
    Impasto Technique Double range or area.
    Childhood of Christ Sketch Painting Create bright figments, pop them to blind.
    Portrait of a Young Man Novice Painting Shoot fiery rays or explosions.
    The Starry Night Apprentice Painting A bright light helps allies see, destroys illusions.
    The Burning of Rome Journeyman Painting Passively Counter spells to refill your paint.
    Oak Fractured by a Lightning Masterpiece Painting Become living lightning.
    Danse Macabre (Con) Type Description
    Memento Mori Technique Affect all types of creatures.
    Earthly Delights (Hell) Sketch Painting Debuff a target.
    Last Judgement Novice Painting Scare an enemy to make them flee.
    Dance of Death Apprentice Painting Target follows spoken commands.
    Shimobe Fudesuke and the Ghost of the Woman in the Waterfall Journeyman Painting Move between planes.
    Resurrection of the Flesh Masterpiece Painting Bring the dead to life.
    Subtractive Art (Int) Type Description
    Mosha Technique Affect two targets.
    The Healing of the Lame Man Sketch Painting Heal a target.
    Le Paysage de Baucis Novice Painting Make somebody invisible.
    Líhomme Invisible Apprentice Painting Make somebody ethereal.
    The Expulsion from Paradise Journeyman Painting Banish a target far away.
    Watson and the Shark Masterpiece Painting Permanently change a targetís alignment or allegiance.
    Still Life (Wis) Type Description
    Landscapes Technique Double painting size.
    Still Life with Ewer, Vessels and Pomegranate Sketch Painting Create temporary mundane items.
    Children on a Path Outside a Thatched Cottage West Horsley Surrey Novice Painting Paint a cottage with beds that lasts the night.
    Relativity Apprentice Painting Add or change features in a building.
    Happy Little Trees Journeyman Painting Change the nearby landscape.
    The Creation of Adam Masterpiece Painting Create a new plane.
    Portraiture (Cha) Type Description
    Patronage Technique Use Portraits on others.
    Self-Portrait with Thorn Necklace and Hummingbird Sketch Painting Disguise yourself and your clothing.
    Anatomical Studies Novice Painting Gain senses and movement modes.
    Nebuchadnezzar Apprentice Painting Paint natural weapons.
    Apollo and Daphne Journeyman Painting Change shape into other creatures.
    Self Portrait, Multiple Mirrors Masterpiece Painting Paint a copy of yourself.

    Interactive Art
    Not all art is static, meant to sit in a gallery and be admired. While all art is fleeting, extant only in the culture and context of its creation, some art takes this to the extreme by existing only as a relationship between form and spectator. This art is not viewed, but experienced.

    Interactive art is an umbrella term that includes many concepts, but usually refers to installations that react in some way to stimulus. This can be as simple as requiring the audience to move a curtain aside to see the piece, or as complex as changing form based on the sights and sounds around it. Interactive Art canít exist purely as a painting in a static frame. At least, not without magic.

    To make art impact the world around him, an artist must use Strength.

    Interactive Art behaves differently than other styles. Only one painting of the style can be active at any given time. A new painting will erase any previous.

    Lead Paint [Technique]
    Oil paints containing lead are some of the best. While they have plenty of drawbacks, lead paints are known for being strong, flexible, and fast-drying. For long periods of time, lead was also the only practical white pigment available to painters.

    By adding three colors to an interactive painting, its duration changes from the default minutes/level to hours/level and its hit points increase by 50% to (Artist level + Strength bonus)*3. If making a second painting before that duration is up, you may choose to modify the existing painting instead of dismissing and recreating, meaning that the new painting will continue the previous paintingís duration. The companion keeps its old hit points, but heals hit points equal to the color scheme of the new painting.

    Whistlejacket [Sketch]
    Spoiler: George Stubbs

    You paint a companion, who can act as a mount or help you flank. It can be given rudimentary telepathic commands if within 100 feet. If out of range or not given any commands, it will attack your enemies to its greatest ability or stand still if none are obvious.

    This companion can take many forms. Those not looking to stand out too much typically paint horses, but the form of the creature is immaterial, so long as itís a long, large creature that can move reasonably fast and fit a rider or two. Since so much of its actual construction is up to the artist, some of the statistics below are speculative. For instance, the 2 hoof attacks may not take the form of hooves, depending on the creatureís form. Rename them if desired.

