The third thread already? You've goat to be kidding me.
Satyrs have 5 fey RHD (bad with good skill points). Their ability scores are bland: they get a flat +2 to every stat but strength, which stays where it is. They're slightly faster than humans, have low DR overcome by cold iron weapons, get Alertness as a bonus feat and have one natural attack. They also receive bonuses to a few skills, some of which are actually quite useful.
However, all that simply isn't worth filling a quarter of your build with subpar RHD. Satyrs simply can't really do anything that's worth the investment. -0 LA.
Satyr with pipes
This pseudo-variant can create Fear, Sleep, and Charm Person effects as a standard action that affect all creatures in a large area, but while immunizing your allies is easy they're low-level spells one easily gains immunity to. Still a -0, but one that's just barely not worth playing.