This has to be some sort of heresy, surely.
Originally Posted by Nary Wander
President Nary Wander: the Fruit of the Poisoned Tree
PRESIDENT: All right, everyone, letís consider that a call to order.
SECRETARY: Last week:
12:00: MacGregor motioned to trade one of his weeks to siphon potions from the tree this month for one of Killearnyís from the harvest season.
12:04: Killearny argued for the value of a harvest week being greater than one this month since there would be more demand for potions then due to people overindulging themselves in the cider from the festival.
12:30: MacGregor disagreed.
1:09: Killearny maintained his position
And it just went on in that vein until we broke for lunch and then no one else came back.
PRESIDENT: Thank you. I confess there is a need to make this meeting a short one. I have my grim errand to run soon or else there might not be any potions for anyone.
MACGREGOR: Here we go againÖ
PRESIDENT: The chair recognizes MacGregor, though he is speaking out of turn.
MACGREGOR: Look, just because it was your idea to make a schedule for when we can tap these trees doesnít mean we need to sing your praises every time one of us needs a wound mended or a disease flushed out.
PRESIDENT: MacGregor, I donít pretend what I do is difficult, or even that Iím the first to think of it. Itís just the same as you and your orchard. Iíve had your apples, and while theyíre perfectly adequate, if I had any living relatives outside our glade, I would not waste the ink to write home about them.
MACGREGOR: How dare you, you-
PRESIDENT: (gavel) Order! As I was saying, they are unremarkable, but you make a handsome living here because there are no other apples for several tendays. Itís easier for people to come to you to get drunk because you donít have any competition. And why is that?
PRESIDENT: The chair requests MacGregor address the chair like a damned man.
MACGREGOR: Because you blighted the orchards out west.
PRESIDENT: Yes. And I burnt the absentia fields to the north to fatten Killearnyís pockets. How much money did you make off the sales of the stuff this month, Killearny?
PRESIDENT: The chair moves to suggest that it was more than enough, as Iím sure that new set of boots has already told everyone else sitting here.
MACGREGOR: All right, all right, youíve made youró
PRESIDENT: Iím not finished. Who choked the marshes to the south? Who salted the groves to the east?
MACGREGOR: You did.
PRESIDENT: Thatís right. Things are more valuable when theyíre in short supply, and as far as anyone else in townís concerned, ours is the only supply left. Youíll give Killearny two of your weeks this month in exchange for one of his during the harvest season and youíll like it.
PRESIDENT: Any new business?
SECRETARY: There is the matter of todayís tithe, Mr. President.
PRESIDENT: Any volunteers?
KILLEARNY: You could burn the hell outta my southern fields. Pooríve already come by for the gleaning, just a coupla absentia husks left.
PRESIDENT: Well, then, you all know where Iíll be. I advise you adjourn somewhere downwind. It ought to take the edge off things.
MACGREGOR: First sensible thing youíve said.
PRESIDENT: Iíll take that as an aye. Adjourned.