    Many of the companionís statistics depends on the artistís artist level. Many other refer to the artistís strength. Replace any mention of ďartist level,Ē ďartistís strengthĒ or ďstrength bonusĒ with your own statistics.

    The statistics presented below are for a large companion. You may instead paint a medium companion, with these statistics: Size Medium; Strength -4; Dex +2.

    The companion has the following statistics:
    Artistís Companion
    Alignment Neutral Large Construct
    Init +0; Senses Darkvision 60 ft., Low-Light Vision; Listen +0, Spot +0
    Languages ó
    AC 9 + Artist level, touch 9 + Artist level, flat-footed 9 + Artist level (-1 size, +Artist level deflection)
    hp (Artist Level + Strength bonus)*2 (Artist Level HD)
    Immune Construct immunities
    Fort +Strength bonus, Ref +Strength bonus, Will +Strength bonus
    Speed 40 ft. (8 squares)
    Melee 2 Hooves +(Strength bonus + 1/2 Artist level -1) (1D4+Strength bonus)
    Space 10 ft.; Reach 5 ft.
    Base Atk +0; Grp +4+Strength bonus
    Abilities Str Artistís strength, Dex 10, Con ó, Int 2, Wis 10, Cha 10
    Skills No skill ranks; all dexterity and strength-based skills have bonuses equal to the artistís Strength bonus.

    Flourish: For every color added, you increase the companionís base land speed by 5 ft.

    By adding four colors, you may paint a companion with means of flight (typically wings) or means of aquatic locomotion. This gives it a Fly (Good) speed or a Swim speed equal to its base land speed.

    Octopos vulgo Graeco [Novice]
    Spoiler: Pierre Belon

    This painting works like Whistlejacket, except as noted here. You create a many-limbed companion capable of attacking all of your foes at once. This can take many forms, although typically it appears similar to an octopus or grick.

    Artistís Companion
    Alignment Neutral Large Construct
    Init +0; Senses Darkvision 60 ft., Low-Light Vision; Listen +0, Spot +0
    Languages ó
    AC 12 + Artist level, touch 9 + Artist level, flat-footed 12 + Artist level (-1 size, +3 natural, +Artist level deflection)
    hp (Artist Level + Strength bonus)*2 (Artist Level HD)
    Immune Construct immunities
    Fort +Strength bonus + 1, Ref +Strength bonus + 1, Will +Strength bonus + 1
    Speed 10 ft. (2 squares), Swim 10 ft.
    Melee Multiple Tentacles* +(Strength bonus + 1/2 Artist level + 1) (1D6+Strength bonus), Bite +(Strength bonus + 1/2 Artist level -4) (1D4 + 1/2 Strength bonus)
    Space 10 ft.; Reach 10 ft.
    Base Atk +1/2 Artist level; Grp 1/2 Artist level + Strength bonus + 6
    Atk Options Improved Grab
    Abilities Str Artistís strength+4, Dex 10, Con ó, Int 2, Wis 10, Cha 10
    Skills No skill ranks; all dexterity and strength-based skills have bonuses equal to the artistís Strength bonus.

    *The Artistís companion has tentacles (or equivalent attacks) equal to one plus the artistís strength bonus.
    Improved Grab (Ex) Against enemies of its own size or smaller.

    Flourish: Every color added gives your companion +1 to grapple checks.

    You may add any number of additional colors to grant your companion that many additional attacks of opportunity per round.

    The Painter and his Pug [Apprentice]
    Spoiler: William Hogarth

    This painting works like Whistlejacket, except as noted here. You create a powerful companion capable of dealing devastating damage to your foes. This can take many forms, although itís often humanoid. This companion has one natural attack, which can be a claw, a slam, or something else fitting its shape.

    Artistís Companion
    Alignment Neutral Large Construct
    Init +0; Senses Darkvision 60 ft, Low-Light Vision, Scent; Listen +Strength bonus, Spot +Strength bonus
    Languages ó
    AC 13 + Artist level, touch 9 + Artist level, flat-footed 13 + Artist level (-1 size, +4 natural, +Artist level deflection)
    hp (Artist Level + Strength bonus)*2 (Artist Level HD)
    Immune Construct immunities
    Fort +Strength bonus + 4, Ref +Strength bonus + 4, Will +Strength bonus + 4
    Speed 40 ft. (8 squares), Climb 20 ft.
    Melee Slam +(Strength bonus + 1/2 Artist level + 4) (1D8 + 1.5*Strength bonus + 7)
    Space 10 ft.; Reach 10 ft.
    Base Atk +1/2 Artist level; Grp 1/2 Artist level + Strength bonus + 8
    Abilities Str Artistís strength+8, Dex 10, Con ó, Int 2, Wis 10, Cha 10
    SA Powerful Charge, Enchanted Body
    Skills No skill ranks; all dexterity, strength and wisdom-based skills have bonuses equal to the artistís Strength bonus.

