Added a limit.
Upped HD, added to textThe fact that the class seemingly wants you in a melee (or close to it) doesn't really fit having a d4 hit die. You have abilities that rely on taking (and then resisting) fire damage, and the best way to do that would be catching yourself in your own attacks (or hold a torch to your face).
You need to put the fire immunity in the text.
Took out move speed, kept the ability to travel through fire, put a limit on it.Flame Step is a huge movespeed boost, you'll have +100 movespeed by the tenth level. Just feels weird for a non-monk to easily get that without actually casting or gearing for it.
Added Radiation damage.Flame Burst can easily cover a massive area. 100+ feet, easily far larger. Potentially over a mile. Ever wanted to be a living nuke? Now we just need Radiation Damage.
Nah, changed it 1/2 level*10, think it is better now, and evasion can still screw with it.
FixedFlame Shield damaging weapons also feels weird, considering how it's a passive ability.
I added this because most the time blasting is bad, especially compared to what can be done... Otherwise they can only get point whenever they take fire damage... Reduced it though, and will remove if it is still though to be redundant...Flaming Renewal seems redundant considering you already have Healing Flames. Can also easily reach 30+ regeneration passively.
Feel free, just tell me how it goes.I'd suggest toning some things back, adjust numbers and stuff, and MAYBE up the hit die slightly. While it's a one-trick-pony, some numbers feel exceptionally high for what they should be. Still, I'd love to try it.