LE amphibious strongheart halfling
druidex-druid 5/warblade 1/ blighter 3/scaled horror 1/ arboreal guardian 10
after ability mods
wis 18 (increases here)
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st Halfling DruidEx-druid 1 +0 +2 +0 +2 concentration 4, diplo 4, hide 4, k (nature) 4, k (religion) 4 (2), ms 4, tumble 4, Great fortitude, point blank shot Animal Companion, Enhanced Link, Nature Sense, Spontaneous Casting, Wild Empathy 2nd DruidEx-druid 2 +1 +3 +0 +3 concentration 1 (5), diplo 1 (5), k (nature) 1 (5), spot 1, tumble 1 (5) Woodland stride 3rd DruidEx-druid 3 +2 +3 +1 +3 concentration 1 (6), diplo 1 (6), k (nature) 1 (6), spot 1 (2), tumble 1 (6) green bond Trackless step 4th DruidEx-druid 4 +3 +4 +1 +4 concentration 1 (7), diplo 1 (7), k (nature) 1 (7), spot 1 (3), tumble 1 (7) Resist natureís lure 5th Halfling DruidEx-druid 5 +3 +4 +1 +4 concentration 1 (8), diplo 1 (8), hide 1 (5), k (nature) 1 (8), ms 1 (5), spellcraft 1, tumble 1 (8) Undersized Wild Shape 2x/day
6th Warblade 1 +4 +6 +1 +4 balance 5 mother cyst Battle clarity (Reflex saves), weapon aptitude 7th Blighter 1 +4 +8 +1 +6 concentration 2 (10), spellcraft 2 (3), spot 1 (4) Deforestation 8th Blighter 2 +5 +9 +1 +7 concentration 1 (11), diplo 1 (9), spellcraft 3 (6) Blightfire, sustenance 9th Blighter 3 +6/+1 +9 +2 +7 concentration 1 (12), k (planes) 4 (2) practiced spellcaster (blighter) Undead wild shape 1/day 10th Scaled Horror 1 +6/+1 +11 +2 +7 concentration 1 (13), listen 2, spot 3 (7) Improved grab, keen scent 11th Arboreal Guardian 1 +6/+1 +11 +4 +7 concentration 1 (14), listen 3 (5), spot 1 (8) Bond's call, forestwalk 12th Arboreal Guardian 2 +7/+2 +11 +5 +7 concentration 1 (15), listen 3 (8), spot 1 (9) mastery of chaos and order Nature's water, +1 natural armor 13th Arboreal Guardian 3 +8/+3 +12 +5 +8 concentration 1 (16), listen 3 (11), spot 1 (10) Unhindered charge, wood speech 14th Arboreal Guardian 4 +9/+4 +12 +6 +8 concentration 1 (17), diplo 1 (10), listen 2 (13), spot 1 (11) +2 natural armor 15th Arboreal Guardian 5 +9/+4 +12 +6 +8 concentration 1 (18), diplo 2 (12), listen 1 (14), spot 1 (12) sickening grasp Hunter's mercy, blindsight 16th Arboreal Guardian 6 +10/+5 +13 +7 +9 concentration 1 (19), diplo 2 (14), listen 1 (15), spot 1 (13) +3 natural armor 17th Arboreal Guardian 7 +11/+6/+1 +13 +7 +9 concentration 1 (20), diplo 2 (16), listen 1 (16), spot 1 (14) Nature's defender, quench 1/day 18th Arboreal Guardian 8 +12/+7/+2 +13 +8 +9 concentration 1 (21), diplo 2 (18), listen 1 (17), spot 1 (15) martial study (dancing mongoose) +4 natural armor 19th Arboreal Guardian 9 +12/+7/+2 +13 +8 +9 concentration 1 (22), diplo 1 (19), hide 1 (2), listen 1 (18), spot 1 (16) Tree stride 1/day 20th Arboreal Guardian 10 +13/+8/+3 +13 +9 +9 concentration 1 (23), diplo 1 (20), listen 1 (19), spot 2 (17) +5 natural armor
Spoiler: spell tableShow
Also, you get 0 1st level scaled horror spells at level 10.
Druid Spells per Day
Pick up sudden leap, wolf fang strike, moment of perfect mind, and blood in the water from warblade at 6.