    Enchanted Body (Su): The companionís natural attack counts as a magical weapon.
    Powerful Charge (Ex): The slam attack at the end of a charge deals 2D8 + 2*Strength bonus + 9 damage.

    Flourish: Adding any number of colors increases the companionís natural armor bonus by that number.

    You may add two colors and choose a special material. The companionís natural attacks will bypass damage reduction as that material.

    Dragon [Journeyman]
    Spoiler: Utagawa Kuniyoshi

    This painting works like Whistlejacket, except as noted here. You create a companion capable of battle as well as carrying multiple smaller creatures on its back. It can appear as a winged quadruped, or a giant bird, or another similar creature.

    Artistís Companion
    Alignment Neutral Huge Construct
    Init +0; Senses Darkvision 90 ft, Low-Light Vision, Scent; Listen +1/2 Artist level, Spot +1/2 Artist level
    Languages ó
    AC 12 + Strength bonus + Artist level, touch 8 + Strength bonus + Artist level, flat-footed 12 + Artist level (-2 size, +6 natural, +Strength bonus Dexterity, +Artist level deflection)
    hp (Artist Level + Strength bonus)*2 (Artist Level HD)
    Immune Construct immunities
    Fort +Strength bonus + 1/2 Artist level, Ref +Strength bonus + 1/2 Artist level, Will +Strength bonus + 1/2 Artist level
    Speed 40 ft. (8 squares), Fly 120 feet (Average)
    Melee 2 Claws +(Strength bonus + 1/2 Artist level + 5) (1D8 + Strength bonus + 7) and Bite +(Strength bonus + 1/2 Artist level) (1D8+ 1/2 Strength bonus + 5)
    Space 10 ft.; Reach 10 ft.
    Base Atk +1/2 Artist level; Grp 1/2 Artist level + Strength bonus + 14
    Atk Options Improved Grab
    Special Actions Breath Weapon
    Abilities Str Artistís strength+12, Dex Artistís strength, Con ó, Int 2, Wis 10, Cha 10
    SA Enchanted Body
    SQ See Invisibility
    Skills No skill ranks; all dexterity, strength and wisdom-based skills have bonuses equal to 1/2 Artist level.

    See Invisibility (Su): With a 60 ft. range.
    Enchanted Body (Su): The companionís natural attack counts as a magical weapon.
    Improved Grab (Ex): When biting a smaller enemy. Unlike normal, the companion takes only -10 to grapple checks if doing other things while grappling with its mouth.
    Breath Weapon (Su): 30-foot cone, once every 1D4 rounds. Damage (Strength bonus + 1/2 Artist level) D6 fire damage. Reflex (10 + Strength bonus + 1/2 Artist level) half. Canít be used while grappling.

    Flourish: By adding any number of colors, you may give your companion that amount of fast healing.

    By adding one color in addition to the normal flourish cost, you may apply a flourish from any lower-tier Interactive Art painting you know to your Dragon companion.

    Apollo L'Uomo Vitruviano [Masterpiece]
    Spoiler: Leonardo da Vinci

    This painting works more similar to a summon spell than the previous interactive art paintings. You can make a companion of any creature you know with hit dice equal to or less than both your strength and this paintingís color palette. Its hit points are still double your artist level plus your strength bonus, and it canít use any spells, spell-like abilities, or abilities that duplicate spells.

    Flourish: You may treat your strength as higher than it is by spending 2 colors per point youíre increasing. This does not allow you to break your maximum color palette.

    Art, especially visual art, has no temporal component. It exists in a static state. It can appear in a museum. But there are visual forms of art that can only exist while the artist creates them. Straddling the line between a visual and a performing art, Lightpainting is art formed by paths and afterimages of lights.

    Requiring not only precise motions but exacting speed, lightpainting is a genre of Dexterity.

