First: I love these!, Second; sorry for the double post. Third: Time for a Peach
Hmm, so you could thoretically cancel these out ofr a +2 to any score... with no penalty. I think this would be fine though.
Hmm, seem alright, but my problem is that these are not balnced against each other, especially mystical with the all powerful UMD but UMD is always a pain for those that cheese it
. And I would still take Illicit over this because I find most the skills there get more use (Bad for this: Climb, Balance?, jump, use rope VS bad for illicit: forgery and open lock (due to knock) along with disable device (depending on play style of course, I made knock give a bonus in my game on checks so these are actually better skills to have)
If a spellcaster or heavy UMD does not take this they either do not need it or they want the human BF of the normal
small quibble, I would probably give them knowledge (local) while not the best skill it matches with gather info nicely even if you do not use it as much (my players use it more, b/c I made it synergize
a lot, course I hand out more skill points
)
And you just took the thing that half elves were used for, diplomancers (are we gonna get a half elf rework? B/C I believe Elrond was
)
Climb and jum are garbage
most the time. 'til you make your party climb a mountain made from foreign invaders out of solid cold iron which rapidly drains nearby magic that is
.
Damn, there goes the thought that people might stop wanting to play a human all the time
.
like these better then the previous adjustments
Hmmm, i would replace this with powerful build...
See Goliath. i feel they are still small size in LotR
I like this for two reasons,
A) Thematic
B) it makes the choice of a spell caster to grab charm person not nearly as effective
I would add something about overland distance and forced march (the dwarves of the iron hills (?) come to Thorin's aid and march nonstop to do so, I think)
[insert cheer]
Love the dwarves so far
There is a feat (no idea where or what the name is) that gives you proficiency with racial weapons, I usually let everyone have it although it doe snot do much for humans
Blech, replace use rope with knowledge (dungeoneering) as that covers your underground.
Could have sworn elves were older then dwarf race... and immortality should be in here somewhere.
Nice switch from frail to ethereal I like it
Hmm I know it is not too Tolkien, but for dnd style I would put law and chaos in there
Next Elf I draw up will be using this now... but 10 is a rather large bonus/penalty... maybe 6?
Unless you redid it, in which ase you should put the link to yours as they are much better.
orcs look good, but I think they could use a
small power boost as the rest are better (but then, aren't they exposed to be
)
I personally would make it at level 1, but then adventurers do travel and need to adapt so I guess leave it... (illicit/mystical human sounds fun)
Needs "DR from this ability stack with other sources of DR" type clause
Hmmm, always take 10 on UMD...
And now 20 on UMD...
Just noticed that they are medium... uruk Hai should get this as a bonus feat XD
An orc with one of these? A dwarf? More expected this to be an elfie thing...
As always, this is a beaut. Keep up the good work!