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 3 1 - - - - - - - - 2nd 4 2 - - - - - - - - 3rd 4 2 1 - - - - - - - 4th 5 3 2 - - - - - - - 5th 5 3 2 1 - - - - - - 6th 5 3 2 1 - - - - - -
Forsake druid casting forever starting at level 7, switch to blighter table
Blighter Spells per Day
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 7th 4 2 - - - - - - - - 8th 5 3 0 - - - - - - - 9th 5 3 1 0 - - - - - - 10th 5 3 1 0 - - - - - - 11th 5 3 1 0 - - - - - - 12th 6 3 2 1 0 - - - - - 13th 6 3 2 1 0 - - - - - 14th 6 3 3 2 1 0 - - - - 15th 6 3 3 2 1 0 - - - - 16th 6 3 3 3 2 1 0 - - - 17th 6 3 3 3 2 1 0 - - - 18th 6 4 3 3 3 2 1 0 - - 19th 6 4 3 3 3 2 1 0 - - 20th 6 4 4 3 3 3 2 1 0 -
Spoiler: lvl 5Show
For the time being, you function like a normal druid, albeit with unconventional feat choices. Nab fleshraker as your AC and behave normally: hurl splinterbolts, produce flames, and so on. Your skills lay groundwork for later entry to arboreal guardian, so sit tight.
Spoiler: lvl 10Show
Warblade nudges your BA up a level for on-time qualification for blighter. Since your druid levels will deactivate anyway, thereís no point taking more than 5. Balance allows you to avoid being flat-footed while balancing. Blighter renews your access to divine magic, eventually providing a path to 9th level spells, bolstered by arboreal guardian.
Warbladeís maneuvers offer additional mobility on the battlefield, shore up your will save now and for the rest of you career, and lay groundwork for melee clout later on.
Due to entangleís absence from blighterís list, and your membership to the druids being on indefinite hiatus, scaled horror gamely provides it along with the rest of the ranger list for entry to arboreal guardian next level alongside improved grab, which will help out any of blighterís skeletal wild shapes without it, and keen scent as well, filling in a gap in skeletal wild shape. Plus this is active regardless of whether youíre in your natural shape.
Mother cyst provides a huge amount of extra utility in addition to blighterís list and practiced spellcaster keeps your caster level up to snuff. Necrotic awareness lets you spy on encysted subject, necrotic cyst lets you encyst targets, scrying lets you keep an eye on them from afar, and necrotic bloat deals out extra damage. Plus all encysted enemies have a penalty to necromancy effects, which you have in spades.
Spoiler: lvl 15Show
Youíre in the secret ingredient and have access to your spirit treeís potions, walking around with a boosted speed, charging through trees, and doling out hunterís mercy. The treeís potion access helps add versatility to your spell list.
Feel free to leap around in a pouncing wild shape to boost the use of your unhindered charge further. Blindsight helps suss out enemies.
Mastery of chaos and order can serve to either boost the dc on your offensive spells or to take half the possible variable on a spell that uses variable dice, both of which are useful in different situations.
Sickening grasp allows you to save on slots since youíve got a necromancy spell at every level you cast, so the dc should be plenty high.
Necrotic domination allows you to affect encysted subjects as dominate person, but ignores normal resistance to enchantment since itís necromancy, which also applies the encysted penalty. You can also dish out necrotic bursts, killing encysted targets and creating skulking cysts.
Spoiler: lvl 20Show
Youíre finished with arboreal guardian and dancing mongoose is up giving you more attacks while youíre in skeletal wild shape. Natureís defender is up and contributing to your rolls and you can use quench to put out fires and tree stride to make a quick getaway. You finish out with 8th lvl spells from a very powerful list thanks to arboreal guardian. Sling spells, encyst enemies and use the forest to your advantage.
Necrotic eruption kills encysted subjects, blows them up, hurts people nearby, and maybe encysts them. Necrotic tumor allows permanent control of an encysted subject, and necrotic empowerment allows you to hugely boost your own physical stats, very useful when youíre stalking around in undead wildshape.
green bond, arboreal guardian: ghostwalk
races of faerun: strongheart halfling
halfling druid: races of faerun
druid, point blank shot, great fortitude: srd
mother cyst: libris mortis
practiced spellcaster, blighter: complete divine
mastery of chaos and order: playerís guide to eberron
sickening grasp: complete mage
warblade, martial study: tome of battle
amphibious template: stormwrack