    Impasto [Technique]
    Impasto is a technique where paint is layered thickly on a canvas, allowing the artist to give the work texture, even in areas of solid color. The texture added is unique in that it changes how the painting reflects light, creating a 3D work. Impasto makes a painting thicker, makes its textures stronger, and makes the whole canvas more powerful.

    By adding two colors to a painting, you can double the its radius, area, or range.

    Childhood of Christ [Sketch]
    Spoiler: Gerrit van Honthorst

    You paint a figment of light, which can remain stationary in space or be anchored to yourself or an object or creature within 5 feet (will save negates). These figments are colorful, translucent, and shed light like candles or torches (your choice on creation), although they donít hurt to look at. Figments can look however you want, but they are fuzzy and donít retain much detail. A figmentís maximum size is equal to its color scheme, in inches.

    You may choose to burst a figment as a move action. It sheds light in either a burst or a cone, with a range of 5 feet plus 5 feet per point of dexterity bonus. Anybody within that range must make a fortitude save or be blinded for 1 round.

    Flourish: You may add one color to a figment to draw it more concretely. Its duration increases from one minute per level to one hour per level, but it can no longer be burst.

    Portrait of a Young Man [Novice]
    Spoiler: Alessandro Allori

    You paint raw energy, which explodes. You can fire it as a ray, using a ranged touch attack. It deals 4D6 fire damage and its maximum range is 10 feet per artist level.

    Flourish: By adding two colors, you can change the attackís energy type from fire to force.

    You may add any number of colors to increase the paintingís damage by 1D6 per color.

    By adding up to two colors, you can change the attack type from ray to a burst with a radius of 10 feet per color added (10 or 20 feet). You no longer make an attack roll. Instead, anybody within the burst must may make a reflex save for half damage.

    The Starry Night [Apprentice]
    Spoiler: Vincent van Gogh

    You may only paint this painting with access to the sky. You create a ball of light in the air far above your head. It appears 10 feet above you per artist level, and its diameter is 5 feet per artist level. The ball provides bright illumination on the ground with a radius of 15 feet per artist level around you (and shadowy illumination for twice that). This illumination is treated as sunlight for creatures that have adverse reactions. All other effects refer to the area of bright illumination.

    The light illuminates the battlefield. It suppresses all invisibility and illusion effects, although effects with effective spell level greater than half of this paintingís color scheme are canceled only if a Ĺ artist level + dexterity check is passed (DC 10 + spell level + casterís ability modifier). All allies within the area ignore miss chances due to concealment.

    Flourish: By adding one color, you can make the light comforting and warm. Creatures in range can exist comfortably in the light with outside temperatures of down to -50 degrees fahrenheit. They get a +4 to saves against cold effects and all cold damage they take is halved.

    By adding any number of colors, you can move the location where the light appears by up to 20 feet per color. You canít move it further than its range.

    By adding four colors, you can change the nature of the light. All creatures in range, including yourself, will take 2 fire damage per round as long as they are receiving direct light. This may slowly burn through flimsy structures, although not stone or treated wood. It can light fires with exposed kindling, but such fires never spread beyond its range.

    The Fire of Rome [Journeyman]
    Spoiler: Hubert Robert

    With a few strokes of your brush, you annex a large area around you from the realm of magic. This area is centered on you and has a radius of 5 feet plus 5 feet per two points of dexterity bonus. Whenever a spell is cast from within the field or into or through the field, you may attempt to counter that spell for free (rolling your artist level + your dexterity bonus). If you succeed, you gain colors equal to that spellís level. This also affects spell-like abilities, and those without level equivalents count as first level. You wonít gain colors past your maximum color palette, and once youíve stopped spell levels equal to half your color palette the effect ends, even if your palette was too full to gain any of them.

    Flourish: By spending two colors, The Fire of Rome remains active for its duration regardless of how many spells it counters.

    You may add four colors to make it so that the paintingís area also acts as an Antimagic Field, although that field does not affect your paintings. By adding two additional colors, it also does not affect magical items in your possession.

    Oak Fractured by a Lightning [Masterpiece]
    Spoiler: Maxim Vorobiev

    You become living lightning. While in this state, your only movement mode is Fly (Perfect) at a speed of 10 feet per point of dexterity. You are immune to weapon damage, anything that requires a discernable anatomy, and anything that affects only living creatures. As lightning, you donít need to breathe. Electricity attacks heal you instead of damaging you.

