"Remorse for what? You people have done everything in the world to me. Doesn't that give me equal right?"

The Desert Cyclops are 8 ft. tall Giants with rough, sand colored skin and one unblinking sky-blue eye.

+12 Strength, +6 Constitution,+2 Wisdom, -2 Intelligence, -2 Charisma.
Size Class: Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Giant, giving them Low Light Vision
Base land speed 30 ft.
+6 Natural Armor Bonus.
See Truth (Su): The Desert Cyclops has a +10 Enhancement Bonus to Sense Motive Checks.
Racial Hit Dice: A Desert Cyclops begins with six levels of Giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2. A Desert Cyclops' Giant levels give it skill points equal to 9 (2 + Int modifier, minimum 1) and 3 Feats. Its class skills are Intimidate, Sense Motive, Spot, and Survival. Desert Cyclops are proficient with all Simple Weapons, and the Greatclub.
Automatic Languages: Giant. Bonus Languages: Common
Level Adjustment: +2
Favored Class: Ranger

Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +1d10

Middle Age: 32
Old: 49
Venerable: 65
Maximum Age: +1d20 years

Base Height: Male: 8' Female: 7'9"
Height Modifier: +2d12"
Base Weight: Male: 320 lbs. Female: 280 lbs.
Weight Modifier: x3d20 lbs.

You have the same Racial HD/LA problem most Giants do, though you aren't as bad off as most.
Adventuring Race: Desert Cyclops generally go on adventures to save members of their own race, revenge for persecution, and sometimes just plain un-guessable purposes.
Character Development: Your race faces quite a bit of prejudice. You'll need to find a way to deal with that.
Character Names:

The humans have a longstanding history of bigotry towards your race, and their persecution has left you with quite the chip on your shoulder.
Personality: Desert Cyclops are as variable as humans in their personality.
Behaviors: Given the animosity shown towards them, most are pretty reclusive. Some Cyclops murder anyone who sees them in order to keep their existence a secret.
Language: Most Desert Cyclops speak Common.

Most Desert Cyclops are hermits or wandering small clans of nomads. They don't have a society larger than family units, or they adopt the culture of whatever civilization will accept them.
Alignment : Most Desert Cyclops are Chaotic, and given their penchant for self interest are also likely Neutral as well.
Lands : Desert Cyclops tend to live in barren desert wastelands. Since they consider sand a condiment with their food, this comes as little surprise.
Settlements : The rare Desert Cyclops enters society as a professional, usually a job their ability to see the truth comes in handy for. They usually face much bigotry and false criminal accusations for pursuing this path though.
Beliefs : Desert Cyclops are fairly individualistic in regards to religion.
Relations: Humans generally despise the Desert Cyclops, and many atrocities are committed by both sides due to this.

A local noble has asked for your aid in determining which of his advisors is being truthful to him. Unfortunately, that answer is "none".
You take the chance on chatting with a stranger to assuage your loneliness, and discover he's on a quest to retrieve his wife from slavers. Sounds like fun.
A Djinn approaches you making tons of false promises in exchange for your aid. You know it's all lies, but you also don't have the raw power needed to tell him to sod off...

Bosk Racial Substitution Levels

Level 2: You have different options with Combat Mastery
Combat Mastery: In addition to the usual options you can choose Clubber for Combat Mastery: You gain Weapon Focus (Greatclub) at Level 2, Brutal Strike at Level 6, and Crushing Strike at Level 11.
Level 7: Replace Woodland Stride with the Sandskimmer Feat.

Level 1: Replace Woodland Stride with the Sandskimmer Feat.
Level 14: The Bonus from Indomitable Will applies to Illusion spells instead of Enchantment.

Level 1: Regardless of which deity they worship, Desert Cyclops always have access to choose the Truth Domain.