- If you go all blue 100% you get outcome #1.
- If you go all red 100% you get outcome #2.
- If you do any other combination you either get outcome #3 or outcome #4.
- Outcome 1 is better board position. Outcome 2 is Johnson info. Outcome 3 is both. Outcome 4 is neither.
The thought process is, you can play it safe for board, you can play it safe for info, or you can roll up your sleeves and say 'I got dis' to your people.
There are 8 Johnson personalities. The first crisis will reduce that to a potential 4. The second crisis to 2. The third crisis to 1. Each dialogue scene will be written from the perspective of trying to force a wedge between those potential Johnsons - i.e. if he's an AI he'll respond like this and if he's a drunk he'll respond like this. I'll do a few different clusters of these divides - one cluster might be Johnson 1-4 vs 5-8 in round one, the second one might be 1,2,5,6 vs 3,4,7,8 in round one, etc. Keeping it 'paired' somewhat means that I can save a bit on writing - round 1 might have the widest range of Johnsons but if round 3 is always 1v2, 3v4 etc then it'll cut down on the exponential writing curve thing.
Strategically I'm going to try and make sure it's worth going through a round or two of info even if you later take a round of position because it'll still rule out at least a few potential endgames - and in a strategy game knowing which corners you can cut is the key to victory.
Does that sound vaguely sensible?
BEEP BOOPGood robbits! I like the variation between the outer metal plating and the inner bits.