    All of your objects meld with you and become nonfunctional for the duration. You cannot paint while lightning (although you can erase any active paintings as normal). You can move through other creatures and small obstacles freely. At the conclusion of each of your actions in which you move, you deal electricity damage equal to 1D6 for every artist level, divided evenly among everything you passed through that action (reflex half).

    You are partially incorporeal. You canít be entangled, grappled, or trapped in anything that air can escape. You also canít manipulate objects finely and anything you touch takes damage. If you wish, you may change your voice while lightning.

    Flourish: You may add three colors. If you do, anything you move through that fails the reflex save is stunned for 1 round. If you add three additional colors, they are stunned for 2 rounds instead.

    Danse Macabre
    All die.

    Not all genres of art are distinguished by their mechanical techniques. Some are ideas, rather than styles. Beliefs, rather than skills. Statements.

    One such statement being that everyone dies. Itís a simple truth, if one that some in higher stations like to forget.

    This truth is not for the faint of heart. If one truly wishes to draw power from their future demise, they need a steely Constitution.

    Memento Mori [Technique]
    There is no escaping the Dance of Death. That said, there are plenty who would like to forget.

    Creatures like undead and constructs donít like to believe that they can die. Creatures like elementals and outsiders might find it hard to believe that life and death are a cycle. You can remind them.

    By adding two colors to a Danse Macabre painting, you can affect any creature with it, even if that creature would normally be immune to that paintingís effects. They may still make saves, as appropriate.

    Earthy Delights (Hell) [Sketch]
    Spoiler: Heironymus Mosch

    You paint a dark vision of the end of days, unsettling target creature within 20 feet per artist level. If they fail a will save, they take a -2 penalty to armor class, saves, and checks.

    Flourish: For every three colors added, the penalty increases by 1.

    Last Judgement [Novice]
    Spoiler: Coppo di Marcovaldo


    You paint a primally terrifying image, scaring a foe within 30 feet. If they fail a will save, they are frightened; if they succeed, they are shaken. Both last for the paintingís duration.

    Flourish: By adding two colors, you can affect every creature in a 30-foot cone. By adding two more colors, you can change that cone to a burst.

    You may add three colors to change the imparted condition from frightened to panicked.

    Dance of Death [Apprentice]
    Spoiler: Michael Wolgemut

    Using eerie images, you get inside the head of a single creature within 30 feet and make them unable to tell reality from dreams. If they fail a will save, that person will listen to any spoken instruction they can hear and understand, although instructions that cause them to go against their moral codes or place them in danger can give them new saves to end the effect.

    Flourish: By adding four additional colors, you can cause the target to ignore instructions given by others.

    Shimobe Fudesuke and the Ghost of the Woman in the Waterfall [Journeyman]
    Spoiler: Tsukioka Yo****oshi

    This painting projects souls across planar boundaries. You, and up to one adjacent living creature per point of constitution bonus, teleport to the plane of your choosing (will negates). You can specify a location on that plane, and your group will end up within 300 miles of it. Otherwise, you end up in a random location.

    Flourish: The first five colors added reduce your inaccuracy by 50 miles each, cutting it down to 50 miles with 5 colors added. The next four added reduce your error by 10 miles each, to a minimum error range of 10 miles with 9 additional colors.

    Resurrection of the Flesh [Masterpiece]
    Spoiler: Luca Signorelli

    Your painting wills a target back to life, if their soul consents. As long as the target has been dead for at most ten minutes per point of constitution bonus and you have their body on hand, you can resurrect them into it. They are restored to their full health and vigor, but lose one level, or two points of constitution if at first level. This painting takes 1 minute to paint.

    Flourish: By adding two colors, you can resurrect somebody that died within 1 hour per point of constitution bonus. Two more colors increases this to one day per point.

    You may add four colors to resurrect somebody without their body.

    By adding six colors, the target will not lose a level when resurrected.

    Subtractive Art
    Pictures are one of many forms of art. Paintings and drawings are different forms of pictures, categorized by the technique by which the two-dimensional image is created.

    Addition - of paint, or of material, or of color - is one type of art. Removal is another. Be it stonecutting or charcoal erasure, many artist practice a form in which they say what needs to be said purely by taking away.

    This technique does not permit the fixing of mistakes: Whatís gone is gone. Therefore, use of subtractive art requires planning and Intelligence.

    Mosha [Technique]
    One way to train is to copy, and many masters swear by rote repetition. This practice is not iteration, meant to improve upon the work or to teach conceptual skills like composition or lighting. It is designed only to enforce mechanical skills such as colors, shading, and brushstrokes.

    By adding two colors to a subtractive painting, you can affect two targets in range with the same painting.

    The Healing of the Lame Man [Sketch]
    Spoiler: Raphael

    By erasing wounds, you heal yourself or a touched target. This painting heals 1D8 + Int bonus hit points.

    Flourish: Adding any number of additional colors increases the healing by 1D8 per color.

    For every two colors you add, you can heal one point of ability damage, one negative level, one poison, or one status from the following list: Fatigued, exhausted, staggered, nauseated, dazzled, dazed, and stunned.

    Le Paysage de Baucis [Novice]
    Spoiler: Renť Magritte

    By erasing their appearance, you turn yourself or a touched target invisible (fort save negates). This is an illusion effect, and ends upon attacking, defined in the same way as the Invisibility spell.

    Flourish: You may add two colors to erase the targetís scent.

    You may add four colors to disguise all sounds made by the target, save speech.

    By adding eight colors, the invisibility does not end after an attack.

    Líhomme invisible [Apprentice]
    Spoiler: Salvador Dali

    By slightly smudging someoneís connection with the material plane, you can cause yourself or a touched target to become ethereal (fort save negates). Any such target may spend a standard action to leave the plane.

    Flourish: You may add two colors to quadruple movement speed inside the ethereal plane - from half normal speed, to double normal speed.

    The Expulsion from Paradise [Journeyman]
    Spoiler: James Tissot

    You erase someoneís presence, moving them far away (fort save negates). You can target any creature within 5 feet per artist level. The target is teleported to a random location inside or nearby a population center on their home plane. If you are already on the targetís home plane, they are always moved at least 100 miles, except in cases of very small planes. The target is always moved to something that can support its weight.

    Flourish: You may add two colors to banish the target to an uninhabited area on their plane. They will end up with no population centers within 25 miles, if feasible. They still must land on solid ground (or in water, if aquatic).

    Watson and the Shark [Masterpiece]
    Spoiler: John Copley

    You cause a target to permanently rethink their allegiance to something. You can choose a concept, such as an alignment (good, evil, chaos, law) or something more concrete such as a particular nation, organization, or even another person. If they held no allegiance to the item chosen, or the target succeeds in a will save, this painting has no effect.

    This change almost never affects their actions in the short-term; the target will continue on their current course due to inertia and lack of consideration for some period from multiple minutes to multiple weeks, depending on their capacity and opportunities for self-reflection. If they understand that you are the source of this change, it will not cause particular ill-will, but there is no guarantee it will improve their opinion of you. Painting this painting costs 50 XP.

    Flourish: You may add four colors to implant a mild antipathy or distaste to replace any previous allegiance. It wonít be strong enough to spur them to fight the target of their previous loyalty (and an evil character will not immediately become good), but might set them up for more proactive actions in the future with the right urging.

    Still Life
    Still Life paintings depict inanimate objects, typically of small or moderate size. Still life is a style famed for artistic freedom as it allows the artist to arrange and compose elements of the reference when painting. Due to the manageable reference objects, it is also an excellent style for beginners to learn elements of composition and photorealistic reproduction.

    Painting still lifes requires wisdom, due to the observation and intuitive reproduction of lighting, perspective, and shapes.

    Landscapes [Technique]
    A related technique to still lifes, landscapes also concerned with largely inert subject matter, but with larger scale, greater artistic ambition, and frequent inclusion of dynamic elements such as people, although they are not the genreís focus. Landscape painting often depicts the relationship between the earth and sky, especially through phenomena like weather, and places an artistic focus on light and color.

    You may paint a larger still life by using three additional colors per size category. Any sizes measured in squares can be doubled.

    Still Life with Ewer, Vessels and Pomegranate [Sketch]
    Spoiler: Willem Kalf

    You paint one or more objects, which then instantiate themselves. These items must be nonmagical and nonliving, and cannot be used as spell components. The total value for all items created this way must be under 10GP per painting, and each item must be tiny or smaller.

    The total number of items created cannot exceed your wisdom bonus.

    The following are examples of what counts as a single item: A barrel of wine, a plate of food (which can contain multiple dishes), a set of silverware rolled up in a napkin, a weapon or masterwork weapon, a quiver of arrows, armor or masterwork armor, a set of fancy clothing (including inset jewels) or another outfit, masterwork manacles, a small box containing a poison, a masterwork tool or other skill kit, a thunderstone, a gem, a map, or a painting. Items with moving parts more complicated than wheels, such as crossbow traps or locks, do not function; an item cannot have detail beyond its surface layer. Writing on these objects is illegible. They appear on the ground in your square, in adjacent squares, on your body, or in your hands, as appropriate.

    Flourish: For every color added, the total GP limit of objects created increases by 10.

    Children On A Path Outside A Thatched Cottage West Horsley Surrey [Novice]
    Spoiler: Helen Allingham

    You paint a homey wooden cottage, which appears on reasonably clear ground adjacent to you. It contains a fireplace with firewood, a table, dishes, pots, and utensils. You may also paint a number of chairs, and a number of beds, up to your wisdom bonus. The beds are made with sheets and a blankets. The cottage has one door and a few windows. The layout of the interior is up to you, but its maximum size is one square per artist level. The number of chairs and beds assumes medium furniture, halving with each size category; a large bed counts as two beds, a huge chair counts as four chairs, and so on.

    Thatched Cottage lasts one hour per artist level.

    Flourish: By adding two colors, the cottage remains a comfortable temperature regardless of exterior conditions, as though the spell Endure Elements had been cast on all occupants.

    You may add two colors per medium-sized person to increase the cottageís capacity by that many people. Convert sizes as appropriate. This changes the seating, betting, and food (below) as appropriate.

    You may add one color to stock the cottage with ingredients for food. It creates enough food for a large meal that serves the number of people the cottage can hold. The ingredients are not expensive or elaborate, but the food will be hearty and filling if prepared reasonably.

    Relativity [Apprentice]
    Spoiler: M. C. Escher

    You literally paint doors, windows, or other architectural features onto (and into) buildings. Doors through any wall, peepholes, one-way mirrors, stairs, brick walls or iron grates across hallways, all are within your reach. You may alter the architecture of up to one five-foot cube per wisdom bonus. All of your changes must work with the architecture, for corrupting the harmony of the work is an artistic sin. For instance, you can build a brick wall across a hallway in a building made wholly or partially with brick, but you cannot make a 5-foot brick cube, because that doesnít make sense in a hallway (or at all, really). You cannot make an adamantine wall for the same reason, except in buildings that feature significant adamantine features.

    Flourish: For every two colors you add, you may make one additional architectural addition or removal in the same painting. This does not change the area affected.

    Happy Little Trees [Journeyman]
    Spoiler: Bob Ross

    You paint a landscape, which overlays on top of the world around you. You can paint new environments and terrain features onto the ground as well as raise the ground by up to 5 feet per point of wisdom bonus. If you do so, creatures can walk on top of the ground you created, which is for all intents and purposes real. Those under your new ďgroundĒ will be able to see through it, although they can only see 5 feet past and anything on the ground will have concealment. If they get onto your new ground level, they canít pass back through. This spell affects the land around you with a radius of 5 feet per artist level, and the edges must be flush with the ground.

    Flourish: For every color added, you can add one 5-foot cube of artificial structure to the land youíve created. Like all paintings, these buildings cannot have detail past their surface layer. Any interiors are empty. None of these squares can be occupied space.

    The Creation of Adam [Masterpiece]
    Spoiler: Michelangelo

    By spending 8 hours a day for 10 straight days, you can paint a masterpiece depicting an entire new world. You can construct a demiplane with a radius of 20 feet per point of wisdom bonus, and control its natural makeup as well as its planar traits. You may give it light, normal, heavy, or objective directional gravity, normal time, alterable morphic, and air, earth, fire, or water dominant. It is mildly neutral-aligned. This painting requires 5000 XP to finish.

    By concentrating for five minutes, you may travel to or from this plane. You can bring along one additional willing person per point of wisdom bonus. When leaving the plane this way, you return to your previous location.

    Flourish: By adding two colors per trait, you can give your plane the no gravity, subjective directional gravity, timeless, highly morphic, static, minor positive or negative dominant, and/or mild alignment traits.

    Portraits are depictions of people. Rather than candid shots meant to display life in motion, portraits are deliberate compositions, painted with intent. A portrait is designed to showcase: A personís mood, their bearing, their likeness as a whole. Good portraits are intimate. They let you meet their subjects.

    Portraits, as reproductions of people and their personalities, require charisma to master.

    Patronage [Technique]
    While itís unknown whether the earliest depictions of people are self-portraits, the portraiture industry quickly became an outlet for both the currency and the vanity of the rich and powerful. Many painters throughout history have made the bulk of their living through accurate, or just flattering, depictions of others.

    You may paint a portrait of another person by adding 2 colors. Without this technique, all portraits are self-portraits.

    Self-Portrait with Thorn Necklace and Hummingbird [Sketch]
    Spoiler: Frida Kahlo

    You paint yourself - idealized or otherwise altered. Your appearance changes to match the painting. The DC to recognize your appearance as painted on is tripled (15 + 3 per color), but onlookers can also see through any disguises you make in more mundane ways. You may alter the length of each limb by up to 1 inch per per point of charisma bonus, and your height by twice this number. You can change your skin tone, apparent race, and your body type to some extent but cannot alter gross physical features like number of limbs. You may paint new clothing over your current set. Modifications to your clothing and other objects are illusions, but changes to yourself are real physical alterations.

    Flourish: By adding two colors, you may change your voice to another that fits your new appearance.

    By adding two colors, you can make your painting partially tactile, able to hold up to cursory touches. For instance, you could brush past somebody in a crowd without arousing suspicion that they felt plate mail instead of a dress, or somebody could tweak your ear even if they actually touch the space above your head. Any attack or sustained search still penetrates the illusion.

    Anatomical Studies [Novice]
    Spoiler: Peter Paul Rubens

    You gain one or more senses or movement modes. Choose a number of entries from this list equal to your charisma bonus.

    • A climb speed equal to your base land speed
    • A swim speed equal to your base land speed
    • A Fly (Poor) speed equal to your base move speed
    • A burrow speed equal to half of your base move speed
    • Superior Low-Light vision
    • Scent
    • Tremorsense 30 feet
    • Blindsense 30 feet
    • Darkvision 30 feet

    Flourish: You may upgrade your flight maneuverability by 1 level per color used.

    You may increase the range of darkvision, tremorsense, or blindsense by 15 feet per color added.

    By adding two colors, you may change blindsense to blindsight.

    Nebuchadnezzar [Apprentice]
    Spoiler: William Blake

    Tate Impression

    You may give yourself natural weapons. Choose a number of natural weapons up to your charisma bonus. Each must fit your form, meaning that, for instance, a human can grow claws on his fingers, fangs in his mouth, or horns on his head, but cannot grow attacks that donít fit his body such as tentacles or stings. You gain those attacks, with damage appropriate to your form. (Most medium natural attacks deal 1D4 or 1D6 damage.)

    Flourish: For each of up to 5 colors added, you get a +1 enhancement bonus to attack and damage for one natural attack type. These natural attacks become magical attacks.

    Apollo and Daphne [Journeyman]
    Spoiler: Antonio Pollaiuolo

    You transform into a beast or other creature.This functions like the Alternate Form ability, except as noted here. You may transform into any creature with hit dice less than or equal to your artist level. You may only transform into tiny, small, medium, or large forms. You may not turn into animated objects or swarms. You may not paint while in a form that cannot hold a brush. None of your ability scores can increase by a number beyond your charisma score. For instance, your strengthís maximum score when transformed is your strength score + your charisma score, even if the form you transformed into normally has a greater strength.

    Flourish: For every 2 colors added, you may expand the size range of your available forms by 1. (2 colors for huge, 4 for gargantuan, etc.)

    For every two colors added, you may gain one extraordinary special quality of a form you assume.

    By adding two colors, you may assume the form of a creature with a single template, so long as that creatureís statistics block was presented in the creatureís entry and it is otherwise a legal alternate form target (no advanced hit dice or class levels). For instance, you may assume the form of an owlbear skeleton or a troll skeleton.

    Self-Portrait, Multiple Mirrors [Masterpiece]
    Spoiler: William Orpen

    You create a copy of yourself in a square adjacent to you. It has nonmagical versions of all items on your person, although you can duplicate a value of magical items equal to your charisma score times 1000 GP. It can perform all actions that you can perform at will. When you create it, you may designate any number of your resources (such as spells or spell-like abilities you have prepared, spell slots, colors in your palette, daily or single uses of magical items retained, and so on). Your copy gains the designated resources and may use them. Any not used by the end of the painting are lost. The copy shares any cooldowns you had as you created it, but further cooldowns are not shared.

    Flourish: You may retain an additional 4,000 GP of items for every color you add. These items disappear at the end of the painting, like the copy himself.